What is to stop someone from pre-emptively blocking, say, the entire roster of SDC (for example) even if they never met a person from SDC in-game?
Edit: Heck, maybe they could pre-emptively block the whole GCI roster for all I know.
Because you don't need to meet every "famous" player in game if their "fame" comes from playing a way you know will not be fun for you in case of a meeting?
If I see a certain type of person behave a certain way ( even virtually via videos or forum) this will inform my inclination to meet them ingame because I want to control with whom I spend my free fun-time.
I decided that someone who likes to grief
1 people is not someone I want to meet unprepared for risk of getting shot at. Which is not how I want to play.
But for me that means playing either in Mobius or in Solo if the internet gets jumpy from too many people.
Should I want to play open i would add certain seal clobbers on my list and people who cant behave polite in chat.
But it will be a long time until I will go in open, if at all. (I went once accidentally. Went back to private the second I could access menu *lol*)
Griefing is not: Player killing in Cg's, cz, pirating, attacking powerplayer who is behind enemy lines.
1) Griefing to me is 1. r
epeatedly targeting a single player, killing them over and over again with the intent of frustrating them.
2) Attacking a weak unarmed player in a not-sidey (because that one is free so dying isnt so bad) in a highly engineered ship (so they die so fast they cant even learn something) without words, warning or comms and without "reason", i.e outside of CG's, powerplay, CZs, without asking for booty etc just to explode them, to frustrate or anger them.
(example would be someone who went to sagA* to kill explorers. So someone put off a lot of time to kill players who cant fight back. which gives nothing, no mats, no money, therefore the only possible motivation could be to
cause grief by wasting massive time and effort of other people..
3)
Abusing mechanics/exploiting mechanics-like popping out mines inside stations.. or spawn camping millimeters outside the fire zone in non-anarchy systems...which police would be fine with a criminal attacking people outside their police station? Which police would get their people killed and still only send small units into a situation that will get them killed? All that makes no sense in universe.
4.
repeatedly attacking a noobie but not killing them, i.e "playing with your food" to frustrate them, then
mocking them for dying.
5. Attacking weaker players and then clogging when someone with bigger stick comes to make the griefer taste their own medicine.
(I remember a reddit poster who told the story how their roommate started, got repeatedly interdicted by someone and shot at, maybe even killed multiple times so much that he gave up frustrated and never played it again because his first interaction with the social aspect of the game was a user targeting him repeatedly and then verbally harassing him
just to trigger distress and anger.
Imo its not a good sign if the first tip for new players is to either get to used dying randomly or to avoid any social interaction in a "kinda-mmo"