BGS exploration data level cap?

The confusion for me is that for years as an explorer i have been dropping exploration data across 100's of factions and know for fact that if you, for example sell a page of exploration that amounts to 10million, your not actually dropping ten million you are also dropping invisible honking data and this occurs every time you sell a page, so when i check my balance it does not increase by 10 million it increases by 14million. This suggest that any calculation is irrelevant, due to the invisible honking data.

Still waiting for a response from FD.
 
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It's got nothing to do with population and all to do in the help of running the complex mechanics of factions, you would know this if you were particapting in the help of player factions..

A good place to learn is here...https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim

As one of the Mother Truckers of the Hutton Truckers and joint custodian of 17 systems near sol.... trust me.... the buckets are affected by population size. We have extensively tested the dropping of exploration data on our small systems and places like Epsilon Indi with population in the billions and have it down to a fine art. We've modelled and predicted swings with immense accuracy now and know what to drop and where to assist the management of the systems and use it to great effect.

Our plugin for EDMC monitors the work of 250+ of the regular BGS team here and we have data going back a few years now ;-)
 
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I go for 10-15mil selling as much as i can take one system at a time starting with the most valuable, no idea if number of transactions is important but it is for most bgs actions so i do it anyway :D
 
As one of the Mother Truckers of the Hutton Truckers and joint custodian of 17 systems near sol.... trust me.... the buckets are affected by population size. We have extensively tested the dropping of exploration data on our small systems and places like Epsilon Indi with population in the billions and have it down to a fine art. We've modelled and predicted swings with immense accuracy now and know what to drop and where to assist the management of the systems and use it to great effect.

Our plugin for EDMC monitors the work of 250+ of the regular BGS team here and we have data going back a few years now ;-)

That does not make sense, how can you work out a calcualtion for something when you don't have all the figures for the calculation(lol), how do you know what the honking data you are dropping is. i know fact you don't know what it is, please explain this? Can you?
 
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We have extensive logs from plugins like EDMC and the journal, showing exactly what is dropped, where and when by commander.

We have tested with Low population and high population systems with accurate logs and can confirm that the swings as a result of dropping data are 100 percent affected by the size of the destination system.

10M isn't a fixed number. But 'in that range' is right for a small population system.

We receive huge data drops daily and accurately plot where are when they go as well as the swings. Obviously, with other work going on for instance passengers, missions and bounties the effects can vary but trust me, what works in a low pop system is a mere drop in the ocean in a huge population one.
 
We have extensive logs from plugins like EDMC and the journal, showing exactly what is dropped, where and when by commander.

We have tested with Low population and high population systems with accurate logs and can confirm that the swings as a result of dropping data are 100 percent affected by the size of the destination system.

10M isn't a fixed number. But 'in that range' is right for a small population system.

We receive huge data drops daily and accurately plot where are when they go as well as the swings. Obviously, with other work going on for instance passengers, missions and bounties the effects can vary but trust me, what works in a low pop system is a mere drop in the ocean in a huge population one.


(We have extensive logs from plugins like EDMC).......LOL .Some may belive you others will not and at best your work is guess work not factual, because you do not know what honking data is beeing dropped on each sale of an exploration page it simply impossible to know with out FD making it visible. Your plugins dont account for honking data being dropped.

Seems another Myth is about to be brocken
 
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It's got nothing to do with population and all to do in the help of running the complex mechanics of factions, you would know this if you were particapting in the help of player factions..

A good place to learn is here...https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim
Yeah, Vingt - about time you boned up on faction stuffs and started helping us, we've been on at you to do that since the original game in 1984 ...
 
The effects of data dropped is effected by the size of the system.
The effects on a 75k system can’t be compared to that of a 5 Billion System for identical data drops.
It’s also effected by miriad other influences that your and other factions are effected by including current state.
It’s also even (currently) effected by the method used to cash in the data.
 
Sorry old chap. The player journal on PC log exactly what you scan. It also logs EXACTLY what you sell by value, click by click.

When someone using our plugin sells data to our systems we know EXACTLY what is dropped to the penny and in how many transactions.

Over 2 years of doing and logging this, we know whether dumping 200M on a small system has the same or more effect than dropping 10M.

We have sufficient data that we can rule out casual traffic and other work. Traffic stats for systems can be monitored and tests can be carried out where the ONLY pilot visiting a system is the one doing the drop.
 
Sorry old chap. The player journal on PC log exactly what you scan. It also logs EXACTLY what you sell by value, click by click.

When someone using our plugin sells data to our systems we know EXACTLY what is dropped to the penny and in how many transactions.

Over 2 years of doing and logging this, we know whether dumping 200M on a small system has the same or more effect than dropping 10M.

We have sufficient data that we can rule out casual traffic and other work. Traffic stats for systems can be monitored and tests can be carried out where the ONLY pilot visiting a system is the one doing the drop.

I use that plugin and it never accounts for honking data being dropped daily with normal exploration data , why are you still drumming it does ? Honking data - not exploration data that is visible.
 
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If you were using the plugin we developed.... then you would know. However it isn't necessary. As you scan, your player journal logs WHAT you scanned. As you sell, it logs WHAT you get paid for it including any bonuses and deductions for crew etc. Readable in the journal file by hand if you don't use an external tool.

