Bridging the Gap - Phase One - Results

Will Flanagan

Community Manager
Staff member

Zende Partners are pleased to announce that the system which received the most votes was... Synuefe EN-H d11-96.

Synuefe EN-H D11-96

Distance between Sol and Synuefe EN-H D11-96784ly
Distance between Zende and Synuefe EN-H D11-96541ly
Supercruise distance from main star2,328ls
Amount of celestial bodies34
Type of Guardian blueprint availableVessel

Key Assets of Zende Partners

As part of Zende Partners' ongoing campaign to acquire Guardian relics and technology, two permanent megaship ferries will be set up between Zende and Synuefe EN-H d11-96, carrying Commanders to and from the systems. In addition, two outposts and an installation have been set up to store, research and sell any findings that Commanders, or Zende's own convoys, discover.

The Conduit and Sadler's Song Dockable Megaships
The Conduit and Sadler's Song are megaships built to securely transport a high number of ships between Zende and Synuefe EN-H d11-96.
The Prospect Outpost
System - Synuefe EN-H d11-96​
This outpost has been established to provide a hub for pilots gathering Guardian commodities from nearby ruins. The intention is to facilitate the research and development of Guardian-human hybrid technology.
Seeker's Rest Outpost
System - Wregoe XQ-L C21-29​
A waypoint for convoys and other ships travelling to Synuefe EN-H d11-96 without the assistance of a megaship. This outpost provides an opportunity to refuel and repair prior to reaching ancient Guardian space.
Aion Span Installation
System - Synuefe EN-H d11-96​
An installation offering accommodation for scientists, engineers and professors specialising in Guardian-human hybrid technology. Housing and other amenities are provided here, along with state-of-the-art research facilities.

What's next for Zende Partners?

Starting from Thursday 9 May, Zende Partners' key assets will be deployed in-game, allowing Commanders to board the megaships, or dock at the various outposts. In addition, we’ll be introducing two entirely new ways to gather Guardian materials and commodities in and around these Guardian sites. Commanders will be able to pirate ships and convoys for Guardian Commodities, while scavengers will be able to salvage wreckages for Guardian Materials without firing a shot!

The new megaship ferries in both Zende and Synuefe EN-H d11-96 will begin their maiden voyages on the 16 May and permanently jump between the two systems on the weekly server tick (every Thursday)… now and in the future.

With Zende Partners looking to exploit the vast riches of Guardian technology in and around the nearby Guardian Sites, shrewd Commanders who are capable of making their own way to the system may want to use the new opportunities to gather Guardian Commodities… after all, Zende Partners are sure to pay a pretty penny for it!

Keep an eye on GalNet as well as these forums for more information about the next phase of Bridging the Gap on the 16 May!
 
Hm, so the megaship ferry goes only once per week, and even a new player could cover that distance in 20-30 minutes... Well, that sounds mostly pointless.
At least new alternatives to gathering Guardian materials could be nice (unless doing it the old way will be faster), but probably most of us who aren't new won't really care about this much, since we already have the Guardian stuff we wanted.

Instead, I was hoping to have something new to do this Monday, or at least this Thursday, but eh, unfortunately I was right when I said last week that that's not certain. So it turns out there's ten more days to wait until there might be something to do in-game - I hope it won't be another vote! ;)
 
In addition, we’ll be introducing two entirely new ways to gather Guardian materials and commodities in and around these Guardian sites. Commanders will be able to pirate ships and convoys for Guardian Commodities, while scavengers will be able to salvage wreckages for Guardian Materials without firing a shot!
OK, I've been as salty as anyone about the way this Interstellar Initiative has unfolded, but this sounds interesting. Whether it will let us gather Guardian mats at a rate which would make their use for ammo synthesis tolerable remains to be seen, but it'll certainly be worth a look.
 
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Which size ship and load out is recommended for this endeavor. Are there going to be any services for a large ship or will one have to utilize a medium. I've got one of each sitting in dry dock ready to be taking out, dusted off and overhauled. When and where do I go to sign up?
 
