[BGS] Backgroundsimulation, New Superpower Bounties Mechanic and Bountyhunting after 2.3.

If all this is a cunning ploy to make players to shop playing with BGS and abandon factions then yes, it is definitely working as intended.

My conspiracy hat says it's them seeing how the galaxy is affected by changes in systems so they are changing the BGS to do so.

My Occam's razor hat says they are too stubborn to listen to players, not knowing I write over a dozen coding languages and have been tracking daily data from multiple systems.
 
My Occam's razor hat says they are too stubborn to listen to players...

use your razor on

Just wanted to step in and say thanks for this thread it has been very helpful. We are planning to roll out a change soon that reverts the increase to influence that was introduced in 2.3. This change does two things, one it hopefully slows down any negative effects to the balance of the BGS. Secondly it also allows us to more easily compare how the redistribution of superpower bounties is impacting the galaxy.

and add to it, that the increased influence effect of bounty redeems was originally a reply to people asking for a way to stop "undermining" player factions by system security shootings.

while i personally think that the superpower bounty mechanic chance is a bad change for almost all player groups, i think it is a bit strange to state that FDEV "don't listen" in a thread, where FDEV is listening.

also note that the BGS mega thread had exactly 1 FDEV comment in over 1000 posts - and it is adressing exactly the problem detailed in this thread.

and, as somebody playing the BGS since 1.2. - it gets two steps into the right direction each patch, and one step back here and there ;-)
 
and add to it, that the increased influence effect of bounty redeems was originally a reply to people asking for a way to stop "undermining" player factions by system security shootings.

Yeah and therefore they removed that change that everyone wanted and left active the bounty sharing change that nobody wanted nor asked and that is obviously the one causing problems.

Logical!
 
use your razor on



and add to it, that the increased influence effect of bounty redeems was originally a reply to people asking for a way to stop "undermining" player factions by system security shootings.

while i personally think that the superpower bounty mechanic chance is a bad change for almost all player groups, i think it is a bit strange to state that FDEV "don't listen" in a thread, where FDEV is listening.

also note that the BGS mega thread had exactly 1 FDEV comment in over 1000 posts - and it is adressing exactly the problem detailed in this thread.

and, as somebody playing the BGS since 1.2. - it gets two steps into the right direction each patch, and one step back here and there ;-)

And yet they still haven't fixed it. I don't care if they're listening, I only care that they act in a timely manner. 2-3 weeks is not timely by anyone's measure. Still no 2.3.03, still no fix in sight. Just hours and hours and hours of BGS grinding for damage control for all of us concerned with having a stable home system.
 
Yeah and therefore they removed that change that everyone wanted and left active the bounty sharing change that nobody wanted nor asked and that is obviously the one causing problems.

Logical!

they didn't revert the decreased influece effect from murder and other crimes, though.

anyways, the superpower bounty mechanic is very contraintuitive as we could see at the last bounty hunting CG and telling ... so - i do hope a change is coming.
 
Fdevs, the faction I'm in literally put in thousands of man hours to take control of our system. Please Fix the mechanics of the BGS and reward the hard work and insane amount of time spent gaining influence and control. It would be heartbreaking to lose control of our system, as we have sacrificed a large chunk of our time to this game of which I do very much enjoy. please do not give greater control and influence to those that have not done much of anything to deserve it. It is dicraceful that such a thing would be allowed.
 
WHAAAATTT

What do you mean I cannot bounty hunt within the system my friends and I just spent the past week working our asses off to gain power with out undermining my faction's influence.
 
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TBH, I am a little mystified by the posts, still. We have not really seen a lot of issues. Yes, equilibrium/balance for ruling factions is now about 40-45% where in the past it was easy to leave factions at 60-65%. But short of thinking a bit about where to dump bounties (our use of IF contacts has increased further), we really don't see a very big change with the new mechanic. Our factions are Alliance, and they're in a mix of systems with multiple Alliance factions as well as where it is the only one, and a mix of fed and indy factions.

But we're certainly not putting a big effort in just to retain a certain pre-2.3 level. And the biggest benefit is that we're doing a lot less expansion control.
 
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raeat

Banned
Only FDev could be this ridiculous...

The players are having too much fun doing what they want to do, gotta cull their efforts, keep them under control, keep the sandbox from getting too open. It is getting very wearisome. The Emperor is not just a tyrannical monster using the lowlife scum of the galaxy to enforce her will to me now, she is also a symbol of a dev team enforcing a predestination problem on the players.

If the players want to turn the bubble independent, let them do it. This is a game, not a contest of wills. If the players tell you they like a particular aspect of the game, then give it to them, enhance it, build upon it; don't decimate it. Stupid, stupid business practice.
 
TBH, I am a little mystified by the posts, still. We have not really seen a lot of issues. Yes, equilibrium/balance for ruling factions is now about 40-45% where in the past it was easy to leave factions at 60-65%. But short of thinking a bit about where to dump bounties (our use of IF contacts has increased further), we really don't see a very big change with the new mechanic. Our factions are Alliance, and they're in a mix of systems with multiple Alliance factions as well as where it is the only one, and a mix of fed and indy factions.

But we're certainly not putting a big effort in just to retain a certain pre-2.3 level. And the biggest benefit is that we're doing a lot less expansion control.

i think your case is special.

a) most player groups want their faction to expand - so a high level of influence of ~45% is nice, if you don't want to expand or expand from that very system.

b) directing super bounty cash ins only works where there isn't a lot of random traffic. the new superpower bounty mechanic doesn't act as the usual "random commander"-noise... see vingetuns posts ;-)
 

Adam Bourke-Waite

Principal Designer - E:D
Frontier
Hi,

We are still looking into this. If you have any suggestions for systems that will show the impact of the superpower bounty distribution please let us know. The galaxy is a big place and it can be hard to focus on the right areas sometimes.

Thanks,
Adam
 
So far, it hasn't been as apocalyptic as it seemed at first. Maybe there was a server side adjustment. I'm seeing influence levels evening out and stopping the overheated expansions that were becoming a problem. If you're looking for stability, I think the new bounty effects are workable. It might take a little more effort in certain circumstances though.

40% - 45% is a nice stable number.
 
From what I've seen anarchy that are already VERY rare . will be even more difficult to see. I's that what frontier wants... probably... since it's the MOST UNIQUE of it's kind... and the most problematic one... since they are bugged beyond comprehension and have 0 bugs touched up on the Beta stage of 2.3 Well, that's a even more fkd up Piracy levels... gets me wonder why frontier says that piracy is a real career anyway...
 
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