However. To reiterate.
It is not WHAT you sell that is important but HOW MUCH and in HOW MANY TRANSACTIONS.

There is no hidden data. It logs your first discovered bonuses too.
 
I use that plugin and it never accounts for honking data being dropped daily with normal exploration data , why are you still drumming it does ? Honking data - not exploration data that is visible we are talking about

Ok so I go through a system and just honk. I go back and check into a station 5 planets ( honked only) and get 500 credits each. Please explain how that’s invisble? Cos I’m fairly new and confused by your statement! Thanks so very much
 
dropping invisible honking data

So I have no idea what this is as I have only ever been paid for actual data dropped including first discoveries............if this 'mystery hidden data' is real then FDEV owe me some serious dosh. The again it could all just be someones ego :)
 
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If you were using the plugin we developed.... then you would know. However it isn't necessary. As you scan, your player journal logs WHAT you scanned. As you sell, it logs WHAT you get paid for it including any bonuses and deductions for crew etc. Readable in the journal file by hand if you don't use an external tool.

However. To reiterate.
It is not WHAT you sell that is important but HOW MUCH and in HOW MANY TRANSACTIONS.



There is no hidden data. It logs your first discovered bonuses too.


I suggest you read my OP and see how far you flanked off from actaully answering the question, which was how can commanders calculate what exact exploration data to sell based on a system population size, when some out there claim they can and you now confused them matter about irrelevant plugins and topped it up with" It is not WHAT you sell that is important but HOW MUCH and in HOW MANY TRANSACTIONS"

dropping invisible honking data

So I have no idea what this is as I have only ever been paid for actual data dropped including first discoveries............if this 'mystery hidden data' is real then FDEV owe me some serious dosh. The again it could all just be someones ego :)

I explain it previous messsages.
 
Ok so I go through a system and just honk. I go back and check into a station 5 planets ( honked only) and get 500 credits each. Please explain how that’s invisble? Cos I’m fairly new and confused by your statement! Thanks so very much

Your confused because you couldn't be bothered to read the messages from the start and jumped right in the middle. We are talking about exploration honking data that we cant see not the cash, see your mistake :)
 
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Big system -Lots.
Small system - Not lots.

(Subject to all the other effects and out of date reference sources and come 3.0 it’ll all change again)
 
We have extensive logs from plugins like EDMC and the journal, showing exactly what is dropped, where and when by commander.

We have tested with Low population and high population systems with accurate logs and can confirm that the swings as a result of dropping data are 100 percent affected by the size of the destination system.

10M isn't a fixed number. But 'in that range' is right for a small population system.

We receive huge data drops daily and accurately plot where are when they go as well as the swings. Obviously, with other work going on for instance passengers, missions and bounties the effects can vary but trust me, what works in a low pop system is a mere drop in the ocean in a huge population one.

I suggest you read my OP and see how far you flanked off from actaully answering the question, which was how can commanders calculate what exact exploration data to sell based on a system population size, when some out there claim they can and you now confused them matter about irrelevant plugins and topped it up with" It is not WHAT you sell that is important but HOW MUCH and in HOW MANY TRANSACTIONS"



I explain it previous messsages.

I would suggest not ignoring Vingtetun's suggestions, out of hand. My concern in all of this is the highlighted line. I thought most of these issues were repaired...if not...heed this line of information well...it is true.
 
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Your confused because you couldn't be bothered to read the messages from the start and jumped right in the middle.
No I actually read it from the beginning, thanks for assuming though. I’m going to try this again, you mention missing data and I’ve given a scenario and then asked you to explain where the missing data actually is. Because I’m newish to the game I’ve spent quite a bit of time exploring and I have literally honked my way through systems. So I’m once again asking where you think this missing data from honking is, since I’ve never noticed it missing and oh, I’m on console so I can’t use third party devices to log my progress.
I await with bated breath for a more civil and polite answer. Thanks again for your time.
 
OK - to answer the OP's question then.

When selling exploration data to a station owned by a faction. Take into consideration the population size of that system. From experience, the "caps" (these are more ranges than precise to the exact number) range as follows:
1000-1M popultation - 10M of exploration data sold appears to have a maximum swing effect in the system. You can monitor how much you sell by monitoring your credit balance as it goes up. Or use a tool. NOTE: as the data is sold in multiple pages, the number of pages or individual transactions appears to have an accelerating effect. i.e. if you were being really really careful and sold it system by system, there is a strong suggestion that it magnifies the effect. HOWEVER - a single sale of 10M credits without any shenanigans appears to hit a soft cap and no further influence swing can be achieved.

from 1M up to Billions - you can draw a relatively straight line up here. We have dropped 200M in one day on a 1 billion population system (numerous times) and can't achieve as much as we can in 10M on a small system.

Maximum influence swings we have seen from exploration data alone in a "none" state on the BGS have been of the order of 5%. When combined with other activities or a boom, and depending on the number of other factions in the system and their states, that can be raised or lowered somewhat.

From a testing point of view - if we have someone inbound that has 170M on board, we will get them to drop 10M at each of 17 systems. The small systems will see large positive rises, the bigger systems, smaller ones.

Hope that answers the OP's question.
 
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