Ships Bi-Weave Anaconda viable?

Hey there o7

Was thinking about building a bi-weave Anaconda for PVE, something like this https://s.orbis.zone/7e_h
The idea is having good shield resistance & only using the shield cell bank as backup,
if you start a fight with a wing and feel like they might drain ur shields completely before you can finish them off.

I like this build theoretically for its good jump range & the overwhelming firepower.

No idea how it would actually perform in a high intensity CZ.

Am I better off in a heavy shield Corvette or could this work?

edit: I'm aware of diminishing returns on all those resistance heavy shield boosters,
but since it's more focused on shield regen I wanted to go heavy on resist while maintaining the good regen times.
 
I like to feel pain in PvE, here is my favourite ship to have fun in: https://s.orbis.zone/7Xmf

No need to worry about ATR :D SRB MCs for close in, rails for people far away. I swap out the FS booster for a scoop or other mission module. I could also swap out the small rails and have them with more effects, but its PvE and I prefer autoloader for when too many bullets is not enough.

Plus, why 4 module RPs? Two would be enough and with that low hull health and weak shield its a bit lop-sided in my view. The best way to test is to make it, fight and see what goes first- in my experience its always hull so start high there if you are going hybrid because its going to get nibbled, especially in a CZ. Plus, if that shield goes down, all NPCs will pelt you with missiles, which means all external modules are going to get a hard spanking.
 
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hmm.. I've put alot of module reinforcements, coz in other combat ships (mainly krait II) it felt better.
but maybe i can find a middleground.. something like this https://s.orbis.zone/7f1g
I'm not planning to go all out in combat, which is why i wanna keep that > 35 ly jump range for example.
And that fast shield regen time, think i prefer that over raw shields.

But yeah, I'm going to build it and see how it goes..can always exchange stuffs later & adjust.
Ty for the input
 
If this is for pve truly then just do this:
You keep the biweave and move from 3k effective thermal to 8k thermal and add one more SCB also to the mix. You lose a bit of hull, but you are not supposed to hull tank with this anyhow so that has never been an issue for me. Use the Beam laser as a heat sink: fire them before you use your SCB to precool the ship and continue firing when you use the SCB. I left a few utilities empty to use as you want.
 
If this is for pve truly then just do this:
You keep the biweave and move from 3k effective thermal to 8k thermal and add one more SCB also to the mix. You lose a bit of hull, but you are not supposed to hull tank with this anyhow so that has never been an issue for me. Use the Beam laser as a heat sink: fire them before you use your SCB to precool the ship and continue firing when you use the SCB. I left a few utilities empty to use as you want.
In that case I could just build a prismatic corvette tho no?^^
Would do a better job at pure shield tanking with ~10k.

The original idea is a hull tank sorta.
But think I just scrap the shield booster completely & go for something like this https://s.orbis.zone/7f3r
12k hull or 14k hull if I exchange the fsd booster.
Low shields, it would completely rely on short breaks.
I do think that 4k shields isn't bad considering the fast recharge.
 
Prismatics is not that good for shield tanking in pve for longer engagements unless winged (and healed) because of the slow recharge. Anyhow, you do you :-D
 
This is the Anaconda i use for merit works, and also for some cz.


It is bi weave, and can last for a good time against npc. It will tend to hold long enogh vs good players to let me flee.

Why have you got 4 module protections on your build? Two is plenty for most circumstances if you do expect those shields to drop occassionally.

Mine still needs a little engineering to finish... One of the shield booster for example has none atm...but you can see the basic premise and the stats nicely on there. Plus it is a very lazy build... I can run 2/2/2 pips all day for good numbers and agility whilst messing with npc..
 
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For PvE in an Anaconda I would simply go thermal resistant bi-weave with 6 or 7 shield boosters, that's it.No SCBs or guardian shield reinforcements, that should not be needed in my opinion. I also stick to lightweight Hull and just use two Hull reinforcements.

That's because I want to use the ship for other purposes as well and have a quite good jumprange. if you don't care about that, sure you can get some SCBs as well.
 
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This is my corvette https://s.orbis.zone/7gr3

For Pve I think you'll want a more versatile combat ship. With my build I can do all types of combat missions, plus material gathering and small cargo missions
I kinda like this.. actually went with the corvette instead of anaconda now.. gonna try something similar & leave room for the possibility to go with 2 SCBs if needed
 
This is my corvette https://s.orbis.zone/7gr3

For Pve I think you'll want a more versatile combat ship. With my build I can do all types of combat missions, plus material gathering and small cargo missions
Do you really ever loose shields with this in PvE? Otherwise I dont see the point in the SCB and all the HRPs / MRPs. I would use like 2 HRPs and 1 MRP, leaving some slots free for other stuff.
 
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Do you really ever loose shields with this in PvE? Otherwise I dont see the point in the SCB and all the HRPs / MRPs. I would use like 2 HRPs and 1 MRP, leaving some slots free for other stuff.
Sometimes, i do yes

I think it depends on what other ships the OP has in his fleet.

For me I didn't know what else to add though. I tried a fighter hanger but sadly didn't find it useful, I also don't care what the KWS or FSD booster could give me.
If i needed more cargo slots i'd use my T9.
If i needed a vehicle hanger i'd use my dbx


Looking at my stats again, i didn't notice my hull is quite weak to thermal attack, i think i'll change 1 of my HRP's to a thermal res mod
 
This is what I ended up with after my engineering run https://s.orbis.zone/7ZbM
Some hull reinforcements, scoop, fsd booster optional. I used the grade 7 internals for cargo/limpets most of the day.
Could also fit 1 or 2 SCBs, exchange hull reinforcement for a shield booster.
Nearby hazRez, some test driving in compromised navbeacon, CZ.
Color me impressed..I expected a strong ship, but this was even better.
 
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Do you really ever loose shields with this in PvE? Otherwise I dont see the point in the SCB and all the HRPs / MRPs. I would use like 2 HRPs and 1 MRP, leaving some slots free for other stuff.
Shields do drop if you're trying to rush through a stack of pirate massacre missions quickly and the HAZ is full of mission target pirates. You wanna score those kills before other npc pirates take them from you, so that means not wasting the time to reboot shields even if they're getting real low, and/or it also means sometimes having to agro two, three, or (rarely) even four wings of mission target pirates so that they're focused on you and not trying to kill each other. Sometimes Ive had to agro a couple of target pirate wings, and then while they're pecking away at my shields, rush over to the other side of the HAZ and kill some other random elite FDL or FAS npc I'd earlier ignored, but has now started blowing up a tonne of ships I havent yet had a chance to scan and identify as either mission targets or just the typical npc HAZ rabble.

Also, I havent done an assassination mission in ages, but if you try to solo an elite ranked wing assassination, I believe they hit pretty hard and often have an escort of elite FDLs. I havent touched 'em in ages cause the last couple I tried the targets were in cutters and highwaked before I could do any real damage to their shields, and I wasnt carrying a frame scanner (Ive only ever engineered one and lord only knows where I left it). Chasing targets down doesnt interest me so I havent accepted an assassination mission since.
 
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