Blocking feature being abused or was it intended to be this way? FDEV?

Nothing's going to work perfectly here though and everything is open to some form of abuse. Rights and wrongs on both sides of the argument.

+1

QFT

Your words are entirely worthless, just like mine. Your hyperbole is just as grand.

Its weird how you cannot take PVP from a statement that is about other players being your enemy and have to grasp at they were implying that particular part was reference to NPCs Because the term "massively multiplayer" and "solo" are so akin in their likeness ( Oh but BGS blah blah blah )... Really weird.... You are happy thou to not worry about entire mode removal because.. you know that might make the rest of what was said around that time a bit flaky too.

But that's ok.. because you just cannot help some people.... Some people even believe in God and well... you know what those people are capable of.

I've seen your comments on the Hotel California thread and well..... lets just leave it at that....

Translation: Cannot think of an argument, not going to admit being wrong, so going to be dismissive instead.

Also, to answer your "Its weird how you cannot take PVP from a statement that is about other players being your enemy and have to grasp at they were implying that particular part was reference to NPCs Because the term "massively multiplayer" and "solo" are so akin in their likeness ( Oh but BGS blah blah blah )... Really weird.... "

You do know, that players can competitively compete with each other from Solo mode to any other mode and back?
You can drain my station dry of resources, everything you take in any mode is also gone from my Solo experience, forcing me to find trade elsewhere.
You can use Solo mode to force a lockdown of my system, and unless I stop what I'm doing and help reinforce the system - you win. Impacting my Solo game.
You can over saturate my station with commodities killing my profit margins and messing with my game - from any mode.

This game is still "PvP" from Solo, from PGs as well as Open - even though that isn't direct human V human combat.

PvP isn't just pew pew.

I will concede 1 point here. I accept its an issue and not sure i have an answer.

say i blocked jockey on my list (Ihope he does not mind me putting him in my hypothetical)

and say i was in an instance with harlequin.....

from what some have said here (i have not tested so i dunno but if true i get why some think its an issue) it would mean that essentially, whilst harlequin is in an instance with me, (s)he would also in effect be blocked from Jockey.

i am not sure how to fix that really... possibly in this instance then i should be forcibly removed from the instance, after all it is my choice to not have Jockey in my instance, not HQs...

on the other hand, what if HQ is in the process of pirating me? all HQ sees is me disconnect from the game as Jockey comes into the instance.

over all, imo the lesser of the 2 evils is having the block list, after all it was an advertised feature.

but i admit I CAN see it from the eyes of other players on this 1 part..... if i have a massive blocklist, it can have a side effect of affecting other peoples games other than just mine, or those on my blocklist.

Now for this, I've read that despite the block, a shared friend means all people involved could be instanced together regardless of the block setting - however, I have been in an instance with someone else who was invisible to me, I was to them but our shared friend could see us both. (No one had anyone on block, but for some odd reason, until I put the 3rd person on my friend list I couldn't see them)
 
+1

QFT



Translation: Cannot think of an argument, not going to admit being wrong, so going to be dismissive instead.

Also, to answer your "Its weird how you cannot take PVP from a statement that is about other players being your enemy and have to grasp at they were implying that particular part was reference to NPCs Because the term "massively multiplayer" and "solo" are so akin in their likeness ( Oh but BGS blah blah blah )... Really weird.... "

You do know, that players can competitively compete with each other from Solo mode to any other mode and back?
You can drain my station dry of resources, everything you take in any mode is also gone from my Solo experience, forcing me to find trade elsewhere.
You can use Solo mode to force a lockdown of my system, and unless I stop what I'm doing and help reinforce the system - you win. Impacting my Solo game.
You can over saturate my station with commodities killing my profit margins and messing with my game - from any mode.

This game is still "PvP" from Solo, from PGs as well as Open - even though that isn't direct human V human combat.

PvP isn't just pew pew.



