Hi,
in these days I'm playing as a bounty hunter. It happened, 3 or 4 times, to hit "not wanted" ships by mistake and to gain a bounty. A clearly low bounty of 200 cr. At this point I became wanted and I had to fly to the nearest Interstellar Factor to have my bounty cleared. But to do that I had to break my bounty session.
I agree on receiving a bounty, but I find excessive to become wanted and immediately being hunted for a such ridiculous amount.
For these reasons, I propose to introduce a "bounty threshold", as example 1000 cr, in order to better manage "accidental bounties". Below this threshold the player is not hunted by npcs and he will be able to calmly erase his bouinties once ended the bounty hunting session in the usual way.
in these days I'm playing as a bounty hunter. It happened, 3 or 4 times, to hit "not wanted" ships by mistake and to gain a bounty. A clearly low bounty of 200 cr. At this point I became wanted and I had to fly to the nearest Interstellar Factor to have my bounty cleared. But to do that I had to break my bounty session.
I agree on receiving a bounty, but I find excessive to become wanted and immediately being hunted for a such ridiculous amount.
For these reasons, I propose to introduce a "bounty threshold", as example 1000 cr, in order to better manage "accidental bounties". Below this threshold the player is not hunted by npcs and he will be able to calmly erase his bouinties once ended the bounty hunting session in the usual way.