Bored in Space: 5K LY to unlock Palin

Same here, when the engineers were first announced I was thinking there would be some sort of engaging story line of introduction that you would go through over a couple of weeks, not a simple collect X number of Y, that's just a single quest in most MMO's. However the thing that's driven FDEV to this is the basic design of the game, allowing open PvP between all players, even unwilling targets. In Lotro, for instance, it doesn't matter if you haven't done the raid to get that best in class armour, because you are never going to be compelled to fight anyone wearing that armour, the only thing that armour is needed for is raiding.
The thing with other MMOs is that they have an End game. in WoW, end game is raiding or at least heroic dungeons, something that challenges you. Elite doesn't have any of that.
Even the engineers are a fetch quest (get cigars, 3 times because it won't spawn while you have them in your cargo hold). Sell some vouchers or exploration data isn't really a task. Unlocked in 30 minutes, maxed out in 5 minutes, next!

The reason why people keep playing WoW or Diablo is because the enemies drop items, things they need. What is ships would drop a rare FSD with a default +5Ly jump range? You scoop it up, an engineer needs to modify it and you can fit it into your ship. Or that large/huge rail gun? Only drops from a Cutter or a Vette, anything with a huge hard point. People would play it much more and engineers would have a much better spotlight than just get unlocked and a recipe pinned and never to be visited ever again. I'm looking at you, Colonia Engineers.
 
Speaking of circling back, it's optional, if you don't like it then don't do it. I mean, how many times does this need to be said in the same thread? No one is forcing you to endure something you don't want to do.
That is a non value statement that only serves to stiffle discussion.
Ok what? Care to explain how flying in a straight line is waiting then? You can't because it's not. No it's not exciting, but every moment spent in this game is not going to equal the pinnacle moment in a dog fight.
Why are you flying in a straight line?
 
The thing with other MMOs is that they have an End game. in WoW, end game is raiding or at least heroic dungeons, something that challenges you. Elite doesn't have any of that.
Even the engineers are a fetch quest (get cigars, 3 times because it won't spawn while you have them in your cargo hold). Sell some vouchers or exploration data isn't really a task. Unlocked in 30 minutes, maxed out in 5 minutes, next!

The reason why people keep playing WoW or Diablo is because the enemies drop items, things they need. What is ships would drop a rare FSD with a default +5Ly jump range? You scoop it up, an engineer needs to modify it and you can fit it into your ship. Or that large/huge rail gun? Only drops from a Cutter or a Vette, anything with a huge hard point. People would play it much more and engineers would have a much better spotlight than just get unlocked and a recipe pinned and never to be visited ever again. I'm looking at you, Colonia Engineers.

I really, really, do not enjoy loot-based games in the long run.
 
The thing with other MMOs is that they have an End game. in WoW, end game is raiding or at least heroic dungeons, something that challenges you. Elite doesn't have any of that.
Even the engineers are a fetch quest (get cigars, 3 times because it won't spawn while you have them in your cargo hold). Sell some vouchers or exploration data isn't really a task. Unlocked in 30 minutes, maxed out in 5 minutes, next!

The reason why people keep playing WoW or Diablo is because the enemies drop items, things they need. What is ships would drop a rare FSD with a default +5Ly jump range? You scoop it up, an engineer needs to modify it and you can fit it into your ship. Or that large/huge rail gun? Only drops from a Cutter or a Vette, anything with a huge hard point. People would play it much more and engineers would have a much better spotlight than just get unlocked and a recipe pinned and never to be visited ever again. I'm looking at you, Colonia Engineers.
Game starts at high difficulty and you play to make it easier. Most games work in the other direction.
 
Why are you flying in a straight line?
Because that's how you get from the star to any station.

I really, really, do not enjoy loot-based games in the long run.
And the USS are not loot based? Shooting ships for mats are not loot? The mission board with some good rewards is loot by proxy.

