For a couple of weeks now I've been warning any players who come to my home systems (two of them) to leave or be attacked. This is my turf and you're not welcome here! This has lead to all sorts of fun and shenanigans with other CMDR's. it certainly adds spice to the game.
Last night I was playing with my friend and I issued my usual warning to a cheeky Type 6 that was in my system. He jumped away and I thought that was that. To my surprise when my friend and I jumped to our other system the cheeky Type 6 was there but I couldn't see him, only my friend could.
Is that how blocking players works? Does it remove them visually from your game so they can carry on and ignore my "keep out" system warnings? If so that totally sucks and should be removed from Open play... what a game breaker.
Last night I was playing with my friend and I issued my usual warning to a cheeky Type 6 that was in my system. He jumped away and I thought that was that. To my surprise when my friend and I jumped to our other system the cheeky Type 6 was there but I couldn't see him, only my friend could.
Is that how blocking players works? Does it remove them visually from your game so they can carry on and ignore my "keep out" system warnings? If so that totally sucks and should be removed from Open play... what a game breaker.