Bigger jump drives (For ARX?) 100 LY pre-engineer

Currently Economic jump is a gimmick used maybe very early in the game, or by some extremely niche builds,

What? I use it all the time when I am out exploring, many nebula are smaller in diameter than the jump range of my Phantom, so trying to plot a course through the width of the nebula to get an idea of what is there would basically mean plotting one jump at a time without the availability of economic mode. You just select economic mode, target a star on the far side of the nebula and follow a path thorugh the nebula hitting stars about 5ly apart. Economic mode is valuable tool for explorers, that you don't use or think it's a gimmick is simply your opinion and behaviour.

You see you are chock full of predetermined ideas and opinions that don't necessarily match reality and then try to force everyone to follow your ideas and opinions of how people should be playing the game. You could of course just ask if anyone uses it to get an idea if it is just a gimmick or a valuable tool and base your suggestions on what people actually do and use.

But then I'm just an explorer, what would I know?
 
If we assume for a second that you can mod Elite just hypothetically, let's be honest here folks, what do you think the first one would be moded by like 99% of playerbase? I tell you with 100% confidence - FSD. People will make it at least 100 by default for each ship with ability to engineer or boost from there by other means. It's not good that you may be avoiding specific ships, because they have terrible jump range, even with all upgrades applied.

Some people want to feel endless "vastness of space" so they may convince themselves that traveling 15 Ly is okay in 400 billion system game, but others have life and want to get to their destination in comprehensible time. It's not laziness, it's simple convenience and the fact that some of us still view Elite as a game, a past time, one you usually have fun with and don't have to dedicate your life to if you want some progress.

FDev are well aware of that, that's the reason we got FSD engineering, then we are promised 500 Ly jump for Carrier iirc? Tell me, is there ONE long time player who doesn't have G5 FSD engineering unlocked and applied, more often then not with Guardian Booster? I very much doubt it. People grind their souls away to get that stuff, because it's probably the most important upgrade in the entire game.

When you can travel greater distances in shorter time, it doesn't hurt exploration, immersion or anything else, it's just a choice player should be able to have. When I go for exploration trip, I usually Neutron boost to destination I want to explore, be it nebula or specific sector, and inside I travel at minimal Ly to actually explore system. On the way back, I travel at max jump as well. Currently maybe 10% of whole galaxy is explored, which is funny. E-D won't be there forever, and when it reaches end of it's lifecycle, having galaxy explored by maybe 15% would be comic, but what stops people to explore en masse? Crippling jump ranges, so have to spend months with Netflix on background not to simply die of boredom to get anywhere really deep.

Currently Economic jump is a gimmick used maybe very early in the game, or by some extremely niche builds, primarily for testing or screwing around purposes. Feature has no actual efficient aplication whatsoever. Imagine if default jump would be around 100? In Bubble I'm sure, many ships, especially those unequipped with Scoop, like Traders, some Miners/Fighters? Would be travelling at Economic rate, and that would make sense.

If FD makes ARX to be used for jump extension, I'm absolutely positive, they will make fortune on ARX sales in no time. People will complain, but bent for convenience. That's for sure.

'I want to cheat, but it's not because I'm lazy! I just want to achieve something more quickly!'

Yeah, you have a life. Good for you. So do I. So do most players here. There are a few retired folks with nothing better to do, but the player base for this game - more than most games - is dominated by middle aged people with jobs and families.

So why not allow everyone to have everything instantly? Perhaps you could buy Elite Combat, that's a lot of work to achieve. Perhaps you could pick any star you like and tag it, so you don't have to go to the effort of getting there. Perhaps you can have all engineering, just 100 Arx a time, and 150 for the Guardian tech. Everything you want, in an instant.

And then what? You keep playing? Nah. You go off and do something else. You either complain about how long it takes to achieve something in that new game, or you cheat. What fun that must be. And how beneficial for the developers. They get a little bit of income first up, but then everyone stops playing the game, and the valuable property becomes worthless.

So no, you don't get pay to win. You play the game properly, or you move along and find something more fitting your attention span.
 
Come on guys, how is spamming 1000's of systems p2w, I got a 57LY asp, all I am asking is an extra 100LY + 57 + engineered module it's still going to be mind numbing to cross the "void" the present state of exploration is like a runner with no legs.

Neutron stars, ever heard of these bad boys?
 
ED is worse now than it was when it was in beta, remember that? it was fun, you could actually kill stuff, now they gone made the game ludicrous with aliens and stuff, still no planetary landings, no cities, nothing but this wasted space that takes weeks to cross by spamming the jump range. not even a regional gate? come on.

