This doesn't bother me personally because I'm a bit of a realism nut,
All two weeks of being realism nut,
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This doesn't bother me personally because I'm a bit of a realism nut,
No Sherlock! If you missed it, the whole discussion in this topic is if 2 additional small compartments can be added to Sidewinders.April Update - Coming 23 April 2019
Here you find this after they introduced two new modules, Advanced Docking Computer and Supercruise Assist
I guess you're just a one-hit wonder, as none of these recent jabs live up to your "Just jumping up and down on an outcast Sony PS4-Slim factory defect island" zinger.All two weeks of being realism nut,"flppty flop", the 'coming out' of EBL poo ol' Duck inthe last month...
we've all known you been hopping it up the last few weeks all over the place too flip-floppy DuckI guess you're just a one-hit wonder, as none of these recent jabs live up to your "Just jumping up and down on an outcast Sony PS4-Slim factory defect island" zinger.
You're just jealous that MoM loves me more than she loves youwe've all known you been hopping it up the last few weeks all over the place too flip-floppy Duck![]()
This doesn't bother me personally because I'm a bit of a realism nut, which makes for more challenging builds. For example, my BattleConda has passenger modules, not for hauling tourists, but because I see 8 escape pods which implies a crew of 8, and I have to have berthing for my invisible crew, so I sacrifice a HRP for a completely useless "berthing" module because I'm a fruitloop in this regard.
Now if only there was a size 1 eco passenger module, I could have a proper bunk on my Sidewinder instead of sleeping in the pilot's chair all the time...
Thing is, we have official - the VR guy who can stick his head through the wall and see how things are already clipping and overlapping in the Sidewinder.Plenty of hollow spaces left. Even considering it's fan work and not official, I'm no longer worried about fitting it all in.
On the other hand, if Frontier brings us space legs, then odds are they'll redesign some of these things as needed, and with all the furor in other threads over the module system, I suspect this too will be seriously reworked in "New Era", so I'm not too worried about things fitting after Frontier makes a variety of modifications and tweaks.
It's the new forum and the inversion of colors. Now I'm the white knight and Babbling Fish is the dark and gloomy guy, LOL.I admire your optimism.
It's the new forum and the inversion of colors. Now I'm the white knight and Babbling Fish is the dark and gloomy guy, LOL.
This doesn't bother me personally because I'm a bit of a realism nut, which makes for more challenging builds. For example, my BattleConda has passenger modules, not for hauling tourists, but because I see 8 escape pods which implies a crew of 8, and I have to have berthing for my invisible crew, so I sacrifice a HRP for a completely useless "berthing" module because I'm a fruitloop in this regard.
Now if only there was a size 1 eco passenger module, I could have a proper bunk on my Sidewinder instead of sleeping in the pilot's chair all the time...
Speaking of, my shieldless paper-hulled Dolphin survived a direct attack from an FDL "murderboat" because I went against the meta and built her to be ice cold rather than tough, allowing me to stay in SR for a ridiculous amount of time. This and a couple other tricks up my sleeve "beat" (I ran his blockade and escaped alive) a much superior fighting machine, so I call that a big win with a big grinAnyway... kudos to you for going in the opposite direction and making your ships even more plausible/realistic and not the min/maxed "combat effectiveness über alles" we usually see.
That was an excellent video, thank you for posting it! And if we take it as a good indication of what the interior of a Sidewinder might look like, it shows that there is not much room inside that is not currently being used... and what little room there is, is nowhere near the cargo hatch, so what happens if you put Cargo Racks in both of the new slots?Not sure if this was mentioned yet, I haven't had time to read the whole thread, but this fella did some interesting attempts to fit the internals (before the 2 new slots).
It's pretty cool work, and perhaps relevant to this discussion:
it shows that there is not much room inside that is not currently being used... and what little room there is, is nowhere near the cargo hatch, so what happens if you put Cargo Racks in both of the new slots?
This doesn't bother me personally because I'm a bit of a realism nut, which makes for more challenging builds. For example, my BattleConda has passenger modules, not for hauling tourists, but because I see 8 escape pods which implies a crew of 8, and I have to have berthing for my invisible crew, so I sacrifice a HRP for a completely useless "berthing" module because I'm a fruitloop in this regard.
Now if only there was a size 1 eco passenger module, I could have a proper bunk on my Sidewinder instead of sleeping in the pilot's chair all the time...
I love the fact you do that Duck. I have similar sort of RP things I do that would seem like a hindrance to most ... my docking routine for example. I see people on streams all the time just barrelling through the slot at any angle and slamming down on the pad because that's quick/QUOTE]
Please link patch notes when they introduced additional compartments. I couldn't find any.