It's got nothing to do with population and all to do in the help of running the complex mechanics of factions, you would know this if you were particapting in the help of player factions..
A good place to learn is here...https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim
As one of the Mother Truckers of the Hutton Truckers and joint custodian of 17 systems near sol.... trust me.... the buckets are affected by population size. We have extensively tested the dropping of exploration data on our small systems and places like Epsilon Indi with population in the billions and have it down to a fine art. We've modelled and predicted swings with immense accuracy now and know what to drop and where to assist the management of the systems and use it to great effect.
Our plugin for EDMC monitors the work of 250+ of the regular BGS team here and we have data going back a few years now ;-)
We have extensive logs from plugins like EDMC and the journal, showing exactly what is dropped, where and when by commander.
We have tested with Low population and high population systems with accurate logs and can confirm that the swings as a result of dropping data are 100 percent affected by the size of the destination system.
10M isn't a fixed number. But 'in that range' is right for a small population system.
We receive huge data drops daily and accurately plot where are when they go as well as the swings. Obviously, with other work going on for instance passengers, missions and bounties the effects can vary but trust me, what works in a low pop system is a mere drop in the ocean in a huge population one.
Yeah, Vingt - about time you boned up on faction stuffs and started helping us, we've been on at you to do that since the original game in 1984 ...It's got nothing to do with population and all to do in the help of running the complex mechanics of factions, you would know this if you were particapting in the help of player factions..
A good place to learn is here...https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim
Sorry old chap. The player journal on PC log exactly what you scan. It also logs EXACTLY what you sell by value, click by click.
When someone using our plugin sells data to our systems we know EXACTLY what is dropped to the penny and in how many transactions.
Over 2 years of doing and logging this, we know whether dumping 200M on a small system has the same or more effect than dropping 10M.
We have sufficient data that we can rule out casual traffic and other work. Traffic stats for systems can be monitored and tests can be carried out where the ONLY pilot visiting a system is the one doing the drop.
I use that plugin and it never accounts for honking data being dropped daily with normal exploration data , why are you still drumming it does ? Honking data - not exploration data that is visible we are talking about
If you were using the plugin we developed.... then you would know. However it isn't necessary. As you scan, your player journal logs WHAT you scanned. As you sell, it logs WHAT you get paid for it including any bonuses and deductions for crew etc. Readable in the journal file by hand if you don't use an external tool.
However. To reiterate.
It is not WHAT you sell that is important but HOW MUCH and in HOW MANY TRANSACTIONS.
There is no hidden data. It logs your first discovered bonuses too.
dropping invisible honking data
So I have no idea what this is as I have only ever been paid for actual data dropped including first discoveries............if this 'mystery hidden data' is real then FDEV owe me some serious dosh. The again it could all just be someones ego![]()
Ok so I go through a system and just honk. I go back and check into a station 5 planets ( honked only) and get 500 credits each. Please explain how that’s invisble? Cos I’m fairly new and confused by your statement! Thanks so very much
We have extensive logs from plugins like EDMC and the journal, showing exactly what is dropped, where and when by commander.
We have tested with Low population and high population systems with accurate logs and can confirm that the swings as a result of dropping data are 100 percent affected by the size of the destination system.
10M isn't a fixed number. But 'in that range' is right for a small population system.
We receive huge data drops daily and accurately plot where are when they go as well as the swings. Obviously, with other work going on for instance passengers, missions and bounties the effects can vary but trust me, what works in a low pop system is a mere drop in the ocean in a huge population one.
I suggest you read my OP and see how far you flanked off from actaully answering the question, which was how can commanders calculate what exact exploration data to sell based on a system population size, when some out there claim they can and you now confused them matter about irrelevant plugins and topped it up with" It is not WHAT you sell that is important but HOW MUCH and in HOW MANY TRANSACTIONS"
I explain it previous messsages.
No I actually read it from the beginning, thanks for assuming though. I’m going to try this again, you mention missing data and I’ve given a scenario and then asked you to explain where the missing data actually is. Because I’m newish to the game I’ve spent quite a bit of time exploring and I have literally honked my way through systems. So I’m once again asking where you think this missing data from honking is, since I’ve never noticed it missing and oh, I’m on console so I can’t use third party devices to log my progress.Your confused because you couldn't be bothered to read the messages from the start and jumped right in the middle.