Hi there. I wanted to make this proposal to your extremely competent audio guru at Frontier Developments.
He knows what I'm talking about.
There's a duo who have developed their own binaural audio engine for Unity, so it's not a hardware challenge, but a software challenge.
It is really a game changer, and I think it's going to be mandatory for decent VR experiences of the future.. so might as well build some form of future support for it into the Cobra engine.
For those who don't know what Binaural HRTF sounds like, try listening to these two demos. Notice not only the clarity of direction, but also how things sound far away, and close by.
https://www.youtube.com/watch?v=2dzsVjn8hNc
Here, notice how the sound changes from up, down, and all the directions.
https://www.youtube.com/watch?v=lsXh5EtSXDs
Binaural audio was making an entry on the scene in 1998, but Creative Labs ruined it for all of us, for the next 15+ years they helped halt progress, and instead milked (in conjunction with affiliates) the inferior audio formats such as the fake "surround" standards known as 7.1 , True Dolby Surround, and THX.
Here is the backstory of how that happened:
http://en.wikipedia.org/wiki/A3D
Creative Labs sued Aureal for patent infringement in March 1998, and Aureal countersued for patent infringement and deceptive trade practices. Aureal won the lawsuit brought by Creative in December 1999. However, the cost of the legal battle caused Aureal's investors to cease funding operations, forcing Aureal into bankruptcy. Creative then acquired Aureal's assets in September 2000 through the bankruptcy court with the specific provision that Creative Labs would be released from all claims of past infringement by Creative Labs upon Aureal's A3D technology. Creative Labs has not chosen to support the A3D API.
In short: A hostile takeover.
He knows what I'm talking about.
There's a duo who have developed their own binaural audio engine for Unity, so it's not a hardware challenge, but a software challenge.
It is really a game changer, and I think it's going to be mandatory for decent VR experiences of the future.. so might as well build some form of future support for it into the Cobra engine.
For those who don't know what Binaural HRTF sounds like, try listening to these two demos. Notice not only the clarity of direction, but also how things sound far away, and close by.
https://www.youtube.com/watch?v=2dzsVjn8hNc
Here, notice how the sound changes from up, down, and all the directions.
https://www.youtube.com/watch?v=lsXh5EtSXDs
Binaural audio was making an entry on the scene in 1998, but Creative Labs ruined it for all of us, for the next 15+ years they helped halt progress, and instead milked (in conjunction with affiliates) the inferior audio formats such as the fake "surround" standards known as 7.1 , True Dolby Surround, and THX.
Here is the backstory of how that happened:
http://en.wikipedia.org/wiki/A3D
Creative Labs sued Aureal for patent infringement in March 1998, and Aureal countersued for patent infringement and deceptive trade practices. Aureal won the lawsuit brought by Creative in December 1999. However, the cost of the legal battle caused Aureal's investors to cease funding operations, forcing Aureal into bankruptcy. Creative then acquired Aureal's assets in September 2000 through the bankruptcy court with the specific provision that Creative Labs would be released from all claims of past infringement by Creative Labs upon Aureal's A3D technology. Creative Labs has not chosen to support the A3D API.
In short: A hostile takeover.
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