Game starts at high difficulty and you play to make it easier. Most games work in the other direction.
In what way?
In every game you start of meek and weak, you find loot, you improve and take on bigger challenges and repeat. Eventually you peak because there are no bigger challenges.
 

dxm55

Banned
I never knew you are forced to engineer everything every time, never noticed the gun forcing me to do it, be it travel 5k Ly or selling illegal goods.

Its simple, if you dont want palin, you dont need to travel 5k Ly. If you do, well, theres a "price"...

Exactly. Screw Palin. Just for that G5 thruster mod, we have to make a 5K LY trip. LOL.
 

dxm55

Banned
+1 Well said. Waiting is not gameplay.

Also, if time is a measure of space then why does it take longer to travel to some planets than to the next system?

Eg: Qwent Research base to Patterson Orbital.
It's faster to jump to the next star, and then back to Sirius, and then SC to Patterson Orbital..... than to actually fly between the two places in SC.

What a piece of work. LOL.
The slowness of SC travel is ridiculous.

We should have mini-jumps perhaps, but limited to min distances of say.... 10,000 Ls?
 
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dxm55

Banned
Speaking of circling back, it's optional, if you don't like it then don't do it. I mean, how many times does this need to be said in the same thread? No one is forcing you to endure something you don't want to do.

That's interesting, given how you put down the idea of those who want to fly to Beagle Point or 5000LY at a push of a button, and your disparaging of those who want an autopilot feature.

It would be good for FDev to include those.

Make it optional for yourself.
You... don't.... have.... to ..... use.... it.....
 
That's interesting, given how you put down the idea of those who want to fly to Beagle Point or 5000LY at a push of a button, and your disparaging of those who want an autopilot feature.

It would be good for FDev to include those.

Make it optional for yourself.
You... don't.... have.... to ..... use.... it.....
Just like fast travel in some games.
When I first played New Vegas or Fallout 4, I walked EVERYWHERE. Even if I have been there. Because I enjoyed random encounters. But when I was in a mood of "really CBA", i had the option to fast travel. It's an option! Like the Microjump many people were talking about and not have it implemented. Travel once, microjump next time IF YOU WANT. If you don't want, feel free to travel in SC for 40 minutes. Blaze your own trail. I prefer to microjump mine.
 

dxm55

Banned
Just like fast travel in some games.
When I first played New Vegas or Fallout 4, I walked EVERYWHERE. Even if I have been there. Because I enjoyed random encounters. But when I was in a mood of "really CBA", i had the option to fast travel. It's an option! Like the Microjump many people were talking about and not have it implemented. Travel once, microjump next time IF YOU WANT. If you don't want, feel free to travel in SC for 40 minutes. Blaze your own trail. I prefer to microjump mine.


I can understand not having fast travel in a... multiplayer game.
Time and synchronicity might get screwed up.

But minijumps, yes. For sure.

They could give it a minimum distance perhaps? Like 10,000 Ls?

So you still need to SC for smaller distances, but can minijump from AC to Hutton, skipping that ridiculous 0.22Ly SC trip.
 
I can understand not having fast travel in a... multiplayer game.
Time and synchronicity might get screwed up.

But minijumps, yes. For sure.

They could give it a minimum distance perhaps? Like 10,000 Ls?

So you still need to SC for smaller distances, but can minijump from AC to Hutton, skipping that ridiculous 0.22Ly SC trip.
It would be called "Teleport" :D

But seriously: Jumping 10k LS minimum would improve the gameplay IMHO. I know, now come the PvP'ers going "what about interdiction"? They will Combat Log anyway. Get over it.
Or restrict it to solo play if need be?
 
It would be called "Teleport" :D

But seriously: Jumping 10k LS minimum would improve the gameplay IMHO. I know, now come the PvP'ers going "what about interdiction"? They will Combat Log anyway. Get over it.
Or restrict it to solo play if need be?

