Blocking in Elite Dangerous

I do wonder where that mythical open full of station rammers and gankers is? I rarely meet a ganker outside of Shinrarta or Deciat and have never met a station rammer. I think this whole narrative is fueled by people who either think it's a good idea to run missions in PvP hotspots or those who are never in open.

I ran into one early on in my Keelback. Thought is was accidental until he did it twice. I was going pretty slow though so he quit after his 3rd ram and bounced off somewhere. Didn't really know that was 'a thing' at the time.
 
Double post... so I'll waffle some more

But yeah, the game should of been Open only. Even the bad guys would flick to PG to move ships around. Game would of been way better if it was Open only.

Have. :|

Solo only. That would have been much better. Then I wouldn't have to suffer all you other people in my game and no need for blocking, everyone would be happy. Well, everyone that matters anyway.
 
Agreeing with Sigbob is like thunderbolts and lightning?

That's deep.

in a sense. we tend to think agree == good disagree == bad. it's a pretty much a hardwired reaction, so that's as deep as it goes: our hardware. it can be controlled, though, and some peeps turn out to be a good sport. hooray! \o/
 
generally speaking the people who are satisfied with the experience are the people who expected the very least from the simulation and put the least amount of effort as humanly possible trying out what actually is there.

iu
 
Most people who played at a high level have pretty much drifted away. You have some hold outs of course, but generally speaking the people who are satisfied with the experience are the people who expected the very least from the simulation and put the least amount of effort as humanly possible trying out what actually is there.

I suspect you mean the people who pew-pew at the highest level have drifted away.

I guess a game that was never intended to specifically be a pew-pew simulator isn't the best choice of game if that's what you want.

It's kind of like buying a GTA game and then complaining that it doesn't provide a sufficiently good street-racing simulation.
 
As a Solo/group only player I really find this an "easy" subject. You play in Solo if you don't want to interact with people, group if you have some friends or join a likeminded group of people. Open, well you choose to play in open, thus you agree to what happens in open. So I really believe that there should be no option at all to block people, unless!: you are being harrassed/stalked/bulied/trolled, and as such it should be reported*

My pocketchange worth of meaning

*this would requiere some foundation from FD to handle, so not gonna happen


MDH

That's an incoherent opinion.
Blocking is a thing, endorsed by the game developers.
Which really means that by entering Open, you agree to be blocked to ant player, at any time, for any reason of their choosing.
Whether you agree with there being a block function is neither here nor there. There is.
 
I suspect you mean the people who pew-pew at the highest level have drifted away.

I guess a game that was never intended to specifically be a pew-pew simulator isn't the best choice of game if that's what you want.

It's kind of like buying a GTA game and then complaining that it doesn't provide a sufficiently good street-racing simulation.
The people who "pew pewed" at the highest level are also the same people who tend to play all aspects of the game at the highest level. Simply put, pvpers are basically just pveers on steroids who've taken advantage of the entire simulation to further their goals, as opposed to the strict pve player who avoids as much of it as possible to reduce difficulty and risk.
 
The people who "pew pewed" at the highest level are also the same people who tend to play all aspects of the game at the highest level. Simply put, pvpers are basically just pveers on steroids who've taken advantage of the entire simulation to further their goals, as opposed to the strict pve player who avoids as much of it as possible to reduce difficulty and risk.

I don't really see much evidence of that.

Personally, I get the impression that a lot of PvPers are only interested in the stuff that helps them with PvP and they're clueless about the other 75% of the game.
Probably best not to dwell too much on stuff that's based purely on opinion though.

Fact remains that if you're looking for a combat flight-sim, ED was probably never the game for you.
 
... pve player who avoids as much of it as possible to reduce difficulty and risk.
Really? How do you come to that conclusion? You stopped playing for 'reasons', I have no idea what they are - and to be frank have absolutely no interest in them either - and frequent the forum pouring scorn on others. Maybe you should come back to the game as being away from it appears to be affecting you adversely.

Is there any 'high-level' game bar PvP? I just wonder how many of us 'lazy souls' are 'high level' or if that isn't possible because other folk are better at shooting than us?
 
Most people who played at a high level have pretty much drifted away. You have some hold outs of course, but generally speaking the people who are satisfied with the experience are the people who expected the very least from the simulation and put the least amount of effort as humanly possible trying out what actually is there.

The people who treated it like optional recreation and enjoyed themselves are still having fun after the git-gud, open only, grind till it hurts crowd all burned out ?.

That's not a shock to be honest. In fact I repeatedly told them to stop or that would happen.
 
I don't really see much evidence of that.

Personally, I get the impression that a lot of PvPers are only interested in the stuff that helps them with PvP and they're clueless about the other 75% of the game.
Probably best not to dwell too much on stuff that's based purely on opinion though.

Fact remains that if you're looking for a combat flight-sim, ED was probably never the game for you.
Opinion? No my friend, that's not even close to being subjective. Out of necessity PvPers have to be masters at PvE in order to keep their murdermobile's up to date and relevant, engineering more in a week than most of you do in your entire piloting careers. At high levels, this is a requirement that never ends, week in and week out, unlike strict PvE where all you have to do is slap on enough shield boosters and let your turrets do the talking while you watch Netflix on the second screen. Or if your'e a trader just back and forth milk runs ad nauseum with no risk or upset to your schedule.