Bro, you might just want to go play something else, really. You are on a completely different page from the rest of the community. You are a whale, one of the reasons the game's industry is killing itself, and it seems your tastes do not aling with the path the game has taken. You have to commit time and learn to enjoy the ride in ED, but your response to what the game offers you is complain, throw money at the screen and ask for mechanics that have nothing to do with the type of game Elite is.
 
Best exploration uses small jumps, no need to jump over things of interest etc.

And no, no thanks not good to have pay to jump... anyways you can already boost jumps with materials
 
There's modding and there's modding. Modding the core functionality of the game is different from playing with the light settings and clothes etc, specially modding core functionality in a multiplayer PvP game, which is why most multiplayer PvP games don't allow it. Invisible skins, aimbots, wallhacks, these are all things people will do to gain an advantage in a multiplayer PvP game. There's a huge difference between Bethesda's games and Elite, in say ESO you can't mod armour levels and horse speed because that would fundamentally unbalance the game.
No, modding is ALWAYS good for any game, even if there are several low quality mods or ones you may personally not like, because you will be able to choose not to use them. I also pointed out that you can (could?) cheat in E-D, but you cannot create quality content for it, which is quite amusing, plus considering how this game is filled with exploits, well...
GTA V, which turns from 5 y.o. rager online to one of the most beautiful and immersive sandboxes ever created with mods for story mode, is another decent example. And I'm well aware we cannot mod ESO, thank you for reminder, as it is an MMO, and MMOs can never have SOLO mode, just sayin'.

What? I use it all the time when I am out exploring, many nebula are smaller in diameter than the jump range of my Phantom, so trying to plot a course through the width of the nebula to get an idea of what is there would basically mean plotting one jump at a time without the availability of economic mode. You just select economic mode, target a star on the far side of the nebula and follow a path thorugh the nebula hitting stars about 5ly apart. Economic mode is valuable tool for explorers, that you don't use or think it's a gimmick is simply your opinion and behaviour.

You see you are chock full of predetermined ideas and opinions that don't necessarily match reality and then try to force everyone to follow your ideas and opinions of how people should be playing the game. You could of course just ask if anyone uses it to get an idea if it is just a gimmick or a valuable tool and base your suggestions on what people actually do and use.

But then I'm just an explorer, what would I know?
That's exactly the gimmick use I was talking about. If there was a slider to adjust jump range (not with cargo only), but just another design failure. Personally I choose more interesting star/system to jump to during exploration manually each time, not randomly jumping from one to another at pre-set range. Making economical preferable to use for in Bubble travel with non-scoop vessels would actually be some effective utility, instead of what it does now. Would also be applicable for long range travel for people who want less scooping, more jumping, as fair trade off.

And no, you are the one thinking that everyone should be playing your way, as it is the only righteous way to play the game, while my suggestion is to give players a CHOICE. If I would be able to jump longer and consume a lot more fuel and you will be able to jump less and consume much less fuel, it won't ruin your gameplay in any way. And of course you didn't choose Phantom because it is potentially the ship with highest jump range in entire game and you don't have A-Rated FSD equipped with G5 upgrade applied to it...

'I want to cheat, but it's not because I'm lazy! I just want to achieve something more quickly!'

Yeah, you have a life. Good for you. So do I. So do most players here. There are a few retired folks with nothing better to do, but the player base for this game - more than most games - is dominated by middle aged people with jobs and families.

So why not allow everyone to have everything instantly? Perhaps you could buy Elite Combat, that's a lot of work to achieve. Perhaps you could pick any star you like and tag it, so you don't have to go to the effort of getting there. Perhaps you can have all engineering, just 100 Arx a time, and 150 for the Guardian tech. Everything you want, in an instant.

And then what? You keep playing? Nah. You go off and do something else. You either complain about how long it takes to achieve something in that new game, or you cheat. What fun that must be. And how beneficial for the developers. They get a little bit of income first up, but then everyone stops playing the game, and the valuable property becomes worthless.

So no, you don't get pay to win. You play the game properly, or you move along and find something more fitting your attention span.
By your logic, humaity shouldn't have invented a wheel, because it's lazy. Pushing stuff with use of sheer man power and travelling only on foot is a lot more work and it's a lot more fun, right? What work exactly is required to push single button then stare at FSD countdown > loading screen over billion times over? It's the same "work" as being stuck in a traffic jam. You folks seem to forget that we're talking about VIDEO GAME here. If FD would listen only to you, you'd still be travelling at 20 Ly at best, and no engineering, no G. Boosters would be available, but I highly doubt you fly around with E/D rated stock FSD...
Defenders of "old ways" seem to forget how many allowances and rules are already broken of realism or immersion in this game in favor of gameplay convenience. You seem to be okay with design that literally gives you god-mode cheat for your combat ship applied by engineering for PVE content, but simple utility, such as FSD jump extension is a no-no. Where's the logic here? But funny part is that in games, to acquire cheats, you usually aren't forced to grind for it, heh.
 
