Bored in Space: 5K LY to unlock Palin

Again, want a "push and puff, you're there" button, wrong game. The game takes pride in a 1:1 scale of the galaxy. Making "shorter" would kind of take away the feeling you get when, lets say, reach Colonia (which i can do in about in 2 hours), or sagittarius A** or even beagle point. You really ought to play Star Citizen, where a goddamn travel to the other end of the star system take goddamn 30 minutes (which during that time, in Elite, you can pretty much reach half way Colonia).
So I keep my previous statement. Wrong game for you buddies, Bethesda is more than welcome to recieve you on their side of the yard.
Considering that FDEVs original plan was to add mini jumps I'd say the wrong game arguments are pretty much pointless. Also please consider that he didn't ask for instant travel to Sag A but mini jumps within a system. It takes 45 seconds to travel 30ly but it takes 15 minutes to travel a few ls. I am pretty sure everyone can see the discrepancy.
 

dxm55

Banned
Considering that FDEVs original plan was to add mini jumps I'd say the wrong game arguments are pretty much pointless. Also please consider that he didn't ask for instant travel to Sag A but mini jumps within a system. It takes 45 seconds to travel 30ly but it takes 15 minutes to travel a few ls. I am pretty sure everyone can see the discrepancy.

Pointless to explain that to a time-sink, grind-core purist sometimes. :ROFLMAO::ROFLMAO::ROFLMAO:
 
Pointless to explain that to a time-sink, grind-core purist sometimes. :ROFLMAO::ROFLMAO::ROFLMAO:
Not everyone likes to spend their evening watching a screen go WOOOSH for 45 minutes and nothing happening. It's OK for a minute or two, but anything beyond the 3 minute mark is just making the player wait for nothing. I have F2P games like that, where even those wait timers are skipable with ingame currency. So if micro jumps get added for $4.99, I'd buy that.
 
The thing with other MMOs is that they have an End game. in WoW, end game is raiding or at least heroic dungeons, something that challenges you. Elite doesn't have any of that.
Even the engineers are a fetch quest (get cigars, 3 times because it won't spawn while you have them in your cargo hold). Sell some vouchers or exploration data isn't really a task. Unlocked in 30 minutes, maxed out in 5 minutes, next!

The reason why people keep playing WoW or Diablo is because the enemies drop items, things they need. What is ships would drop a rare FSD with a default +5Ly jump range? You scoop it up, an engineer needs to modify it and you can fit it into your ship. Or that large/huge rail gun? Only drops from a Cutter or a Vette, anything with a huge hard point. People would play it much more and engineers would have a much better spotlight than just get unlocked and a recipe pinned and never to be visited ever again. I'm looking at you, Colonia Engineers.

The problem with that is that modules would behave like other cargo which means that people could trade them which changes the whole game almost certainly for the worse.
 
Eg: Qwent Research base to Patterson Orbital.
It's faster to jump to the next star, and then back to Sirius, and then SC to Patterson Orbital..... than to actually fly between the two places in SC.

What a piece of work. LOL.
The slowness of SC travel is ridiculous.

We should have mini-jumps perhaps, but limited to min distances of say.... 10,000 Ls?

No but if we did the minimum should be at least 100,000ls.
 
Not everyone likes to spend their evening watching a screen go WOOOSH for 45 minutes and nothing happening. It's OK for a minute or two, but anything beyond the 3 minute mark is just making the player wait for nothing. I have F2P games like that, where even those wait timers are skipable with ingame currency. So if micro jumps get added for $4.99, I'd buy that.

One thing less wanted in Elite than microjumps is paid for items that affect game play.

On consideration I will add an alternative to my suggestion that micro jumps are at least 100,000ls if they did come in it would be better if they were exactly x light seconds long with the value of x being either related to system size or mass and therefore different for each star system or determined by a forum vote. However I am still both against the idea and confident it won’t happen.
 
I love the idea of micro jumps, though I think it would make sense to limit them to jumping to stars or gas giants. Something with enough gravity to lock onto.

To respond to OP, I agree with other in here that traveling 5k LY just for the unlock is annoying. It is best to put some sort o goal to it. Right now am making the trip to Sag A and then Beagle point. To aid myself, I went along the path and created way-points for myself. I essentially bookmarked a planet in nebulae along the way. this way i am chopping up the distance into 4 or 5k bits that are much less daunting than just heading straight for it.

