Blocking feature being abused or was it intended to be this way? FDEV?

I support blocking people, for communication reasons. I do not support the idea that you should be able to play an MMO "IN PVP MODE" and still prevent PVPers from attacking you, whether you like them or not. It's like saying, I want to do war games with live ammunition, but that guy, that guy and that guy, they aren't allowed to shoot me, ok? Cos I don't like them and they are better at shooting people than me. I don't even want to shoot people. So why the holy hell do you play in OPEN? ED is a PVP game, the devs have told you this from the outset, it's the wild wild west out there. If you want to play with friends, play with them in group mode.

While I completely understand the desire not to be ganked, and therefore it seems logical that blocking a player should also reduce the likelihood to almost zero of that player doing that again (by putting them at the bottom of your matchmaking list). However it doesn't stop another player ganking you on another day, so it's not really very effective at stopping you getting ganked, which seems to be the main issue here.

If you want to play without fear of being killed by someone better (and that's what we're talking about here, players arbitrarily blocking other players they have never met, because they know they wouldn't stand a chance in combat against them), play in SOLO.

For all you naysayers to this, I have a scenario for you, please tell me if you think this is the way it's supposed to work....

A player decides he might like to try some PVP, so he goes to youtube and looks at some video tutorials, then he looks at some videos by ED PVP vloggers, such as Archon for example. He then says to himself...holy moly, this guy is good, let me make a note to block him as soon as I'm in game so I never have to face him in combat!

Working as intended? IF you really tihnk so, then what possible motive does anyone have for getting better at defending themselves. They can just combat log then block the player. I find it hard to understand how any logical mind can say that this is how it should be.

Yes, it's likely working as intended, I'd say. With all its drawbacks, but I guess they were considered a lesser evil.
 
There is a workable solution for CLogging here.

Get behind it, promote it, or give feedback & suggest changes if you think it can be improved. From what I've seen you have the potential to be a colourful, engaging & entertaining character in-game, provided you can find your place within the community.

Solutions to your problems are already available, they just have not yet been implemented. And if/when they are put in place they won't be perfect straight away.

Rather than arguing against a feature you don't like, argue in favour of a solution that will work for you, and won't make the game worse for people that play a different way.

Frontier will never address combat logging, it will be the death of the game...

I am guessing that killing noobs would do wonders for your karma.

Well I will never had to deal with "karma" since I will never die, sidewinders can't melt clipper, Blocked Bounty hunters can't instance with me.

It makes me sad watching spicy twitch streamers interdicting harmless T6s CMDRs at CGs and then murdering them.

It makes me even sadder when the harmless T6 CMDR combat logs and the spicy streamer sends that cheater support ticket claiming he is helping the game by reporting cheaters.

Spicy streamers do not add to this community, they only take.

Sure does, the likes of us, yes even me cannot do anything to stop them due to poor instancing, combat logging or being blocked.
 
I am guessing that killing noobs would do wonders for your karma.

You are seeing it as a punishment for poor behaviour, I see it as a reward & motivation for positive behaviour. The sealclubber will not be able to instance themselves with any newbs that are instanced with the protector. By using the blacklist the sealclubber is removing more than just the one they block, they remove all that have less restrictive filters (and so are easier to matchmake with) too.
 
Yes, it's likely working as intended, I'd say. With all its drawbacks, but I guess they were considered a lesser evil.

Just seems insane to play a pvp game in pvp mode, then get salty when you get pvp'ed. It's a contradiction in terms, especially when you don't even have to play in pvp mode to play cooperatively with friends, or even with another player visible in the whole galaxy. Like I say though, if you can only block people you have encountered in game, I have less of an issue with it, but it's still mad to be able to play in PVP and block players who want to PVP with you.
 
Blocking players is no different than deciding to use a PG, or Solo. It's just a little bit more selective. In general it will be used by players in the spirit it is/was intended.

Much along the lines of how open mode is generally used in the way it was intended. But, as we know, players will find ways to use the game features to benefit themselves. I'm sure Commander Besieger can understand this... I mean if he can understand and abuse the system by cheating, a little bit of rule bending like this should be right up his alley.
 
Just seems insane to play a pvp game in pvp mode, then get salty when you get pvp'ed. It's a contradiction in terms, especially when you don't even have to play in pvp mode to play cooperatively with friends, or even with another player visible in the whole galaxy. Like I say though, if you can only block people you have encountered in game, I have less of an issue with it, but it's still mad to be able to play in PVP and block players who want to PVP with you.

I don't see any contradictions if people just play their way.
 
I am doing what I can to promote a workable solution. Help me to help you. Do not be a defeatist, I have seen you overcome greater challenges.

Honestly dude, you are doing gods work by trying to get it fixed, some of us though as just done trusting frontier to keep their word.

Blocking players is no different than deciding to use a PG, or Solo. It's just a little bit more selective. In general it will be used by players in the spirit it is/was intended.

Much along the lines of how open mode is generally used in the way it was intended. But, as we know, players will find ways to use the game features to benefit themselves. I'm sure Commander Besieger can understand this... I mean if he can understand and abuse the system by cheating, a little bit of rule bending like this should be right up his alley.

Blocking players is not the problem, the problem is it breaks instancing to the point where everyone blocked by that player is moved into their own instance, if player 1 has 20 players blocked most of them will get their own instance. instead of the single player getting their own and the 20 getting together.
 
You don't see the contradiction of playing in PVP mode on purpose, then complaining when you get killed by another player? When the game offers you 'friendly players only' or 'your own galaxy all to yourself', it just seems...mad to choose to play in pvp when you're not good enough or your equipment not up to par, then complain when you are killed. If you still don't see it, I don't have any other way of expressing it.

Sure, I'd prefer that we could all play in PVP, and that there were a C&P system that really hurt gankers, and that is no doubt coming. In the meantime, this blocking of players from joining your instance in pvp mode is self defeating to a game that claims to be pvp-oriented. Bring on C&P, and make the combat log timer 2 minutes, like in other games. That's all I have to say on this.
 
What's the difference between OP complaining about people using the block feature, and people joining a private group or playing solo?
Both of the latter result in the same result as the thing he complains about.

As much as I try, I cannot see the legitimacy of OP's complaint. If someone uses the block feature on any player, for any reason, that's their choice. There's no difference between a player who blocks so-called "PvP" players, and someone who clicks on something other than "open". Both affect the BGS, both are out of your reach.

It's really only a problem for people who look for victims instead of opponents, and find that said victims can avoid a confrontation they can't possibly win.
 
When this game shuts down, I will if I remember, be there guy to say. "I told you so".

When open is populated only by the Cheating PvP Bro's, I will if I remember, be there to say. I told you so.

P.S. It has been confirmed, open is the PvP mode. Rather than the shared, by all, mode it has been relabeled the PvP mode, in this very thread.
 
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Honestly dude, you are doing gods work by trying to get it fixed, some of us though as just done trusting frontier to keep their word.

It's in your interests to get a solution implemented, imo this has far greater impact on the future of the game than any heat weapon meta or other stuff. You don't strike me as a quitter, get behind it & put solving this front & centre. It is a far more worthy cause to get behind than any other spicybois stuff.

Are you part of the problem? Be part of the solution instead. It's what you want.
 
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