BOYCOTT the Panther Clipper to avoid future "Updates"

This is an obviously over the top take as well as my 'death of the game' take. Just in the opposite direction. I hope you don't seriously believe all that, no wonder you're upset if you do.
No I 100% believe all that.

You're genuinely surprised other people are unhappy with FD's approach these days? Think that's a bit more unfortunate.
 
Nope, not even close. Frontier have published the numbers, sort of. Their interim results presentation at https://frontier-drupal.s3-eu-west-...rontier-fy25-interim-results-presentation.pdf has the necessary information, though it takes some interpreting.
  • Page 5 has the revenue by franchise graph. It's marked in "years since initial release" so for Elite Dangerous the vertical bars fall at the start of November. Because of when it was published, the last data is for December 2024. Note that it's basically a constant slope between the 2023 and 2024 bars, and then upticks significantly just after that.
  • Page 13 has an interesting - but unscaled - graph showing "extras" revenue for Elite Dangerous. You can see big spikes in income for this at the Python 2 and Type-8 releases, and then a larger boost around the Mandalay/Cobra V/also Powerplay stuff release.
  • So that graph shows a 3-6x change in ARX income from the ship releases.
  • But the graph on page 5 shows no discernible change in overall income from those first two ship releases.
  • Conclusion: the ARX store must form a tiny fraction of the overall franchise income, or the 3-6x change in ARX income would be noticeable on the overall income graph
  • Note also that the lead item on page 13 is that base game sales and player numbers have increased due to "ongoing narrative, new features" (which coincides with the big change in slope on the main income graph being the Trailblazers release / Thargoid attack on Sol, rather than with the start of their introduction of new ships)
It's possible that a really successful ship sale like the Panther Clipper might double Frontier's monthly income for the month it was released in. But they don't release ships every month, and the Panther has been unusually popular (judging by Inara ownership stats) for their early-access ships: most of them didn't get past the Cobra IV until after the ARX-exclusive period ended.


The game has technically been barely breaking even since about mid-2018, but in part that's because Frontier has very wide flexibility on how much they spend on development (could be a lot, as in the run-up to Odyssey ... could be less than that if it doesn't have as much income, as in 2023). That suggests that on a purely operational basis it makes plenty of money, which Frontier then generally reinvest into more Elite Dangerous. Equally it suggests that Elite Dangerous will probably never again make a "profit" because it's unlikely to ever get to the point of making so much revenue that they can't reasonably parallelise all the development it could theoretically pay for.

(This is not in any way a sensible business decision to keep piling ED's income back into itself - their Management franchises all have much higher ROI expectations and performance - but they really like niche space sims or they wouldn't have built one in the first place)
I agree the plipper is an edge case with huge popularity, but I think you assumed I meant that it doubled FD's entire income? That would indeed be surprising, I did say 'from Elite'. And I definitely think the plipper doubled income 'from elite' and will continue to have an impact throughout its early access period.

In any case, are you taking the position that the release of ships for ARX has not had a positive influence on Elite Dangerous income? Even based on pointing out above that 3 to 6 times income spikes from elite dnagerous extras resulted from basically each ship launch? If you tell me that while locally significant, it's not historically or materially significant, I'll respect that. It seems like ships for arx has been a very big earner based on that statement alone. Or even, god forbid, that my hyperbolic statement that ED is being ssutained by these early access schemes have prevented early shut down, are not too far from accurate?

Give me your opinion in plain english on whether the early access ships for arx have had a positive or negative effect on a) the players and b) the revenue... I'm truly interested to hear it as someone with a strong interest in the long term survival of this game.
 
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I agree the plipper is an edge case with huge popularity, but I think you assumed I meant that it doubled FD's entire income? That would indeed be surprising, I did say 'from Elite'. And I definitely think the plipper doubled income 'from elite' and will continue to have an impact throughout its early access period.
No, I meant from Elite specifically (Elite revenue is ~7% of total revenue), and I meant "doubled for the first month only".

People will of course continue to buy it in months 2 and 3, but nowhere near as much as in the first month.

