Congratulations on the release of Beyond.
This release has been impressively seamless in the context of Elite history.
I expected a few patch updates since Beyond went live, and while I'm sure they're in the works, absolutely no disruption. I've been playing pretty much non-stop since release, so congrats FDEV.
Planet textures look great. Well done.
The new Guardian sites. I deliberately popped into Meene to see Ram Tah and blue print some engineering mods, because Beyond appears to have wiped all existing pinned blue prints. Not that I really used them much prior anyway, but remote engineering looked like it might save some time, but alas without special effects etc. it's a bit disappointingly useless. I also docked at Felice dock, and only received the old Ram Tah mission about the ancient ruins, not the new decryption mission/message. (I received the new decryption mission upon my return to Meene, after having been out at the new sites for 2 days - please for the love of god, you need to get this part of the game right, and stop stuffing it up. It's one of the biggest failings of Elite; mission narrative. It shouldn't be a case of telepathy to get involved in what your promo video shows off.)
And if that sounds harsh - In ObsidianAnt's most recent video on the above subject, he experienced the exact same thing. Poorly done FDEV.
Disappointingly I now have to go back and do the guardian sites all again to get Ram Tah's insights on the guardians. One foot, then the next foot FDEV ...it shouldn't be this hard to get it right, and have players easily get involved.
The new Guardian sites are awesome. Well done.
But, the sentinels are getting stuck behind things, and it's very easy too shoot them down from a distance while they are stuck. Needs to be looked at and fixed. Also occasionally their missiles decide to go looking for high grade emission signal sources and end up flying around in circles forever. That's not a joke (as much as it should be), I have video of the missiles just going round in circles endlessly.
That missiles when they hit and knock you over are awesome. Well done.
Dear god please give us a different SRV to drive. Something with some tanky handling. A brick on wheels to go with my Gun-brick please.
I was really disappointed after successfully charging all the pylons and using the Guardian data terminal TWICE - to get a single blueprint reward each time when I'd already collected many from the obelisks. For the work involved and amount of sentinels, there should be a much better reward here.
The new engineering.
Well I expected the worst and it's exactly what I got.
I'd often used reputation for special effects with engineers. Which means for most of the weapons engineers I was sitting at grade 3 access despite having been grade 5 countless times. All for the sake of adding special effects to the right engineering rolls.
So this means I couldn't even re-engineer a few legacy mod weapons due to the grade 4 'knock-back'. Dumb.
I then proceed to try and engineer a laser from scratch with my mate Broo and couldn't even get to grade 5 due to the "MATERIAL SINK". I would claim that I had good stocks of grade 3-5 weapons materials, but as it turns out the offal now being important means I literally couldn't engineer anything. Really disappointing.
So new beyond, nice and shiny, but for someone that was addicted to engineering, is now a massive door stop. Not well done. I could see this coming from Sandro's waffle on the live streams. My suspicions are pointless, but I don't think hat man has ever really engineered a ship. Really engineered a ship. We're not talking about 'smart rounds' for god's sake. Engineering has now been converted into material busy work in a very lame fashion. And yes, it's lame because anything to do with materials comes back to the fundamental RNG horrible-ness that FDEV continue to ignore.
The Material Brokers
Horrible interface. Poor returns for trades. Not well done.
The Technology Brokers
This is such a cool concept, so much cool potential - but I don't get how this is personal narrative. What's personal about non-unique items? I don't care personally, but has someone actually done the maths on some of the items?
The Guardian Hybrid Power Plant requires a huge grind (I've just done it and unlocked it), and this this appears to be a piece of c__p. Huge mass, horrible efficiency, and some extra power. Dear FDEV, can I please get something good and useful for all those not-easy-to-get materials. PLEASE BUFF THIS, I've worked towards this since launch, and it's c__p. And there's no good reason a guardian power plant should be c__p.
Also, cannot find a single technology broke via galaxy map 'services' filters. Material traders yes, but not tech brokers. Please fix.
New Mission Board
I don't know what you've done, but it's not responsive and the FPS seem to have dropped on something that is mostly static. Scrolling through missions is now horrible and slow, and feels like the whole thing is about to crash.