That is indeed an opinion, and I believe FDEV tried out the model of mini-jumps to stars and stations as part of the development process, and rejected it as not suitable, what criteria they based that decision on we don't know, but your is an opinion, theirs was a test of various different ways of traveling, it may be they are right based on their tests and you are wrong based on.....well lets face it, nothing.
 
That is indeed an opinion, and I believe FDEV tried out the model of mini-jumps to stars and stations as part of the development process, and rejected it as not suitable, what criteria they based that decision on we don't know, but your is an opinion, theirs was a test of various different ways of traveling, it may be they are right based on their tests and you are wrong based on.....well lets face it, nothing.
Originally SC didn't exist and FDEV planned that you do micro jumps everywhere. That's the reason nav beacons exist.
Some Kickstarter backers complained that there wouldn't be enough space flight in a space flight game if you reach everything with micro jumps so FDEV came up with the idea of SC.
Personally I'd like to do both, SC and micro jumps. I could use SC for small distances and USS hunting and micro jumps for everything else. For some reason it shouldn't work at Hutton Orbital though. And it should only work at stations / planets that have been fully explored by someone.

The PvP argument is pretty much nonsense in my opinion. If you get interdicted it's usually not in the he middle of a 15 minute SC trip but either at the start or end of it. That would still be possible with micro jumps. In some areas it would probably even increase the chances for PvP.
 
Originally SC didn't exist and FDEV planned that you do micro jumps everywhere. That's the reason nav beacons exist.
Some Kickstarter backers complained that there wouldn't be enough space flight in a space flight game if you reach everything with micro jumps so FDEV came up with the idea of SC.
Personally I'd like to do both, SC and micro jumps. I could use SC for small distances and USS hunting and micro jumps for everything else. For some reason it shouldn't work at Hutton Orbital though. And it should only work at stations / planets that have been fully explored by someone.

The PvP argument is pretty much nonsense in my opinion. If you get interdicted it's usually not in the he middle of a 15 minute SC trip but either at the start or end of it. That would still be possible with micro jumps. In some areas it would probably even increase the chances for PvP.
This would make perfect sense. also cut down on massive time wasters yet still allow for interdiction. Especially as you pointed out, interdictions happen either at the beginning or the end.
 
Hands up who remembers the J-Jump in the original Elite? Sort of a mix between supercruise and mini-jumping. Was called space skipping or interspace jumping within a system, as opposed to Hyper Drive for inter system jumping. Wouldn’t work if you became mass locked. But had a nice satisfying feeling of fast travel with a cool noise :)
 
I can understand not having fast travel in a... multiplayer game.
Time and synchronicity might get screwed up.

But minijumps, yes. For sure.

They could give it a minimum distance perhaps? Like 10,000 Ls?

So you still need to SC for smaller distances, but can minijump from AC to Hutton, skipping that ridiculous 0.22Ly SC trip.
Again, want a "push and puff, you're there" button, wrong game. The game takes pride in a 1:1 scale of the galaxy. Making "shorter" would kind of take away the feeling you get when, lets say, reach Colonia (which i can do in about in 2 hours), or sagittarius A** or even beagle point. You really ought to play Star Citizen, where a goddamn travel to the other end of the star system take goddamn 30 minutes (which during that time, in Elite, you can pretty much reach half way Colonia).
So I keep my previous statement. Wrong game for you buddies, Bethesda is more than welcome to recieve you on their side of the yard.
 
Because that's how you get from the star to any station.

Not necessarily, the fastest route is often a curved route that takes you out of the orbital plane and back again in the area of the station. Flying straight puts you at the mercy of intervening gravity fields and also places you on a path where you are most likely to be interdicted by NPC's. If you look in the bottom left corner of the screen you will see a notice that states whether you are in deep space or on a trade route, exiting the trade route for an area designated as deep space is always the best and quickest way to a station. I almost never fly a straight line in a system.
 
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