Blocking feature being abused or was it intended to be this way? FDEV?

Open isn't PvP mode.

How'd you figure that? Open by it's very definition means open house, no rules, do as you please, mi casa sou casa. If you mean arena, come on. Arena is an arena mode, there is a big difference between arena and open pvp in every game that has both modes.
 
How'd you figure that? Open by it's very definition means open house, no rules, do as you please, mi casa sou casa. If you mean arena, come on. Arena is an arena mode, there is a big difference between arena and open pvp in every game that has both modes.
Because you can PvP in Private Groups as well. So that also PvP mode? When I was in Open I did lots of PvE and PwP. So Open is PwP mode, and PvE mode.

Open is not PvP mode, just as it isn't PvE mode, just as it isn't PwP mode.
 
So some time in the future, the game will be dead. Yeah, I'll go with that.

Hardest part I think is determining whether cause of the death is combat logging.

He might overstate the size and importance of the PvP crowd in ED a bit, nonetheless it should be addressed at some point.

The biggest challenge, imo, is recognizing the difference between a forced and an accidental disconnect.
 
Because you can PvP in Private Groups as well. So that also PvP mode? When I was in Open I did lots of PvE and PwP. So Open is PwP mode, and PvE mode.

Open is not PvP mode, just as it isn't PvE mode, just as it isn't PwP mode.

Ziggy, I didn't have you down as someone who would be obtuse on purpose just to win a point on a forum. In fact I 've repped yo a few times I believe, you are often a voice of reason.

Open is 'open', anything goes, pvp and pve, that's why it's called open I assume. Group mode is for groups, to do what they want, pvp or pve. Arena is arena and solo is where you play if you don't want to be attacked by other players.
 
Last edited:
I've never heard that claim - I remember DB saying that PvP should be "Rare and meaningful"

I remember him saying a lot of things, including that it's the wild wild west out there, and anything can happen, I don't think that has much bearing on what the game turned out to be, do you?

Anyway, my points are CRYSTAL clear, if you don't want to get killed by other players, play in solo or with groups of friends, don't water down the pvp mode so that it becomes solo and nobody ever plays with anyone else cos they all blocked each other. Madness.
 

verminstar

Banned
Just seems insane to play a pvp game in pvp mode, then get salty when you get pvp'ed. It's a contradiction in terms, especially when you don't even have to play in pvp mode to play cooperatively with friends, or even with another player visible in the whole galaxy. Like I say though, if you can only block people you have encountered in game, I have less of an issue with it, but it's still mad to be able to play in PVP and block players who want to PVP with you.

Thats a cool argument, but theres one tiny little detail...this is not a pvp game. Its an open sandpit where pvp is possible, but its not a pvp game.

Point note...Im on a certain kill on sight list on reddit...even though I never ever pvp and been in solo fer over a year. So...am I permitted to block them if they cant give me a good reason as to why my name is there? Why would I wanna play in open when there are groups who compile KOS lists with my name on it fer absolutely no reason whatsoever? Why should I allow them to dictate what mode I play in?

Ive only relatively recently started playing in open only and all Im hearing is about how dead open is because of the pvp kill em all mentality. Apart from all of a few dozen players who consider open mode to be their mode and their mode only, why should anyone have the option of fun and social open play barred to them because of a few morons?

The block function is a compromise to full on pve mode...it allows one to block the most toxic and aggressive and make open play a little more tolerable. Tbh Im just not seeing how thats a bad thing...is open so heavily populated that pvprs can pick and choose? Must be literally bursting with players to listen to some here who seem to be doing everything they can to empty it.

I gotta say, that mentality is a part of the reason why open has become so toxic...because its players like that who make it toxic. Far as Im concerned, nobody has the right to dictate how or where others play, and those who try should have even less rights. Thats why the karma system cant come soon enough fer many and why many realize it wont stop the toxicity, but it certainly wont make things worse either...until then, we have the block function fer the worst of the worst who appear to genuinely believe that open literally belongs to them and them alone.

Newsflash guys...it doesnt ^
 
so If the game shuts down in 2 to 5 years, or that everyone moves to star-citizen - that will be because of combat logging?

Seems a stretch to me.

Combat logging ruins many aspects of the game, not just PVP. why would players stick around when a better version of a game exists?
 
Ziggy, I didn't have you down as someone who would be obtuse on purpose just to win a point on a forum.

Open is 'open', anything goes, pvp and pve, that's why it's called open I assume. Group mode is for groups, to do what they want, pvp or pve. Arena is arena and solo is where you play if you don't want to be attacked by other players.

No, there is a reason it's called Open and it's not what you think...

The 3 modes are game client connectivity modes.

"Solo" : the game client only connects to the game servers.

