Brain tree limpet farming - Limpets exploding

In general, obtaining raw mats remains of the activities which annoys me the most :D having them available from missions has been helpful (as well as gathering some of them from powerplay care packages) but it would be nice to have them also from other rewards (i.e. like complete 10 missions with such faction and you'll get this... or become allied with another one and get that etc. etc.)
 
Although, FDev do have a right to remove the option if it’s not how they intended their game to be played.
Absolutely, yes.
If they choose to, they can probably even quantify how much this game mechanic is being used/abused and use that information to help them decide whether to change anything.

However, given how many serious bugs don't seem to get much love from the devs, I'd very much hope that they save their efforts for issues which allow people to unfairly affect the in-game world or other players, e.g. stuff which gives an unfair advantage in BGS, colonisation, PP2, ganking...
A "got all my mats in 20 minutes" bug/feature (especially one that's as faffy as this one appears to be) doesn't seem very likely to fall into that bracket.
 
how sad i tought it was a genuine quality of life improvement, if only i could just drive over the stuff with the cargo hatch open it would be just fine.
but no i got to fiddle with the contact list or be forced to drive in turret mode because 99% of the time it wont target the thing right in front of your nose but a random braintree.
wish i had seen this thread before making the 1700ly hike to refill my g4's
 
how sad i tought it was a genuine quality of life improvement, if only i could just drive over the stuff with the cargo hatch open it would be just fine.
but no i got to fiddle with the contact list or be forced to drive in turret mode because 99% of the time it wont target the thing right in front of your nose but a random braintree.
wish i had seen this thread before making the 1700ly hike to refill my g4's
I have been to the trees a couple of times harvesting using SRV.
It's really not bad.
No need for turreted mode.
 
yes i've done it before a bunch of times in the past while i still playin with controller and it sucked, now i got a hotas and use the mouse for turret while i got a little thumbstick on the throttle for steering and its not so bad anymore, still sad to see options be removed, this game isnt exactly streamlined you know
 
yes i've done it before a bunch of times in the past while i still playin with controller and it sucked, now i got a hotas and use the mouse for turret while i got a little thumbstick on the throttle for steering and its not so bad anymore, still sad to see options be removed, this game isnt exactly streamlined you know
I use a gamepad (Vader pro 4).
 
I think Hbomberguy has a video where he says the true test of a good sim game is whether you can bypass a hard fight by stacking enough boxes together or use a grenade to open a room full of locked containers.

Elite Dangerous went really hard in the sim design direction …. Until they were done with the landing sequence… then after that it takes this really hard turn into more of amusement park design.

While most games seek to marry up their gameplay loops to keep things dynamic, FDEV silos their design and makes each activity its own little roped off attraction. And just like Disney Land there’s a 2 hour wait to ride each ride that involves traveling, prep, and just generally trying to find things in the menus.

Using a flak cannon to clear a forest and using limpets was the last/most SIM thing in this game. All the people saying it’s such a minor inconvenience to use the SRV are missing the point.

It was about engaging in play outside the incredibly limited scope of this game. FDEV should lean into that at every turn, because it creates play they don’t have to design.

Stop saying this game is a SIM. It’s not a SIM, it’s world of Warcraft with space planes. People only whip out the SIM argument to paper over issues.
 
Using a flak cannon to clear a forest and using limpets was the last/most SIM thing in this game. All the people saying it’s such a minor inconvenience to use the SRV are missing the point.
I would love to agree with it being a "SIM" thing, but:
Also, the limpet collection was pretty much an exploit, never intended to work via derendering the trees from a distance.
...depending on derendering the trees is pretty much the opposite of a sim thing, no?
 
Oh, the humanity! Unfortunately this is the expected response these days when FD fixes an exploit. “Intolerable”? Then don’t do it! Engineering is NOT required for anything. FD even significantly buffed other methods of gathering raw mats: HGE’s, cargo crates, mission rewards, etc.

Endeavor to preserve.

Breathe.

It will be ok. I promise.

Engineering is not required? You're being disingenuous and you know you are.

Perhaps not in the strictest, most technical sense, but you and I both know that to do much of anything with any effectiveness, then yes you do.
 
If I could add one feature to an SRV, it'd be a grappling hook that could be used to reel the materials in from awkward places. I don't mind harvesting mats from brain trees or crystals, but the way mats often get stuck in places I can't get to them is very frustrating.
I will also accept SRV Limpet or something.
 
Well at least they have fixed the bug with not being able to claim mat rewards from Power Play ? right ? ?? ???
 
Does anyone know what's going on with brain tree farming with the limpets not working anymore? They just explode when they hit the ground.
Is this WAI?
As far as I know, limpets were never supposed to work for commodities/materials on the ground, and the fact that they at some point started working with brain tree materials was likely some kind of bug or oversight which they recently fixed.

Yes, I know it sucks, but us True Explorers have always been collecting those materials with our trusty SRVs rather than cheesing the game by exploiting bugs...
 
Back
Top Bottom