Blocking feature being abused or was it intended to be this way? FDEV?

Perhaps all involved players Block lists should be disabled when you enter a Wing? That would seem to solve that one. One for FDev, methinks.

Well while it sounds like it would work, one could get around it by dropping on a wake manually.

Create a campaign thread on reddit, a dev will be along within the day.

Call it Blocks for Co ... hmm, maybe not.

Your reply adds nothing to the discussion please leave or contribute.
 
Your reply adds nothing to the discussion please leave or contribute.

If you can provide a solid reason why you think it should work this way that might help. As you say other games do this comms blocking thing, what is the reason for doing that in those games?
 


A wing fight, 4 vs 4. Wing 1 has a healing ship with the other team blocked. …
The wing that got partly blocked could block the players of the other wing. That way they would not have to play against that other wing again.

Same could be used against combat loggers - anybody who combat logs gets blocked. No more annoyances from those cheaters.

Anybody can "ban" those he/she doesn't want to play with, imposing their own morals and interpretations of how the play should be played.
Should make everybody happy.

Create a campaign thread on reddit, a dev will be along within the day.

Call it Blocks for Co ... hmm, maybe not.


Your reply adds nothing to the discussion please leave or contribute.

In it's lighthearted way it adds something important to the discussion, a reminder that this is about a game and having fun.
 
A wing fight, 4 vs 4. Wing 1 has a healing ship with the other team blocked. Wing 2 can no longer win the fight due to being unable to remove the healer, healer is also under no threat as they cannot be shot at.


wut. that is some next level cheese.

seriously that cant be a thing. right ?
 
Blocking feature being abused or was it intended to be this way? FDEV?

Presumably it was intended to be this way, or at least FD don't see a problem with it.

If people are blocking you, don't sweat about it. They obviously don't want to play with you, so its no different from them playing in other mode. Just chill, it doesn't matter in the slightest.
 
There is no reason one person should care if another person blocks anyone. This feature will be used by those that wish to use it. This feature can not be abused... it is working as intended. No matter how badly you wish to spin it, this feature is needed. Advice: Waste less time on this topic and spend more time having fun playing Elite Dangerous.

TLDR; move along nothing to see here.
 
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Presumably it was intended to be this way, or at least FD don't see a problem with it.

If people are blocking you, don't sweat about it. They obviously don't want to play with you, so its no different from them playing in other mode. Just chill, it doesn't matter in the slightest.

I think a lot of the perceived salt is that some players object to other players who say they're playing in Open but have a block list.

To which the answer is: the player with the block list shouldn't claim to be in Open, rather they're in a Personal Group (as opposed to a Private Group).


So yay! to Personal Groups.
 
This is basically a social C&P system at work, and completely normal behaviour.
Choice and consequence.
You want to be a pirate or otherwise a "bad guy", people will avoid you based on your actions or even just your reputation.
That's no different in game than it is in real life interactions between people.
Stop worrying about the people you won't see and can't interact with, focus one the ones you can and do.
And stop acting miffed if people shun you because of the nature of your interactions.
You have no inherent right to demand everyone put up with you, where the heck did you get that idea from ?
 
Gankers, if you don't want to be blocked then stop adopting behavior that would cause people to block you.

If your "gaming choices" revolves around deliberately making other people miserable, how are you even surprised that people is blocking you?
 
If people are blocking you, don't sweat about it. They obviously don't want to play with you, so its no different from them playing in other mode. Just chill, it doesn't matter in the slightest.

Gankers, if you don't want to be blocked then stop adopting behavior that would cause people to block you.

If your "gaming choices" revolves around deliberately making other people miserable, how are you even surprised that people is blocking you?

Wonder if it's the same as the playground idiot complaining to a teacher that they don't have anyone left to bully...

[haha]
 
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I think some of the issues some users are having is that upon mass blocking of a player you will find instancing begins to break down more than normal, instances where you would be able to drop into an existing fight turn into you dropping into nothing or the tunnel, while the block feature is not 100% I don't believe the dev intended it to be used as a means to prevent instancing, but if they did I can only assume they did not consider the effect of such a feature on an already fragile instancing system.

I linked this part of a 2.3 beta stream in the other thread shortly before it was locked. But I think it bears reposting since it nicely (and somewhat amusingly here) illustrates the kind of use case the devs have in mind for the block function.
 
The "Block to not instance" thing may be a console requirement.

If you Block someone, on PSN at least, Sony tries to ensure you do not play with that player (not just voice / comms block).
So possibly FDev had to conform to this, and blocking a CMDR in game (and if it uses the PSN Friend's List, like it does for invites and in-game Friends) also means that Block has to stop instancing.

Probably easier to maintain a codebase where it all functions the same; assuming those comments a long time ago that Sandro made about just being comms blocking were correct, and the feature has actually changed since then.

tl;dr blame consoles ;)



EDIT: I should add, that's just IMO on why. The how and "unintended use" for mass-blocking is a different issue.
 
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I already have a list of good guy players that I plan on blocking as soon as C&P comes out and I turn PKer. Turnabout is fair play so I'm told.

So just to be clear are you after challenging pvp? Or interferrence free pointless imensely one sided wanton slaughtering of noobs?
 
I think a lot of the perceived salt is that some players object to other players who say they're playing in Open but have a block list.

To which the answer is: the player with the block list shouldn't claim to be in Open, rather they're in a Personal Group (as opposed to a Private Group).


So yay! to Personal Groups.

Just image the tears if one could subscribe to a "Personal Group" blacklist e.g. with all module cheaters blocked.
 
Presumably it was intended to be this way, or at least FD don't see a problem with it.

If people are blocking you, don't sweat about it. They obviously don't want to play with you, so its no different from them playing in other mode. Just chill, it doesn't matter in the slightest.
until they can see you and attack because you're fighting a wing they are in, but you can't see them to fight back
 
Just image the tears if one could subscribe to a "Personal Group" blacklist e.g. with all module cheaters blocked.

I'm actually happy that you have to instance with someone in order to block them because I prefer to make up my own mind. That being said, there are one or two I would block without a second's thought.

until they can see you and attack because you're fighting a wing they are in, but you can't see them to fight back

I think it's a given that FDev need to refine the Block feature to avoid this sort of thing.
 
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