"Private Group" : The game client connects to the game servers and other game clients running in Private Group connectivity mode with the same group name.

"Open" : the game client connects to the game servers and other game clients running in the 'Open' connectivity mode.

Regardless of the client connectivity mode, all game clients are running the exact same base game. It's just different levels of client connectivity.

All that 'Open' does is allow your game client to connect with other game clients also running in 'Open' connectivity mode - which means you could encounter a player pirate, bounty-hunter, trader, explorer.

Or a player who likes nothing more than to pee in your cornflakes. It's this last one which is the problem here.
 
I remember him saying a lot of things, including that it's the wild wild west out there, and anything can happen, I don't think that has much bearing on what the game turned out to be, do you?

Anyway, my points are CRYSTAL clear, if you don't want to get killed by other players, play in solo or with groups of friends, don't water down the pvp mode so that it becomes solo and nobody ever plays with anyone else cos they all blocked each other. Idiocy.

I'm not disagreeing with your main point .. Just the "a game that claims to be pvp-oriented." part .. Open is anything goes, and if you chose to play in open you are agreeing to the chance of PvP.

I am not sure what to make of the blocking system, as a lot of what I have heard seems to go against how I thought the blocking worked.

however seeing as you have to have some contact with a player to block them (same instance, friend-list acceptance or messaging) it doesn't seem too unfair to me (as always just my opinion).
 
Last edited:
I'm not disagreeing with you main point .. Just the "a game that claims to be pvp-oriented." part .. Open is anything goes, and if you chose to play in open you are agreeing to the chance of PvP.

I am not sure what to make of the blocking system, as a lot of what I have heard seems to go against how I thought the blocking worked.

however seeing as you have to have some contact with a player to block them (same instance, friend-list acceptance or messaging) it doesn't seem too unfair to me (as always just my opinion).

Judging by your flair I take it you're a Bounty Hunter.

Lets say a wanted player is attacking in your area, destroying friendly ships for example and is worth a lot of money. You attack them, or even get pulled by them, and end up soundly winning. At the last moment they low wake, fine since you can just follow them out to deal that final bit of damage, except they blocked you so now you can't instance with them or anyone else causing trouble or needing help in the instance they are raiding.

Welcome to an Open where the block list works on instancing and not just comms.
 
This is like banging one's head on a wall. I can only assume people's only mmo experience is Elite and they don't know how it works and what the norms are, ort hink that somehow elite is special and whatever pve'ers want should override pvpers. I am a pve'er, but I respect the rights of pvpers because they are important in the game, no matter how small the community. I've never even killed another player, but I support your right to be able to if they play in open.
 
Last edited:
Judging by your flair I take it you're a Bounty Hunter.

Lets say a wanted player is attacking in your area, destroying friendly ships for example and is worth a lot of money. You attack them, or even get pulled by them, and end up soundly winning. At the last moment they low wake, fine since you can just follow them out to deal that final bit of damage, except they blocked you so now you can't instance with them or anyone else causing trouble or needing help in the instance they are raiding.

Welcome to an Open where the block list works on instancing and not just comms.

Likelihood is it'll be the other way around. The player with the more complex matchmaking rules is less likely to be instanced with others.
 
Combat logging ruins many aspects of the game, not just PVP. why would players stick around when a better version of a game exists?

You said you used to be a pirate, and that 'combat loggers' ruined your piracy play.

The Piracy role in this game was dead at birth...

1) no Declaration of Piracy mechanic

2) No meaningful Crime & Consequence system - this instantly meant the consequences for a player being blown up were out of proportion compared to the perpetrator. It also means the game currently is basically CQC Galaxy.

(1) and (2) also meant that...

3) Players could no longer trust that they were being interdicted by a Pirate player who genuinely was only interested in pirating goods from them. Instead, being interdicted currently means there is an extremely high likelihood that the perpetrator is simply going to shoot at you and pop your ship. The murder hobo.

4) Subsequently, there was a cascading effect in the game. Player pirates grow disgruntled and resort to being a murder hobo. More players see murder hobo behaviour, the lack of any meaningful consequences for such behaviour, and the cycle spirals downwards from there.

5) We are where we are at today.

All Frontier's fault.
 
Judging by your flair I take it you're a Bounty Hunter.

Lets say a wanted player is attacking in your area, destroying friendly ships for example and is worth a lot of money. You attack them, or even get pulled by them, and end up soundly winning. At the last moment they low wake, fine since you can just follow them out to deal that final bit of damage, except they blocked you so now you can't instance with them or anyone else causing trouble or needing help in the instance they are raiding.

Welcome to an Open where the block list works on instancing and not just comms.

In that instance I would find another target. (I might be a tad disappointed)
 
Last edited:
Back
Top Bottom