No, modding is ALWAYS good for any game, even if there are several low quality mods or ones you may personally not like, because you will be able to choose not to use them.

That's a rather broad claim. As point of fact I am not against modding games, I used to play tournament level Desert Combat when that was popular, although it was a few years ago now. The point being you are the one claiming that FDEV should allow modding because it's good for any game, yet the only examples of modding you want is a mod to change one of the core game play streams of ED that many players enjoy exactly as it is and would prefer it to remain as it is. Making exploration easy mode would probably turn many current explorers away from the game, indeed there are some players who no longer play due to the way FDEV themselves have changed it with the FSS to make things easier.

I would be quite happy modding of the cockpit lights and colours, sure reskin ships in whatever you like as long as it isn't invisi-skins of course, that wouldn't be modding that would be cheating, and adjust light levels and things. I currently use Elite Observatory that lets me know in game when I have found interesting stuff, that's a mod, and most mods for MMO's are similar in function, UI skins and stuff that allows you to manage assets and possessions easier. Yes let's have mods for managing modules and stuff, no issue there, but stay well away from core game play because I don't believe I have ever played a moddable MMO that let you do that sort of thing unless it was directly banned by the makers, for instance private WoW servers.

Leave the core game play to the devs, they have the data that tells them what people use and don't use and how they use it. If they saw that no-one was exploring I am sure they would adjust jump ranges and change other stuff to encourage exploration, but I don't think that's a problem except for a tiny minority of probably temporary players.
 
Absolute no to paying arx for any kind of in-game advantage. FDEV aren't dumb enough to do that given that they know how many players will straight-up walk if they try it. Same goes for exchanging arx for credits, or materials, or commodities of any kind.

Horizons gets enough pay-to-win complaints and that's a straight-up one-off expansion.
 
By your logic, humaity shouldn't have invented a wheel, because it's lazy. Pushing stuff with use of sheer man power and travelling only on foot is a lot more work and it's a lot more fun, right? What work exactly is required to push single button then stare at FSD countdown > loading screen over billion times over? It's the same "work" as being stuck in a traffic jam. You folks seem to forget that we're talking about VIDEO GAME here. If FD would listen only to you, you'd still be travelling at 20 Ly at best, and no engineering, no G. Boosters would be available, but I highly doubt you fly around with E/D rated stock FSD...
Defenders of "old ways" seem to forget how many allowances and rules are already broken of realism or immersion in this game in favor of gameplay convenience. You seem to be okay with design that literally gives you god-mode cheat for your combat ship applied by engineering for PVE content, but simple utility, such as FSD jump extension is a no-no. Where's the logic here? But funny part is that in games, to acquire cheats, you usually aren't forced to grind for it, heh.
'You folks seem to forget that we're talking about VIDEO GAME', says man who is comparing playing a VIDEO GAME to inventing the wheel. No, your desire to purchase success in a game is not inventing the wheel. You can thrash about trying to claim that you're being revolutionary, but you're not. You're playing a game which asks you to do x in order to get y. But you think you're too important to bother with x and want to purchase y.

What exactly do you think is going to happen once you buy your big jump? You're going to tick off a visit to Beagle Point? Trust me, if you're not interested in exploration, you're not going to enjoy Beagle Point. Or are you just trying to purchase having your name on some stars? I hope not, because that would truly be pathetic. I'd like to imagine that nobody who goes near this game is so low as to want to buy a tag.

All the things you list are different from your plan, because you can't buy them with real world money. You have to put in effort for engineering, you have to put in effort for an overpowered combat ship, you have to put in effort for everything. You don't get to buy an advantage. If all you want is to spend money so you can claim to have 'succeeded' at something, I believe Candy Crush is still available.
 
Explorer ships only, a module to slap an extra 100 LY range (engineerable) takes a slot. It's not really too much to ask, even maxed out 200LY range it would still require weeks of grinding boring repetition to get anywhere. Log in, open the galaxy map, log out. I am not going to spend weeks crossing that. Or at least introduce regional jump gates, come on FD it's 2019.

tourist
🦶
:poop:
 
No no no and no. And this is said by guy who just returned from very long journey. If you want to visit Sag A fast way, got something in 50's 60's or more jump range and use neutron highway. That of course needs some little skill.
 
That's a rather broad claim. As point of fact I am not against modding games, I used to play tournament level Desert Combat when that was popular, although it was a few years ago now. The point being you are the one claiming that FDEV should allow modding because it's good for any game, yet the only examples of modding you want is a mod to change one of the core game play streams of ED that many players enjoy exactly as it is and would prefer it to remain as it is. Making exploration easy mode would probably turn many current explorers away from the game, indeed there are some players who no longer play due to the way FDEV themselves have changed it with the FSS to make things easier.

