Bored in Space: 5K LY to unlock Palin

I'm confused about how people seem to be going about this... Don't you just get a few jumps away and then in every system scan everything? Why do people seem to just jump again and again?

Sure keeps me busy and it's a great part of the game. Where's the zen in just jumping?

Beats me as well, I find it hard to jump more than a few hundred ly before finding something I have to stop and look at.
 
I'm sorry that I am going to pee the OP off but you do realise your in a space simulation.. space is big really big and it takes a lot of time to get places. I'm fairly sure you knew this fact when you started playing ed. I Bet you were one if those children that said "are we there yet" over and over on the train or in the car going to visit grandma's house. I know I was. Keep flying back and hand in your expo data..Nike o7
 
Getting close to being 5K away from Beagle Point in my Vulture... Steady on. o7

Well, as soon as the servers come back up.
 
I never knew you are forced to engineer everything every time, never noticed the gun forcing me to do it, be it travel 5k Ly or selling illegal goods.

Its simple, if you dont want palin, you dont need to travel 5k Ly. If you do, well, theres a "price"...
 
I think I've done about 50 jumps and I'm nearly halfway to the 5K light years I need to unlock Palin. I somehow managed the 50 jumps by watching YouTube videos while playing. I'm not sure I can motivate myself to finish this trip.
I was thinking that I really need dd g5 for my corvette.
How do you deep space explorers manage the tedious repetition of jump after jump?
It is another kind of players. I assume there's a fun exploring results of procedural generation engine. And I just welcome that different people are able to find own fun in the game.
Asp X 50 ly jump range with Guardian FSD booster.
Same here. it took me about two hours. I read a book during FSD charge and warp flight . Self destructed at the end.
 
Create 2 accounts that's what I have one for deep exploration which I am 700 + jumps away from the bubble having been to colonia scanning everything of interest on the way back and book marking interesting spots for a return trip of deep core deep space mining . Use your imagination and if it goes slightly stale drop onto a 2nd account for bounty hunting mining or whatever else . Than go back create scenarios were as the 2 accounts could be rivals or one lost contact in deep space . A pirate an assassin trader smuggler whatever your mind fancy but more importantly enjoy it .
 
I think I've done about 50 jumps and I'm nearly halfway to the 5K light years I need to unlock Palin. I somehow managed the 50 jumps by watching YouTube videos while playing. I'm not sure I can motivate myself to finish this trip.

How do you deep space explorers manage the tedious repetition of jump after jump?

Has anyone ever suggested to FDev that we should arrive a bit farther away from the star so that it doesn't obstruct our next jump? Jump, go around star, jump. Jump, go around star jump. Fuel scoop for 10 minutes.

Asp X 50 ly jump range with Guardian FSD booster.

I don't think it is very comparable. That journey becomes a chore because it is something you have to do. Exploration you do for yourself.
 
Has anyone ever suggested to FDev that we should arrive a bit farther away from the star so that it doesn't obstruct our next jump? Jump, go around star, jump. Jump, go around star jump. Fuel scoop for 10 minutes.

I suspect that others may have pointed this out by now (I've only just seen the thread), but you're doing it wrong. ;) Especially with the AspX (and the proper fuel scoop), you can scoop the star while your FSD cools down, and then charge as soon as possible for the next jump. My explorer AspX will stay below 100% heat even when kicking in the FSD while scooping (how far below 100% depends on the star). While it doesn't reduce the monotony of the jump part, it is the most efficient way to travel. On my recent journey to Beagle Point, was doing around 200 jumps in a row (though even that would have two or three 5/10 minute breaks) before stopping to see if there were any shinies in the vicinity...

My AspX isn't particularly well engineered (I only had chance to fully engineer the FSD before heading out on DW2), and doesn't have a great jump range. It did make it to BP, though, and is currently parked there while I decide which route to take on my way back.
 
On the one hand, the decision to lock Engineers behind tasks not relevant to the modules affected does seem like an odd decision. (If you had to travel 5k ly to get, ooh, a much faster scanner, I suspect fewer people would complain.)

On the other hand, the level of entitlement and whining about 'grind' continues to infuriate me. 'Travel 5k ly' is a trivial speedbump. Getting a Mythic Weapon in FFXI, that is a grind...
 
