With any ranking system, there comes a time when you finally reach the peak, and there's no where to look but down. So where do we go from here, and how could FD make progression more meaningful. Should there be a Prestige system, where your peak rank cycles through a numeric range that awards insignia appended to your title? Or another way? There are quite a few people out there who have Elite x 3 (let's not talk about CQC...).
Progression (and consequently ranking) doesn't need to be about money, or ships, or titles, but it needs to be about something, whether it's a personal target you set, or whether you progress purely by gameplay, I'd like to hear more about how FD are planning to account for this area of design. If you look back on the last twenty years of gaming, you'll see this conundrum has been handled in any manner or ways, but the point is that it was handled. When players inevitably reach Elite.. what next?
Progression (and consequently ranking) doesn't need to be about money, or ships, or titles, but it needs to be about something, whether it's a personal target you set, or whether you progress purely by gameplay, I'd like to hear more about how FD are planning to account for this area of design. If you look back on the last twenty years of gaming, you'll see this conundrum has been handled in any manner or ways, but the point is that it was handled. When players inevitably reach Elite.. what next?