In any case, are you taking the position that the release of ships for ARX has not had a positive influence on Elite Dangerous income? Even based on pointing out above that 3 to 6 times income spikes from elite dnagerous extras resulted from basically each ship launch? If you tell me that while locally significant, it's not historically or materially significant, I'll respect that. It seems like ships for arx has been a very big earner based on that statement alone. Or even, god forbid, that my hyperbolic statement that ED is being ssutained by these early access schemes have prevented early shut down?
Positive, yes. Significantly positive ... hard to tell, almost certainly enough to justify doing the ships (i.e. the ships in and of themselves are profitable), almost certainly not enough to make any difference whatsoever to "sink or swim" decisions for ED as a whole.

The majority of ED's income is coming from - and always has - new base game sales. The boost in new base game sales from recent developments is the major benefit - though that does of course increase the market for the ARX goods too.

Give me your opinion in plain english on whether the early access ships for arx have had a positive or negative benfit on a) the players and b) the revenue... I'm truly interested to hear it as someone with a strong interest in the long term survival of this game.
a) I'm not the target market for them (I only have the T-8 of the ones that have come out of ARX access) so I can't really say. But it's shut up the "no new ships!!!" crowd, which is a minor positive benefit :)
b) Revenue is certainly a net positive effect, but not the "we're helping save the game" ego-boosting feeling that Frontier won't disillusion people of deliberately: Powerplay and Trailblazers and similar have been the big ones there.
 
If what is worth it?
The cosmetics or EA compared to the the price .
Give me unicorn paintjob I will pay 6000 arx
Give me Dragon Paintjob I will pay 10000arx
Give me a paintjob where I can choose the primary and secondary colours ?
I won't pay 10000 arx for an all black PJ
EA doesn't give me any real benefit apart from not having to wait unless the run another ship orientated CG straight after .
 
No, I meant from Elite specifically (Elite revenue is ~7% of total revenue), and I meant "doubled for the first month only".

People will of course continue to buy it in months 2 and 3, but nowhere near as much as in the first month.


Positive, yes. Significantly positive ... hard to tell, almost certainly enough to justify doing the ships (i.e. the ships in and of themselves are profitable), almost certainly not enough to make any difference whatsoever to "sink or swim" decisions for ED as a whole.

The majority of ED's income is coming from - and always has - new base game sales. The boost in new base game sales from recent developments is the major benefit - though that does of course increase the market for the ARX goods too.


a) I'm not the target market for them (I only have the T-8 of the ones that have come out of ARX access) so I can't really say. But it's shut up the "no new ships!!!" crowd, which is a minor positive benefit :)
b) Revenue is certainly a net positive effect, but not the "we're helping save the game" ego-boosting feeling that Frontier won't disillusion people of deliberately: Powerplay and Trailblazers and similar have been the big ones there.
Thanks man. :)
 
The cosmetics or EA compared to the the price .
Give me unicorn paintjob I will pay 6000 arx
Give me Dragon Paintjob I will pay 10000arx
Give me a paintjob where I can choose the primary and secondary colours ?
I won't pay 10000 arx for an all black PJ
EA doesn't give me any real benefit apart from not having to wait unless the run another ship orientated CG straight after .
I see what you're saying, I just think it's good for the game and given the potential for evil withina pay to win business model, what we have is really benign and I do trust FD not to cross any really crazy lines. The CG thing was cheeky, but come on, a business is making money, as long as that is compatible with you getting what you want, where it isn't, money comes first, cos of course it does. :) I honestly think paid ships are a net benefit, not least of all from the youtube content they generate.
 
If a boycott succeeded and somehow not a single person will buy the PC2 going forward, all that would happen is that they would probably release it to credits a little earlier.

They would then try again and release another ship or two. If somehow nobody bought those either, they would probably stop releasing new ships.

Either way, whether people buy new ships or not, it’s not going to determine if the game itself continues, it will probably only determine if we get any more ships or not.

I for one love getting new ships. If releasing them for EA for a while before the in game credit release is the price for that, I’m more than happy with that!

Hopefully more new features get released as well.
 
