BGS exploration data level cap?

I appreciate the info, but feel free to add more posts here instead of editing this one. I don't want to miss some relevant info.

It was not edited it was a URL link for some one else to read whom i replied to !!!!

Well for example i got back from the deep with three months worth of exploring data, i work for a player faction and drop 10mil on each system that i am required to do so, not more, not less. But i never drop on all systems and the number of systems change day by day, this is due to the complex running of factions and the effects data drops have can be big. I bank my data for the benefit of the faction and so it could be weeks or months before i cash it all in.

It all comes down to what you want to do with it and how fast you want the cash
 
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Jane Turner

Volunteer Moderator
OK. That's a good starting point. Are you able to give me some specific factors here?



I appreciate the info, but feel free to add more posts here instead of editing this one. I don't want to miss some relevant info.
Tell me the population of the system, what influence the faction you are dropping for what other activities have been completed for other factions (and their infleunce) and I can give you an idea of what gain to expect.
 
Tell me the population of the system, what influence the faction you are dropping for what other activities have been completed for other factions (and their infleunce) and I can give you an idea of what gain to expect.

I'm primarily looking at Guardians of Harmony out at HIP 118213. Thanks for your interest and initiative, by the way.
 
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Jane Turner

Volunteer Moderator
I'm primarily looking at Guardians of Harmony out at HIP 118213. Thanks for your interest and initiative, by the way.

As things stand and assuming 6 million a page you should get 6.7% with 100 and 200 million. If however someone ran 20 + missions for the 2nd place faction 100mill would get you 5.3% and 200 Mill 6%
 
I'm primarily looking at Guardians of Harmony out at HIP 118213. Thanks for your interest and initiative, by the way.

The Guardians of Harmony are at war in HIP 116360, so a data drop won't help them in HIP 118213 at this time. Some bounty hunting might be in order though.

You can still gain rep with them if you drop some data. That's about it right now though.

<edit> They appear to be recovering from the war there. My info was a day old. Sorry. Your exp data drop should work now. </edit>
 
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As things stand and assuming 6 million a page you should get 6.7% with 100 and 200 million. If however someone ran 20 + missions for the 2nd place faction 100mill would get you 5.3% and 200 Mill 6%

Hi Jane, could you possibly provide a link where it confirms population size has any part in the data amount being dropped on a faction, as it is confusing when you watch the video that is in the URL link i gave above by Frontier's BGS Livestream Who go into detail about running factions and data drops influences and who say nothing about population sizes being an influence at any stage of their live feed?

Selling explo data increases the influence level of the station owning faction. It also fills the Boom state "bucket" helping to trigger a boom state across the faction. (increased prices, production and double inf effect of trade). Explo data is not influence effective in certain states (War/Civil War). The influence modifiers of states are faction-wide and not system specific - even if a conflict is located in a particular system. - Selling explo data to a faction that is at war in another system will have zero influence effect. What does population size got to do with anything here?
 
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its 4 years of observations.

So are you saying the FD live stream by the Devs who give a detailed account of running factions and data drop influences who say nothing about population having any influence simply have not got four years of observations behind them to understand what population sizes have to do inconnection with data drops ?

I will have to clarify this with them, very confusing when there is no concrete facts.
 
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So are you saying the FD live stream by the Devs who give a detailed account of running factions and data drop influences who say nothing about population having any influence simply have not got four years of observations behind them to understand what population sizes have to do inconnection with data drops ?

I will have to clarify this with them, very confusing when there is no concrete facts.
FDev has expressed a desire to attempt to leave much of the BGS mechanics as a "Black Box" intended to work, but not explained completely.

Observation of effects have shown over time how we can guess to a degree of how it it works.

The trouble is different people interpret how it works differently - but in general the overall perception of results should be similar. Usually.
 
I just sell my 10 million credits worth a day, and hope the magic BGS elves make it work on the other end.

That's cool, but I would have to wait around in the bubble mucking about for so long... Guess I could work on the Engineers for a bit or something though.

So it's per day and not weekly tick then?
 
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So are you saying the FD live stream by the Devs who give a detailed account of running factions and data drop influences who say nothing about population having any influence simply have not got four years of observations behind them to understand what population sizes have to do inconnection with data drops ?

I will have to clarify this with them, very confusing when there is no concrete facts.

Sandro, many years ago, in a discussion far, far, away had large amounts of concern for allowing players to fiddle with populations. So, from that, it is understandable to start wondering how population affects things in the BGS. Being that it is a never changing number....all that can be done is comparisons between various star systems to try to figure out any affects.

As to any information coming from the devs...it is highly probable that they give out x,y, and z in information....and never even hint at a, b, and c.
 
That's cool, but I would have to wait around in the bubble mucking about for so long... Guess I could work on the Engineers for a bit or something though.

So it's per day and not weekly tick then?

Oh, don't take my comment as any sort of meaningful information. I once heard someone say 10 million per day and they sounded like they knew what they were talking about so that's what I do. As you know, not everyone knows what they're talking about all of the time.
 
Oh, don't take my comment as any sort of meaningful information. I once heard someone say 10 million per day and they sounded like they knew what they were talking about so that's what I do. As you know, not everyone knows what they're talking about all of the time.

20 days sounds better than 20 weeks to me... LOL

Hmm...
 
I dont think we have tested value recently rather than transactions.

Within the context of system population the key variable in amount of effort required in all bgs activity is traffic and random/ directed cmdr activity..

After reviewing our data our data i am moving over to the hard cap viewpoint. It is more consistent with our data.
 
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That's cool, but I would have to wait around in the bubble mucking about for so long... Guess I could work on the Engineers for a bit or something though.

So it's per day and not weekly tick then?

Is there a weekly tick other than powerplay?
 

Jane Turner

Volunteer Moderator
I dont think we have tested value recently rather than transactions.

Within the context of system population the key variable in amount of effort required in all bgs activity is traffic and random/ directed cmdr activity..

After reviewing our data our data i am moving over to the hard cap viewpoint. It is more consistent with our data.

Agreed. Diminishing returns comes into play when there is other BGS activity - in which case the more you do the closer you will get to the hard cap that you would have hit if there was no other activity.

Without other activity you hit the hard cap very easily and then gains are determined by Population primarily, then starting influence.
 
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Is there a weekly tick other than powerplay?
UA/MA counts seem to take effect weekly on Tuesdays.
Thargoid station damage is weekly, though perhaps not exactly a "tick" at this stage.

There also seems to be something occurring alongside the powerplay tick for new systems - they won't generate missions until after the first Thursday morning.
 
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