Now for this, I've read that despite the block, a shared friend means all people involved could be instanced together regardless of the block setting - however, I have been in an instance with someone else who was invisible to me, I was to them but our shared friend could see us both. (No one had anyone on block, but for some odd reason, until I put the 3rd person on my friend list I couldn't see them)

The last paragraph of your statement also happened to me and a wingmate at a CG a couple of months back , i was interdicted by a player and wingmate jumped in for support but i could see everyone in the instance while my wingmate could only see me. I think this was before they released the block feature.
 
The last paragraph of your statement also happened to me and a wingmate at a CG a couple of months back , i was interdicted by a player and wingmate jumped in for support but i could see everyone in the instance while my wingmate could only see me. I think this was before they released the block feature.


That sort of thing happens all of the time. More than half of any Wing encounter is just establishing the instance, and getting the parties together.
 
That sort of thing happens all of the time. More than half of any Wing encounter is just establishing the instance, and getting the parties together.

Im still new(ish) to wings so hadnt really been that aware of all the issues surrounding the feature.

I mainly play PvE during my sessions but have only atarted to get into wing play and some pvp cg skirmishes within the past couple of months but due towork dont get on as often as id like.
 
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Im still new(ish) to wings so hadnt really been that aware of all the issues surrounding the feature.

I mainly play PvE during my sessions but have only atarted to get into wing play and some pvp cg skirmishes within the past couple of months but due towork dont get on as often as id like.

Right on. FD addresses these issues with every up-date, but there is almost nothing to be done with players with poor connections or service providers. Australian and Kiwi players are notoriously difficult to instance with for us in the West.
 
Right on. FD addresses these issues with every up-date, but there is almost nothing to be done with players with poor connections or service providers. Australian and Kiwi players are notoriously difficult to instance with for us in the West.

Kiwi players? Wut?
 
That damn bird gave me nightmares back in my earlier years on amiga ... dont think i ever completed it.

lol

i loved that game. great conversion of a sound arcade title. i was already on the amiga bandwagon for over a year, however the batpack which came with TNZ sold a LOT of machines.

anyway sorry, i am back at thread derailing again... sorry!...... trying to think of a tenuous link between blocking players and 1990s platform games......

nah! i gont nothing ;)
 
Don't see any issue with it other than a technical one, if that. NPCs can still kill them.

Would have preferred my idea over their block list. A dead list that works on it's own as you die or kill the victim or culprit they are added to your list. Only interaction would be to remove someone from it, that they would also have to verify to be taken off your dead list. This would limit their ability to just add as many as they want to a block list.
 
Don't see any issue with it other than a technical one, if that. NPCs can still kill them.

Would have preferred my idea over their block list. A dead list that works on it's own as you die or kill the victim or culprit they are added to your list. Only interaction would be to remove someone from it, that they would also have to verify to be taken off your dead list. This would limit their ability to just add as many as they want to a block list.

I like that, it motivates the blockader to drive the trader out of the system rather than pop them.
 
That sort of thing (non-instancing) happens all of the time. More than half of any Wing encounter is just establishing the instance, and getting the parties together.

FD addresses these issues with every up-date, but there is almost nothing to be done with players with poor connections or service providers. Australian and Kiwi players are notoriously difficult to instance with for us in the West.

I will say the last few patches have improved things from the Fuel Rat's point of view. It used to be terrible just winging up one UK rat with an Ozzie/Kiwi client, and dropping on their beacon would just instance you... with their beacon...
Lately that 1+1 wing instancing is vastly improved, with only exclusion zone instancing now being problematic.

I'm not sure how that relates back to blocking, however i'd be reluctant to blame their netcode if it's just 1 "pirate" interdicting a noob.

Anyone also noticed how terrible instancing and blue tunnelling in Open is these days?
I wonder if 10'000+ different match player configurations has anything to do with it. I'm sure it doesn't... Well Pretty sure...... mmmaybe though..... You think?
Again I would also be reluctant to blame the blocking feature on this. From my circle on friends very few even know Blocking exists, and i'm not sure if anyone actually uses it.
Far more likely, IMsubjectiveO, would be the recent PS4 launch.

I'd hazard the shared-BGS, and tens (hundreds?) of thousand new connections from PS4 CMDRs is far more likely to be blame for things like warp-tunnelling, or market lag, in the last few weeks (since 27/06/17).
 
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