Yes, if I am in a short range blaster rail ship FDL and a Mamba interdicts me I will only stay and fight if the Mamba does not "reverski", that is, go backwards and shoot from a distance. If the Mamba reverskis my short range weapons are utterly useless so I high or low wake out. We PvPers often run away (high wake) out of organic engagements that are not to our advantage. Balanced PvP and duelling are another matter and we usually go to the death. And yes, if the target has moved on and it is viable for me to switch ships, I do. Keep in mind that I deliberately "friend" as many PvPers as possible in order to increase the probability of instancing with them correctly. Being on a friends list means your "friends" know which system you are in if you are in Open, so location becomes less of an issue. If I am in a wing, a wing member may have a wake scanner as well and that will sometimes help in the chase.
There is absolutely no difference. All of us outfit according to our particular needs. Be very grateful you don't have to engineer cargo racks or passenger cabins.
I don't have a negative impression of Carebears because I like being nice and cuddly. Also, I used to collect Hello Kitty and somewhere in our basement is upwards of thirty different Hello Kitty plushies dressed up in differing styles and outfits. In fact if there were to be a Carebear PvPer, I would be IT. However, I do apologize to those that are offended by my usage of the term.
[Edit: I just googled the term CareBear with regard to gaming. I am definitely not a Carebear in that I certainly do not want the game to be easier. And I love combat. However, I can completely empathize with the combat phobic.]
<shudders>
I am slightly perturbed. Not that you have Hello Kitty, per se, but that you have them in your BASEMENT! Storing such in the basement is a bit ominous and could easily be part of a horror movie script!
I'm only messing with you, LOL.
I only want to address one small detail from above. You mention "combat phobic". Please understand that it isn't a "phobia" that PvE players possess. PvE players don't think in such terms. It's simply that they do not have any notion that PvP is fun and entertaining or amusing. That is often the root problem here, that some of the PvP crowd denigrate those that have zero interest in PvP combat, because - using their own thought processes and vocabulary - they consider PvE players as "easy mode" lack of "risk", lack of "Danger", without stopping to consider that the PvE player that they are describing places no fun or value or interest in over-egged PvP combat. Particularly asymmetrical PvP combat that those extremist players wish to foist onto the PvE player.
By all means come at me in Open with a ship that more matches mine relatively evenly (instead of a several thousand roll engineered combat optimised fighter ship) - I would respect that highly. Dammit, come at me in Open in a ship that is tactically inferior to mine - I respect that even more - and I might even stick around to provide you with some "fun", before I realise that I'm out-skilled and need to wake out. If I can wake out in time. Props to players who bring "Danger" to PvE players in this manner, instead of n-th degree minimising their own "Danger" and sneering about others choosing "easy mode" (I mean, NOTHING could be more "easy mode" than a thousands of engineering rolls, combat optimised combat ship one-shotting a PvE vessel). But all hail the Block function when it is simply tedious, anti-social, asymmetric combat. Not that I've personally blocked anyone as of now except station rammers. Perhaps maybe a one-shot PKer as well? I've considered it more and more recently, to tailor my experience to suit my taste in fun and entertainment, but haven't... But I certainly do support the Block function as it is now embodied in the game.