This release has been impressively seamless in the context of Elite history.
I expected a few patch updates since Beyond went live, and while I'm sure they're in the works, absolutely no disruption. I've been playing pretty much non-stop since release, so congrats FDEV.
Planet textures look great. Well done.
The new Guardian sites. I deliberately popped into Meene to see Ram Tah and blue print some engineering mods, because Beyond appears to have wiped all existing pinned blue prints. Not that I really used them much prior anyway, but remote engineering looked like it might save some time, but alas without special effects etc. it's a bit disappointingly useless. I also docked at Felice dock, and only received the old Ram Tah mission about the ancient ruins, not the new decryption mission/message. (I received the new decryption mission upon my return to Meene, after having been out at the new sites for 2 days - please for the love of god, you need to get this part of the game right, and stop stuffing it up. It's one of the biggest failings of Elite; mission narrative. It shouldn't be a case of telepathy to get involved in what your promo video shows off.)
And if that sounds harsh - In ObsidianAnt's most recent video on the above subject, he experienced the exact same thing. Poorly done FDEV.
Disappointingly I now have to go back and do the guardian sites all again to get Ram Tah's insights on the guardians. One foot, then the next foot FDEV ...it shouldn't be this hard to get it right, and have players easily get involved.
The new Guardian sites are awesome. Well done.
But, the sentinels are getting stuck behind things, and it's very easy too shoot them down from a distance while they are stuck. Needs to be looked at and fixed. Also occasionally their missiles decide to go looking for high grade emission signal sources and end up flying around in circles forever. That's not a joke (as much as it should be), I have video of the missiles just going round in circles endlessly.
That missiles when they hit and knock you over are awesome. Well done.
Dear god please give us a different SRV to drive. Something with some tanky handling. A brick on wheels to go with my Gun-brick please.
I was really disappointed after successfully charging all the pylons and using the Guardian data terminal TWICE - to get a single blueprint reward each time when I'd already collected many from the obelisks. For the work involved and amount of sentinels, there should be a much better reward here.
The new engineering.
Well I expected the worst and it's exactly what I got.
I'd often used reputation for special effects with engineers. Which means for most of the weapons engineers I was sitting at grade 3 access despite having been grade 5 countless times. All for the sake of adding special effects to the right engineering rolls.
So this means I couldn't even re-engineer a few legacy mod weapons due to the grade 4 'knock-back'. Dumb.
I then proceed to try and engineer a laser from scratch with my mate Broo and couldn't even get to grade 5 due to the "MATERIAL SINK". I would claim that I had good stocks of grade 3-5 weapons materials, but as it turns out the offal now being important means I literally couldn't engineer anything. Really disappointing.
So new beyond, nice and shiny, but for someone that was addicted to engineering, is now a massive door stop. Not well done. I could see this coming from Sandro's waffle on the live streams. My suspicions are pointless, but I don't think hat man has ever really engineered a ship. Really engineered a ship. We're not talking about 'smart rounds' for god's sake. Engineering has now been converted into material busy work in a very lame fashion. And yes, it's lame because anything to do with materials comes back to the fundamental RNG horrible-ness that FDEV continue to ignore.
The Material Brokers
Horrible interface. Poor returns for trades. Not well done.
The Technology Brokers
This is such a cool concept, so much cool potential - but I don't get how this is personal narrative. What's personal about non-unique items? I don't care personally, but has someone actually done the maths on some of the items?
The Guardian Hybrid Power Plant requires a huge grind (I've just done it and unlocked it), and this this appears to be a piece of c__p. Huge mass, horrible efficiency, and some extra power. Dear FDEV, can I please get something good and useful for all those not-easy-to-get materials. PLEASE BUFF THIS, I've worked towards this since launch, and it's c__p. And there's no good reason a guardian power plant should be c__p.
Also, cannot find a single technology broke via galaxy map 'services' filters. Material traders yes, but not tech brokers. Please fix.
New Mission Board
I don't know what you've done, but it's not responsive and the FPS seem to have dropped on something that is mostly static. Scrolling through missions is now horrible and slow, and feels like the whole thing is about to crash.
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