The amount of hoop jumping required for this engineering grind is substantial, as anyone who's engineered will tell you. That, and having to keep their finances up in order to offset massive credit losses due to constant ship destruction (my career insurance costs are over 1 billion and that's not considered high by any stretch of the imagination). Heck, even exploration is covered by the profession, as evidenced by all my friends who nobly embarked on the Distant Ganks 2 Expedition, the greatest aid rendering mission ever undertaken in the ED universe.

No, there's no doubt that PvPer's have to be excellent at PvE even if the only reason they do it is because they have to to fulfill their long term PvP goals; simply put, there is no arena of play that PvPers aren't more proficient at than non-PvPers.

Edit: dammit, now I'm all choked up thinking of all my awesomely skilled brothers and sisters of the gun!
 
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Opinion? No my friend, that's not even close to being subjective. Out of necessity PvPers have to be masters at PvE in order to keep their murdermobile's up to date and relevant, engineering more in a week than most of you do in your entire piloting careers. At high levels, this is a requirement that never ends, week in and week out, unlike strict PvE where all you have to do is slap on enough shield boosters and let your turrets do the talking while you watch Netflix on the second screen. Or if your'e a trader just back and forth milk runs ad nauseum with no risk or upset to your schedule.

The amount of hoop jumping required for this engineering grind is substantial, as anyone who's engineered will tell you. That, and having to keep their finances up in order to offset massive credit losses due to constant ship destruction (my career insurance costs are over 1 billion and that's not considered high by any stretch of the imagination). Heck, even exploration is covered by the profession, as evidenced by all my friends who nobly embarked on the Distant Ganks 2 Expedition, the greatest aid rendering mission ever undertaken in the ED universe.

No, there's no doubt that PvPer's have to be excellent at PvE even if the only reason they do it is because they have to to fulfill their long term PvP goals; simply put, there is no arena of play that PvPers aren't more proficient at than non-PvPers.

Edit: dammit, now I'm all choked up thinking of all my awesomely skilled brothers and sisters of the gun!

If your head swells too much you'll need a new hat.
 
I have no idea why Solo play and Private group weren't enough for most people.

"Block" should block comms only. Open is and should be a dangerous place. Now FDEV allows everyone to make open play their own personal private group. No. Stop it already what are you doing.

You have no idea?

because apparently, some dudes of the same ilk as the ones telling everybody "if you can stand the heat of open, go hide in solo or mobius", well, they're not mature enough to respect a simple "I don't wanna play with you". So they find funny to come fishing for lulz in mobius.

List empty 'til two days ago, now I have one green, one orange, and two magenta haired zaza adaladala's in it. Three of them are probably innocent, but time and patience are scarce, and you never know.
 
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You stopped playing for 'reasons', I have no idea what they are - and to be frank have absolutely no interest in them either
I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like… tears in rain.

I haven't stopped playing, Rat, I'm just resting after a long and difficult campaign.
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I'm only bothered about the behaviour of the people I actually meet in the game

And I'm acutely aware that the behavior of even those who are out of sight has a profound impact on my game.

Fact remains that if you're looking for a combat flight-sim, ED was probably never the game for you.

Until very recently, ED was essentially the only game for people looking for a combat space flight sim.

It's still the only active multiplayer combat space flight sim with significant non-combat elements.
 
Opinion? No my friend, that's not even close to being subjective. Out of necessity PvPers have to be masters at PvE in order to keep their murdermobile's up to date and relevant, engineering more in a week than most of you do in your entire piloting careers. At high levels, this is a requirement that never ends, week in and week out, unlike strict PvE where all you have to do is slap on enough shield boosters and let your turrets do the talking while you watch Netflix on the second screen. Or if your'e a trader just back and forth milk runs ad nauseum with no risk or upset to your schedule.

The amount of hoop jumping required for this engineering grind is substantial, as anyone who's engineered will tell you. That, and having to keep their finances up in order to offset massive credit losses due to constant ship destruction (my career insurance costs are over 1 billion and that's not considered high by any stretch of the imagination). Heck, even exploration is covered by the profession, as evidenced by all my friends who nobly embarked on the Distant Ganks 2 Expedition, the greatest aid rendering mission ever undertaken in the ED universe.

No, there's no doubt that PvPer's have to be excellent at PvE even if the only reason they do it is because they have to to fulfill their long term PvP goals; simply put, there is no arena of play that PvPers aren't more proficient at than non-PvPers.

Edit: dammit, now I'm all choked up thinking of all my awesomely skilled brothers and sisters of the gun!

Genuinely curious here - what are these players continuously engineering? It isn't like there are new weapons and modules being introduced on a daily basis so why all the engineering requirements? Surely once they have settled on their perfect build for their ideal meta murder machine there would be very little to add to it.

Yes, the initial engineering build would be a PITA, but no more than someone making the ultimate exploration ship by shaving every KG off their ship.
 
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