Which size ship and load out is recommended for this endeavor. Are there going to be any services for a large ship or will one have to utilize a medium. I've got one of each sitting in dry dock ready to be taking out, dusted off and overhauled. When and where do I go to sign up?
Small/medium.. for now

Large ships may not be able to equip yet as there is no confirmed location to land for resupply...
Hopefully cutters and T9s will be able to refuel and refill on limpets from the mega ships... Can't land at Out posts... boo...
If the mega ships do not have rearm and repair you have a long trip to get new limpets from the large landing pad, manual scooping from wrecked ships may not be your thing..
 
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OK, I've been as salty as anyone about the way this Interstellar Initiative has unfolded, but this sounds interesting. Whether it will let us gather Guardian mats at a rate which would make their use for ammo synthesis tolerable remains to be seen, but it'll certainly be worth a look.
My experience tells me it's best to manage expectations. Yes, these new ways to gather Guardian materials could be completely new scenarios in the best case, but they could also be done a lot simpler.

Piracy: NPCs traders now have Guardian cargo in that area. Salvage: regular surface prospecting/POI hunting where instead of a canister of Palladium you find Guardian stuff.
 
This looks good so far ! I don't personally think the traveling megaship actually is of much practical use considering it needs an entire week to travel a few hundred lightyears, though...

While nothing is really going on now, i will wait to see what happens in the following weeks, because clearly there is something developing here.
 
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Small/medium.. for now

Large ships may not be able to equip yet as there is no confirmed location to land for resupply...
Hopefully cutters and T9s will be able to refuel and refill on limpets from the mega ships... Can't land at Out posts... boo...
If the mega ships do not have rearm and repair you have a long trip to get new limpets from the large landing pad, manual scooping from wrecked ships may not be your thing..
I reckon your correct, looks like I'll dust off my Python and do a little remodeling.
 
So let me get this straight. Week one of the interstellar initiative involved voting in the forums, a wholly out of game activity which involved literally no gameplay. Week two of the initiative involves absolutely nothing. No player interaction, no CG to build the ships/outposts, etc.. You're effectively just giving the players time (despite the travel time of under an hour) to reach the chosen system? How is this at all better than the previous iterations of community goals? So far 1/2 of the campaign has been utterly devoid of anything fun.
 
So let me get this straight. Week one of the interstellar initiative involved voting in the forums, a wholly out of game activity which involved literally no gameplay. Week two of the initiative involves absolutely nothing. No player interaction, no CG to build the ships/outposts, etc.. You're effectively just giving the players time (despite the travel time of under an hour) to reach the chosen system? How is this at all better than the previous iterations of community goals? So far 1/2 of the campaign has been utterly devoid of anything fun.
Who would spend time to build 2 Megaships, 2 Outpost and an Installation to a systems, that mostly only new players would need?
It would be like pledging to Star Citizen.
 
This looks good so far ! I don't personally think the traveling megaship actually is of much practical use considering it needs an entire week to travel a few hundred lightyears, though...
Yeah it's pretty much useless. These ships are taking a week to travel 541ly, making a round trip take two whole weeks. Some numbers on the performance of these ships.

541ly in 7 days
77.28 ly's per day
3.22 ly's per hour

For comparison an unengineered sidewinder fully laden with armor and guns gets 15.56 ly range, giving it an approximate max distance that can be covered in one hour of 933ly. Meaning you can make the trip from Zende to the chosen guardian site in about 40 minutes.
 
I reckon your correct, looks like I'll dust off my Python and do a little remodeling.
My pythons a mining ship so its got the cargo racks and collectors allready so would only need a tiny refit... but it might be time to get a.....

Kriat MkII with fighter bay... Ready...

With the mega ships doing the jumping you only require the engineering for combat or collections.. It seams you will not need jump range engineering at all if you use the mega ships...
The ship will not need to be light at all, so can be built for combat including Full armour and hull re-enforcement (last thing you want is life support or FSD dieing due to a light ship build...)
If you are aiming for doing cargo scooping then youll want to max out cargo racks and balance collectors limpets with it and then do the rest as defence build...

What the AI ships are is yet to be confirmed so if building for combat you should be aiming to killing anacondas who have escort pythons in a wing might be required...
 
Who would spend time to build 2 Megaships, 2 Outpost and an Installation to a systems, that mostly only new players would need?
It would be like pledging to Star Citizen.
Except SC is actually a playable game and has more immersive content than Elite 😬
 
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