No option to share missions nor trade with your own friends.
The missions boards are full of missions you can share with your friends.
No option to share missions nor trade with your own friends.
The missions boards are full of missions you can share with your friends.
The missions boards are full of missions you can share with your friends.
I just want to bring up this thread up again because I'm discussing this topic with some other players and I can't find any further or newer feedback on multicrew. The only thing new is the VSS the multicrew member can use some kind for his own data (only). [...] Did I miss any news potential changes on multicrew?
When they announced multicrew I thought it was going to be something like Star Trek, with multiple shield management, heat, systems, energy, different scan systems, targeting options, overcharge modules, repairs, comunications, share tasks with your friends
The problem is that at the moment multicrew activities are bad because those activities are so very shallow in the main game. Like what would a communications person do? Hopefully as more depth is added to existing activities, those activities will also add depth to multicrew - just like chapter four did.
Why did they add multicrew with so little features and so dumb mechanics? 3rd person turret? really?
This policy always irked me, hardcore.
FDevs: *Releases something broken*
Players: "Hey this is broken and borderline unusable"
FDevs: "We'll only fix this feature if you use it. A lot."
Like what kind of bass-ackwards logic is that?
This policy always irked me, hardcore.
FDevs: *Releases something broken*
Players: "Hey this is broken and borderline unusable"
FDevs: "We'll only fix this feature if you use it. A lot."
Like what kind of bass-ackwards logic is that?