Also, while you are doing the trip, you may as well make some cash. Scan full systems, surface scan anything valuable. I find that jump, fuel while getting in position for nxt jump, scan. Scanning and jumping with a good podcast is a nice way to unwind after a long day.
 
To be honest I think that there should be more than one way to skin a chicken, if Palin and exploration ain't your thing you shouldn't really have to jump through the hoop to get the bonus that many enjoy, there should be an alternative for each of the 'main' paths, a Merchant or 'bubble' combateer should be able to get the max drives or whatnot without being 'forced' into a task that they have no interest in, the same should apply to shields scanners weapons, you name it, they should be available for all walks of life.

Absolutely.

I understand the design intent to get people outside of their comfort zone, and in essence, it's ok, but it is just overdone it seems in some cases.
It should at least make more immediate sense though, you should be unlocking engineers that engineer things, for the activities you are doing, by doing those things.

No unlocking thruster upgrades by using your hyper drive a lot of times.
 
I know, now come the PvP'ers going "what about interdiction"? They will Combat Log anyway. Get over it.
Or restrict it to solo play if need be?

Actually there is a fairly cool way around this.

Create "Medium wakes"

You can scan these with a Wake scanner, and then mini jump through them, ending up just behind the person that created the medium wake.

If these mini jumps put you a somewhat sensible distance from the target, not right at it, then this would leave time for scanning the wake, following, and then interdicting as usual.

It would make chases more interesting actually, and make the wake scanner vastly more of a useful and even neccessary tool for piracy/bounty hunting/the other thing.

For bonus points, make the mini jumps SUPER FAST motion through a wibbly tunnel like situation (kind of like the way your motion wobbles a little during interdictions) even add in some more navigation based gameplay to them with the potential to fall out of the hyper tunnel and take some module/hull damage plus FSD cooldown.

Maybe you could even plot them using the system/orrery map with arcs and taking gravity wells into account (the requirement for this would make it kind of useless to bother doing it for "Short" distances (someone suggested some kind of minimum, this would likely create one without enforcing one, which is always better)

Someone came up with a pretty awesome idea for this a while ago, no idea where it is on the forums though or I would link it. It was really cool and there were even some diagrams explaining the system.

That, would require a tonne of dev work though, the medium wake thing, probably a LOT less work to do (still significant I'm sure)
 
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Considering that FDEVs original plan was to add mini jumps I'd say the wrong game arguments are pretty much pointless. Also please consider that he didn't ask for instant travel to Sag A but mini jumps within a system. It takes 45 seconds to travel 30ly but it takes 15 minutes to travel a few ls. I am pretty sure everyone can see the discrepancy.

If it takes 15 minutes to travel a few ls then you are doing it wrong, I understand the purpose of exaggeration to try and make a point, but it's the wrong point. A few ls is less than a minute travel, and very few stations are more than 5 minutes travel from entry point, now 100kls yes, however the same argument applies to that as it does to micro-jumps, we don't have to use them you say, you can fly the slow way if you want, well you don't have to go 100kls, I assure you it's entirely optional.

Pointless to explain that to a time-sink, grind-core purist sometimes. :ROFLMAO::ROFLMAO::ROFLMAO:

Except whenever I fly around in systems I always using the best methods to minimise travel time, many posters here claim to just point at the station and turn away from the computer to watch some tv show, and this actually taking more time to get places than I do, so who's the time sink lover now?

It's been six years, if mini-jumps were going to be made part of the game it would have happened already.
 
It's been six years, if mini-jumps were going to be made part of the game it would have happened already.
That's an interesting statement.

It has taken six years to reach the Auto Cruise Assist ...... which, as it happens, points to no mini-jumps, but rather the ability to do other things while on the cruise .... maybe, other things such as walking around the ship, looking out of different windows, etc.
 
Because that's how you get from the star to any station.
Obviously, but the goal is to be at the station. So the wait comes in while flying in the straight line. You're basically watching a timer counting down. Sure some content can spring up in the form of interdiction or scanning other ships, but if your goal is merely to get from the star to the station, and you are flying in a straight line, you are indeed waiting to drop out at the station. That was my point.
 
That's interesting, given how you put down the idea of those who want to fly to Beagle Point or 5000LY at a push of a button, and your disparaging of those who want an autopilot feature.