I would be quite happy modding of the cockpit lights and colours, sure reskin ships in whatever you like as long as it isn't invisi-skins of course, that wouldn't be modding that would be cheating, and adjust light levels and things. I currently use Elite Observatory that lets me know in game when I have found interesting stuff, that's a mod, and most mods for MMO's are similar in function, UI skins and stuff that allows you to manage assets and possessions easier. Yes let's have mods for managing modules and stuff, no issue there, but stay well away from core game play because I don't believe I have ever played a moddable MMO that let you do that sort of thing unless it was directly banned by the makers, for instance private WoW servers.

Leave the core game play to the devs, they have the data that tells them what people use and don't use and how they use it. If they saw that no-one was exploring I am sure they would adjust jump ranges and change other stuff to encourage exploration, but I don't think that's a problem except for a tiny minority of probably temporary players.
Discussing modding for Elite is moot, as it will never happen, for two reason, as I see it:
1. Frontier is too paranoid about piracy, but hilarious part is that game sell for peanuts like every month with massive discounts. And wouldn't want to lose control of their product with customers' wallets.
2. Since with true offline mode people will be pumping real meaty content into the game, like new careers, new ships, overhauling all activities giving it actual substance and depth, online modes will go completely empty withing a month at best, so there wouldn't be anybody they could sell cosmetics to, as you would be able to get better ones for free with mods and have game with most bugs fixed, plus absolutely mindblowing, deep content to enjoy.
To elaborate, I'm not against E-D microtransaction model in any way, I think that prices on extras are fair, and they have all the right to sell them. What bothers me is that actual gameplay content production is well far behind, compared to revamped cash shop and cosmetics production. Also, bug wise, game is in pretty heavy neglect.

'You folks seem to forget that we're talking about VIDEO GAME', says man who is comparing playing a VIDEO GAME to inventing the wheel. No, your desire to purchase success in a game is not inventing the wheel. You can thrash about trying to claim that you're being revolutionary, but you're not. You're playing a game which asks you to do x in order to get y. But you think you're too important to bother with x and want to purchase y.

What exactly do you think is going to happen once you buy your big jump? You're going to tick off a visit to Beagle Point? Trust me, if you're not interested in exploration, you're not going to enjoy Beagle Point. Or are you just trying to purchase having your name on some stars? I hope not, because that would truly be pathetic. I'd like to imagine that nobody who goes near this game is so low as to want to buy a tag.

All the things you list are different from your plan, because you can't buy them with real world money. You have to put in effort for engineering, you have to put in effort for an overpowered combat ship, you have to put in effort for everything. You don't get to buy an advantage. If all you want is to spend money so you can claim to have 'succeeded' at something, I believe Candy Crush is still available.
You seem to have quite twisted interpretation of my post and completely ignoring my points doesn't help it either... I didn't say that I need jump extension for Arx, I just pointed out that it's most likely option, considering where things are heading lately.
On the side note, I'm very confident that jump extension will happen, either due extra grind, via Carrier, or as a last resort - with Arx, because they recognize the need. Quite significant extension happened over the years, which again, you seem to ignore, and saying you do not use or enjoy these changes, would be quite hypocritical on your side.

As a rough example, 100 (free, just for you not to interpret it in your way again) Ly jump default for every ship won't ruin anyones life or gameplay. Moving to Beagle would still be a long, hard slog even with this. The reason I want jump extension, is to stare less time at loading screens and get to my destinations, either to sectors I'd like to explore, or back home, in tangible time. When you have 1-2 hours tops, to play in evening after work, and all you can do is make few jump while moving on snails pace - isn't gameplay, it's a tedium, as well as engineering. You repeat same, braindead action countless times to get stupidly overpowered stuff. It's an artifitial extension of gameplay, seen by me only in maybe some free MMORPGs. No idea how one can view it as something positive.

Why do you keep saying that it's some kind of achievement or reward for hard work is beyond me. Player should be rewarded for actions that require skill or real effort. Staring at loading screen while hitting single button every minute, or relogging to collect mats 100 times over isn't skill or effort, it's a simple timesink.
 
ARX INJECTIONZ IN SYSHENTIZ MENU MAKE SHIP GO FASTRR BOOOM BOOOM


+25 ARX +2 LY. +50 ARX +5 LY +2000 ARX +15 LY

MONY POWERED ARX INJECTED FSD FOR WHEN U NEED TO GET THERE BUJLT FORD TOUFH
 
Back
Top Bottom