I wouldn’t bring an SUV (Asp) against an F1 car(FDL) and expect to win— it makes sense that a ship built purely for combat will outperform one that isn’t, just as a purpose-built race car should easily defeat a car designed for commuting.
Now if I was getting groceries, the SUV(Asp)would be much more practical than the F1(FDL),of course.
While driving my SUV(Asp) to the store, I would certainly fasten my seatbelt(Shield generator), periodically check my mirrors(Sensors), and be prepared to react to other people on the road. If I get into an accident, the airbags(Shield boosters, armor) should improve my chance of survival.
To be competitive in PvP, you generally need the best possible gear, and the skills to apply it effectively.
To simply escape danger, you need only a basic understanding of the techniques involved. Low-level engineering certainly makes it easier, but isn’t always required.
The sacrifices necessary to make a non-combat ship more ‘open worthy’ are relatively minor when compared to a min/maxed PVP machine. As wicked as a PvP spec ship can be, they suck for literally everything else besides combat lol.
Kinda how an F1 car would suck for getting groceries...