It would be good for FDev to include those.

Make it optional for yourself.
You... don't.... have.... to ..... use.... it.....
i think you attributed that quote to the wrong person.
 
If it takes 15 minutes to travel a few ls then you are doing it wrong, I understand the purpose of exaggeration to try and make a point, but it's the wrong point. A few ls is less than a minute travel, and very few stations are more than 5 minutes travel from entry point, now 100kls yes, however the same argument applies to that as it does to micro-jumps, we don't have to use them you say, you can fly the slow way if you want, well you don't have to go 100kls, I assure you it's entirely optional.
Everyone who isn't ignoring the point deliberately should be able to get it.



Except whenever I fly around in systems I always using the best methods to minimise travel time, many posters here claim to just point at the station and turn away from the computer to watch some tv show, and this actually taking more time to get places than I do, so who's the time sink lover now?
There is not much you can do to minimise travel time when you are in a binary system. Good luck flying circles around Hutton Orbital, it will probably not minimise travel time.

It's been six years, if mini-jumps were going to be made part of the game it would have happened already.

That's probably the worst argument you could think of. Good bye atmospheric planets and space legs.
 
The problem with that is that modules would behave like other cargo which means that people could trade them which changes the whole game almost certainly for the worse.
They'd be dropped Cargo - "traded" like any looted cargo. The person would still have to take it to an engineer to have it made usable, from which point it wouldn't be tradeable.
You want to gift someone 10M? drop 6-10 Vopals. Took you 2 minutes to farm.

One thing less wanted in Elite than microjumps is paid for items that affect game play.
This ship has sailed with Horizons, introducing Engineers.
Those without Horizons get the short end of the stick, no matter how you turn it and are inferior in combat vs anyone who has Horizons and has their ship pimped.

Create "Medium wakes"

You can scan these with a Wake scanner, and then mini jump through them, ending up just behind the person that created the medium wake.

If these mini jumps put you a somewhat sensible distance from the target, not right at it, then this would leave time for scanning the wake, following, and then interdicting as usual.

It would make chases more interesting actually, and make the wake scanner vastly more of a useful and even necessary tool for piracy/bounty hunting/the other thing.
That's actually a good idea and I see it work. FDev - please take note.

Obviously, but the goal is to be at the station. So the wait comes in while flying in the straight line. You're basically watching a timer counting down. Sure some content can spring up in the form of interdiction or scanning other ships, but if your goal is merely to get from the star to the station, and you are flying in a straight line, you are indeed waiting to drop out at the station. That was my point.
The straight line was assuming there are no other bodies of gravity in the line. Else of course, fly around them. But you get the idea.
 
They'd be dropped Cargo - "traded" like any looted cargo. The person would still have to take it to an engineer to have it made usable, from which point it wouldn't be tradeable.
You want to gift someone 10M? drop 6-10 Vopals. Took you 2 minutes to farm.


This ship has sailed with Horizons, introducing Engineers.
Those without Horizons get the short end of the stick, no matter how you turn it and are inferior in combat vs anyone who has Horizons and has their ship pimped.


That's actually a good idea and I see it work. FDev - please take note.


The straight line was assuming there are no other bodies of gravity in the line. Else of course, fly around them. But you get the idea.
My comment was that flying in supercruise from point A to point B is a waiting game. The comment about flying in an arc is a red herring, has nothing to do with the initial point I was making. I wasn't critiquing the direction of flight. I was saying that there's iron in the words of "wait simulator" so there's iron in the notion that flying in SC from A to B is a waiting game. If this weren't the case, if there was actually some cool content to it, then I could not take a shower and cook a meal while in flight to a station. I can abandon the game basically and come back a hour later and nothing has changed except the distance/time to destination. Ergo waiting simulator.
 
That's an interesting statement.

It has taken six years to reach the Auto Cruise Assist ...... which, as it happens, points to no mini-jumps, but rather the ability to do other things while on the cruise .... maybe, other things such as walking around the ship, looking out of different windows, etc.

1) "Super" Cruise Assist isn't something that was tested during beta and pre-beta and rejected as unwanted/undesirable.

2) SC Assist isn't something that changes the very nature of the way the game plays.

Both of these points strongly indicate it isn't happening. A great deal of content revolves around the way SC works and years of development time becomes essentially pointless if the way we traveled in-system was changed.
 
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