if you're in a small ship you can actually cargo scoop the ancient urns/caskets/orbs etc with a low pass, basically a belly rub over the ground without even landing. Think there's about 6-8 at the CG ruin. Relics require you to SRV to get the pillar to rise though.Completely forgot about the keys at the beacons thx, as for the ruins it's still a long slog gathering commodeties 2 at a time in SRV some of us don't have forever to play and that's rather time consuming. I occasionally get a connection error when re logging especially since the last update
Relics and Keys look the same, count the same, pay the same and since FDev haven't bothered to separate out the bazillions required, why are we investing any more care than they obviously didn't?if you're in a small ship you can actually cargo scoop the ancient urns/caskets/orbs etc with a low pass, basically a belly rub over the ground without even landing. Think there's about 6-8 at the CG ruin. Relics require you to SRV to get the pillar to rise though.
Keep going, Commander, the future of the galaxy hangs in the balance on this IIRelics and Keys look the same, count the same, pay the same and since FDev haven't bothered to separate out the bazillions required, why are we investing any more care than they obviously didn't?
Discovered a whole new level of monotony. Might hack my eyes out with a spoon...
[Edit: Correction, Relics sell for 138 CR more than the Keys on checking the prices.]
[Key collecting from beacons seems to be limited to a yield rate of about 10 an hour.]
[This new default to sell the full quantity in hold was a great idea, good thinking FDev.]
Yep, we'll be keeping an eye on it.Note that, for success, the CG only has to reach tier 1. That said, the community concern about the high level of the tier target has been raised to FD so we'll have to wait and see what, if anything, happens.
Is there any chance of an adjustment happening in a timely manner so that people have a realistic goal to work towards?Yep, we'll be keeping an eye on it.
I won't confirm any changes right now, but if we feel the target is a little too high, it's possible we'll adjust it.
You did watch the livestream and the announcements where they stated they'd be revealing the stages of the first Interstellar Initiative so people could more easily find out what was going on, right?
There is no shipyard. What small or medium ship you bring depends on what you want do do with it.Is Viper mk3 a good ship to bring there? Or a Federal Assault Ship? Do they have a shipyard there? I've missed some posts and being just a little bit confused what needs to be done there. Is there going to be a new video if the community goal is completed? I'm not sure if I trust this Zende corporation but I'll pick up some ancient relics if Will wants me to.
NOPE the new item released in phase 3 will be unlimited in units per ship if you wanted to fill every Hardpoint with the new units you can but they are fixed aim weapons...These modules still stack up to 4 units for any ship, right?
Will, can you confirm if this was deliberate or if it’s a bug?Hello folks,
We've been looking at the numbers and we're going to adjust the targets of each tier so that they are more achievable.
Thank you for all of your feedback and patience on this one.
The event was decent but got nerfed into the ground yesterday. I got there a few days early and tootled around salvaging and familiarizing myself with the system. Had no problems filling up on guardian cargo from USS, and then yesterday they flipped a switch, and I went through 256 limpets without finding a single piece of cargo, only materials.
Now bear in mind, this is any cargo whatsoever, not just guardian cargo items. Didn't find one black box, no escape pods, none of the regular junk I usually find. Went back for more limpets with literally nothing in my cargo racks.