If a boycott succeeded and somehow not a single person will buy the PC2 going forward, all that would happen is that they would probably release it to credits a little earlier.

They would then try again and release another ship or two. If somehow nobody bought those either, they would probably stop releasing new ships.
Boycotts on such a trivial matter never work. Back in the day there was this saying that when the last petrol station was closed you'd realize that Greenpeace doesn't sell beer at night. Meaning people only boycott even publically or socially important stuff or if it doesn't inconvenience them. Now imagine something as unimportant as selling a game asset for money.
 
PUT SOME OF THE NEW SHIPS IN SPACE BEING FLOWN BY NPCS AND USE THESE AS A CANVAS TO ADVERTISE PAINT JOBS!

I think I'm right in saying that NPC Mambas are a fairly recent thing and are still super rare. Never a single NPC cobra 5, Mandalay, Type 8, Corsair, py2.

Yes, very much this please. Do release the new ships to NPCs in great abundance. I don’t know why the hold up with this? Even more cutters and vettes outside of CZs or specific missions would be nice. Why do they insist on limiting variety so much?
 
Boycotts on such a trivial matter never work. Back in the day there was this saying that when the last petrol station was closed you'd realize that Greenpeace doesn't sell beer at night. Meaning people only boycott even publically or socially important stuff or if it doesn't inconvenience them. Now imagine something as unimportant as selling a game asset for money.
I think it was the French who invented this word. Also parliament.
 
Seriously? If FD isn't making money, how are they supposed to justify keeping the service turned on? They are not charging a sub, you can be flying around with odyssey for less than 30$, it's a 10 year old game. I don't have any numbers, but I'm willing to bet, simply based on the recent attention that elite is recieving, that these ship sales have literally changed the game for FD, and transformed this game from a 'man, we're going to have to turn it off one day' to 'damn, this could go for another 10 years if we keep making new ships, maybe until Elite V is ready!'.

Since they started giving Elite more attention, player numbers have doubled. They couldn't have given Elite more attention if it wasn't profitable. I'm SURE that it wasbarely breaking even until ships for ARX became a thing. And no, it doesn't mean that it should have been allowed to die if selling ships is what's needed to keep it alive. Investors are fickle buggers, every year the ROI has to be a little higher or they'll cut the losses and move onto something else. They do not care about your game. FD do, so let's give them the money to keep it alive. I'll keep buying new ships because it's the least I owe to FD, with 6000 real hours in game, I will happily buy almost anything they put on sale to make sure I get another 6000.

It's just business, and good business is good for us.
To be fair good business by definition is not exactly good for us. Good business is getting the most revenue for the lowest possible cost. That's why you need the counter balance of consumers who actually care about their own monetary interest to balance whats "good for business"
 
Not a fan of paying for ships in a 10 year old game. I buy skins, and cockpit accessories. The Panther Clipper may bring me back to colonization which is a boring haulfest, simply because it will diminish tasks I do not enjoy to access the build theory crafting of colonization. I will wait for it to be free though. Lots of other cool games to play at the moment...
 
WHAT?!!! BLASPHEMY! Moderators, man the ban hammer!

Sorry, I couldn't resist... 🤣
Repeat after me: there is no other game except Elite: Dangerous. Playing doing anything else is sacrilege.

Now excuse me while I spend my time on a metal festival.

On topic: a boycott is absurd imho, regarding the numbers Ian often repeats. If you could only buy ships like in that other space tech demo, then ok. But you can wait the 3 months out and get a PC then, you can even survive without the magic racks.

But you do you 🤷‍♂️
 
Repeat after me: there is no other game except Elite: Dangerous. Playing doing anything else is sacrilege.

Now excuse me while I spend my time on a metal festival.

On topic: a boycott is absurd imho, regarding the numbers Ian often repeats. If you could only buy ships like in that other space tech demo, then ok. But you can wait the 3 months out and get a PC then, you can even survive without the magic racks.

But you do you 🤷‍♂️
Don't lie to us. You've boycotted your tenth Panther Clipper. Until Tuesday. 2029.
 
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