Break through SCBs instantly with modified railguns (Newletter 121)

"Strikes to a vessel in the process of deploying a shield cell instantly break its shield"

Instantly break its shields? Shouldnt the size of the weapon and how many of them you have effect the damage output? Especially vs different size shields/SCBs? The way its described you can just carry one of these weapons, the moment you see someone deploy SCB's (which you can see clear as day) you shoot them once and "instantly break their shields"? hmm.. dont know about this one.
 
Sammarco we know this railgun is a your creation, I love your gamedesign!!! Out of balance, without sense .... but BRAVE.

I propose the laser that will istant break the canopy if the other use any chaffs.

I also propose a missile that travels at 1000m/s and instant kills any hull ships and can lock stealth ships ;P
 
To clarify - that's if you hit during the warmup period of the cell, once it's actively healing you're too late. It's about a 4 second window you have to hit.
 
It seems a bit OP.

maybe make it short the cell (i.e. cell damages the shield instead of recharging) instead of collapsing the shield completly.
 
"Strikes to a vessel in the process of deploying a shield cell instantly break its shield"

Instantly break its shields? Shouldnt the size of the weapon and how many of them you have effect the damage output? Especially vs different size shields/SCBs? The way its described you can just carry one of these weapons, the moment you see someone deploy SCB's (which you can see clear as day) you shoot them once and "instantly break their shields"? hmm.. dont know about this one.

Way back when people were clamoring for Shield Cells to be a stategic option, not the candy popping one it's become. FDev was resistant to make any changes, which implies this was something they'd planned long ago. At any rate, what this does is make SCBs just that... a stategic option. If you're still trying to pop them like candy after 2.1, that's user error imo since this is avoidable by not doing just that. ;)

To put it another way... you drop your guard and get kicked in the jimmy.... well that's your own fault for making it not only possible, but the best option to put you on the floor. :)

It's going to be hilarious watching NPCs using this and all the "OMG, I lost my Battle Vette to a Viper!" threads.
 
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You can't fly that much better against Hit Scan weapons now rails do require good aim against smaller vessels but against Large Ships which are reliant on SCB's for PvP combat, then they are screwed.

Totally true, and something that needs to be taken into account.

I think it's fair if some ships want to specialize against large ships to some degree, but there should be a way for the large ships to fight back. I'm hoping that ship-launched fighters will be able to serve in this role somehow, but we'll have to wait and see.
 
Way back when people were clamoring for Shield Cells to be a stategic option, not the candy popping one it's become. FDev was resistant to make any changes, which implies this was something they'd planned long ago. At any rate, what this does is make SCBs just that... a stategic option. If you're still trying to pop them like candy after 2.1, that's user error imo since this is avoidable by not doing just that. ;)

To put it another way... you drop your guard and get kicked in the jimmy.... well that's your own fault for making it not only possible, but the best option to put you on the floor. :)

It's going to be hilarious watching NPCs using this and all the "OMG, I lost my Battle Vette to a Viper!" threads.

I don't know, I think SCBs are in a pretty good place strategically already. You can't have a million of them active at once unless you are compromising power draw elsewhere. They have a charge-up time once toggled on and again when activated and pretty much require heat sinks to be effective. It's HRPs that are out of control right now. All this weapon is gonna do is further marginalize shields in favor of hull tanks.

I mean, how exactly do you propose such a weapon be avoided? You can't use silent running because that disables your shields. Most shield tank ships are large and slow, making it unreasonable to expect them to avoid damage by fleeing. You can't dodge railguns because they are hit-scan. All you can really do is hope the other pilot is an exceptionally poor shot, or scrap the idea of shield-tanking completely and hop on the HRP bandwagon.
 

Ozric

Volunteer Moderator
I love how all of the assumptions flying around take absolutely no account of the fact that we haven't even seen what modifications the engineers will be able to do to shields and armour, and also that these modifications will be easily available.
 
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I love how all of the assumptions flying around take absolutely no account of the fact that we haven't even seen what modifications the engineers will be able to do to shields and armour, and also that these modifications will be easily available.

A shield modification that makes it unfeasible to break through shields without one of these IWIN guns, or empowered armour that plays into the ridiculous state of the current meta, are equally bad.
 

Ozric

Volunteer Moderator
A shield modification that makes it unfeasible to break through shields without one of these IWIN guns, or empowered armour that plays into the ridiculous state of the current meta, are equally bad.

All I'm saying is that without an idea of how all the changes will link together, you should be careful of making assumptions. I'm not saying questioning and feedback is a bad thing as it clearly isn't, it's already been mentioned that the point of the beta is to work out the balancing and only once it starts will we have a true picture.
 
All I'm saying is that without an idea of how all the changes will link together, you should be careful of making assumptions. I'm not saying questioning and feedback is a bad thing as it clearly isn't, it's already been mentioned that the point of the beta is to work out the balancing and only once it starts will we have a true picture.

Fair enough. We can only work with the information we have at this time and once beta starts we will have a more complete picture of how things will shake out. My gut tells me this thing is going to be supremely overpowered if it's allowed to hit live in it's current state.
 
You will only have 4 second window to hit and collapse the shields. You basically have to time the use of a shield cell bank, get to know the rythm of the rails hitting you and use the bank at the right time.
 
You will only have 4 second window to hit and collapse the shields. You basically have to time the use of a shield cell bank, get to know the rythm of the rails hitting you and use the bank at the right time.

And quite often, the shields are already in danger of collapse when a shield cell is fired off anyway...
 
I propose the laser that will istant break the canopy if the other use any chaffs.
...and can we have VATS implemented already, so we can target the head of the pilot once the canopy is gone? :p

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I would vote for cancelling the cell charge and have the SCB(s) reboot instead of taking instantly down the shield.
 
All I'm saying is that without an idea of how all the changes will link together, you should be careful of making assumptions. I'm not saying questioning and feedback is a bad thing as it clearly isn't, it's already been mentioned that the point of the beta is to work out the balancing and only once it starts will we have a true picture.


Feedback for what exactly? There's nothing really to base any valid argument on to actually provide feedback. Not until the week of May 8th anyway. All that can happen at this point is typical knee-jerk reaction to changes.
 
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