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I am still waiting for conformation that it applies to ship names as well. Common sense would expect that it should.
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Yeah, module crowding is becoming a problem. I can appreciate the strategic thinking of requiring module management but there should be an option to buy a universal limpet controller. It can be pricey, like the ADS (a few million cr).Added a Universal Limpet Controller module, to unify the 8 different types of Limpets currently in the game
I am still waiting for conformation that it applies to ship names as well. Common sense would expect that it should.
Hmm these new materials are quite pricey
I think it's cool they're rare, as long as the payout is huge! (makes it more exciting)Given that a single terraformable water world is like 2-3M credits, I would expect motherlode to sit in the same range.
Are this new metals from blowing up 'roids?
Now it's getting interesting.
"Controls
- The binding for entering the vanity cam in ship and SRV can now be bound to the same button"
Excellent. Another button freed.
I have a feeling that you are not meant to be able to fit everything, like we can't fit every weapon. You need to think about what kind of mining you want to do that day.
Maybe it has been designed like that on purpose.
Now here is the weird thing: I already use the same button for both in live. I think (but will have to check) it was one of the 'secretly optional' bindings in the SRV, where if you leave it blank it automatically takes the ships control instead. Works for some bindings, not for others, and I found no explanation for it. Guess they now just allow you to bind both using the same button, which is probably a bit more intuitive.
Now here is the weird thing: I already use the same button for both in live. I think (but will have to check) it was one of the 'secretly optional' bindings in the SRV, where if you leave it blank it automatically takes the ships control instead. Works for some bindings, not for others, and I found no explanation for it. Guess they now just allow you to bind both using the same button, which is probably a bit more intuitive.
Yup. Limpet controllers need a rack for a start.I would be okay with that to some extent, but there is still a lot of module overcrowding that is fairly unnecessary - like having multiple tools that do the same job ever so slightly differently.
While I understand why it is only a size 2 (they need some kind of pregression from the small ships). I think they need to look at a type 7 variant that can do all the mining. Seems to be an oversight that the T7 can't do the main mining.Plus the big one is that there's still no small Seismic Charge Launcher, so the Type-7 couldn't mine motherlodes even if it wanted to (when many smaller ships can).
Yup. The T7 and T6 are the anomolies which need to be addressed in my view. Maybe they need a mining hardpoint added to them.So in this current form, I am not okay with the restriction - I know generally I shouldn't be able to outfit my small or medium sized ship both to be completely defensible and do all the mining activities... but I should at least be able to choose whether to do strip mining and be defensible, or the new mining activities and be a little bit defensible, or forego defense altogether and do a mixture of mining. As it stands now, the Type-7 can't make the choice because it's locked out of the seismic charges altogether. And in many medium and small ships, if you can fit all the required modules for the new mining tools, you barely have space left for actual cargo racks to collect the stuff you mine.
What I would do is travel around in a ship just for scouting out areas to mine until I find a place, then go and get the mining ship. There are always alternatives.Example - Cobra MkIII can fit all the new mining tools and have space for a cargo rack only if you forego something like a fuel scoop. If you're going to travel around a bit to find a good mining spot, you're gonna want a fuel scoop, which means no shields or no cargo rack.
Yup, it is a bit especially with the stupid amount of limpet controllers.I like the tactical decisions that outfitting gets you to make, but I feel in this case it goes a little bit too far.
Ditto, I have both on the same key and it works perfectly fine.
Until it bugged out in Beta only and was just fixed.