I think I've done about 50 jumps and I'm nearly halfway to the 5K light years I need to unlock Palin. I somehow managed the 50 jumps by watching YouTube videos while playing. I'm not sure I can motivate myself to finish this trip.

How do you deep space explorers manage the tedious repetition of jump after jump?

Has anyone ever suggested to FDev that we should arrive a bit farther away from the star so that it doesn't obstruct our next jump? Jump, go around star, jump. Jump, go around star jump. Fuel scoop for 10 minutes.

Asp X 50 ly jump range with Guardian FSD booster.
Indeed... A lot of Engineering is almost a cynical design to needlessly invent busy work within shallow game loops for some pointless unbalancing upper teir of performance.

And alas, for some, J J J J J seems to be some pinacle of game design and challenge...
 
I don´t think this is a problem, first off all you are not forced to do it, its optional, and you are forgetting one important aspect off ED - Infinite Freedom that means that you can set your own goals.
I don't consider myself an explorer but i have participated in Distant Worlds 2, i made more them 150k Ly, it was hard, sometimes boring and i missed more interesting things to be found but the fact is that the Galaxy is huge...
 
I don´t think this is a problem, first off all you are not forced to do it, its optional, and you are forgetting one important aspect off ED - Infinite Freedom that means that you can set your own goals.
I don't consider myself an explorer but i have participated in Distant Worlds 2, i made more them 150k Ly, it was hard, sometimes boring and i missed more interesting things to be found but the fact is that the Galaxy is huge...
Possibly... But if your goal in the game is to be at least rougly on equal playing terms as everyone else, so you can compete against other people (& NPCs) at least reasonably positively instead of being penalised with poorer performance? Then can Engineering, and alot of its associated shallow busy work be considered as "optional"?

IMHO Engineers just created an unbalanced upper teir of performance simply to give some sort of meaning to a whole stack of shallow busy work game loops, in a rather poorly designed attempt by FD's designers to create "content"...Outcome was a less balanced game, and simply more shallow gameplay.
 
The OP is not an explorer period. I do not think another Forum Post Rant will help with anything. If the OP does not like this part of the game then he will become disappointed when he gets to the "Endgame". I believe there are games which suit his needs better (cough cough Call of Duty)
 
I think I've done about 50 jumps and I'm nearly halfway to the 5K light years I need to unlock Palin. I somehow managed the 50 jumps by watching YouTube videos while playing. I'm not sure I can motivate myself to finish this trip.

How do you deep space explorers manage the tedious repetition of jump after jump?

Has anyone ever suggested to FDev that we should arrive a bit farther away from the star so that it doesn't obstruct our next jump? Jump, go around star, jump. Jump, go around star jump. Fuel scoop for 10 minutes.

Asp X 50 ly jump range with Guardian FSD booster.
I find things to do along my journey.
I unlocked Palin by just going about my business.
 
The OP is not an explorer period. I do not think another Forum Post Rant will help with anything. If the OP does not like this part of the game then he will become disappointed when he gets to the "Endgame". I believe there are games which suit his needs better (cough cough Call of Duty)
So instead of just assuming he's making a reasoned comment on one aspect of the game based on his experience(s), you come to some odd almost strawman conclusions regarding "getting to an endgame" and "he'd be better off playing a FPS instead" underpinned with a "rant" accusation too...

Why go to those extremes?
 
The Engineers are to an extent compulsory as per the intended game progression meta, but not mandatory. I do take some issue with them in the ways where this progression is contradictory to the context within the game, unless you care to RP as a double agent mercenary or something. This is in addition to the "grind," which can also be unpleasant at times, depending on how you care to play.
 
Possibly... But if your goal in the game is to be at least rougly on equal playing terms as everyone else, so you can compete against other people (& NPCs) at least reasonably positively instead of being penalised with poorer performance? Then can Engineering, and alot of its associated shallow busy work be considered as "optional"?

But the other players had exactly the same requirements to achieve their engineering status as the OP, are you saying that some players should be allowed to achieve ultimate engineering status without being required to do the same tasks as other players, like, just be given it for nothing while other players had to work for it? I am afraid that being on equal playing terms as everyone else requires that you go through the same process as everyone else, that's how games work.
 
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