Bring back Alpha version sounds

I just saw a video from the alpha versions period. Wow, how much has E: D been improved. Many things have changed from Alpha to the current version, not all of them may be good though. In that video, the hyperspace had the countdown timer start from 14" and at that moment "Hyperspace jump initiated" is heard. Then when the timer reaches ~6", "Hyperspace jump in..." is heard and then "4, 3, 2, 1" and then it (supposedly) jumps.

In the current version the countdown clock from 14" has been replaced by the vertical bars (IMO the counter was not that bad, the bars may seem more "modern" though). The "Hyperspace jump initiated" has been replaced by "Frameshift drive charging" (let's say this is acceptable, personally i like the Alpha version audio better) but the "Hyperspace jump in..." was a nice touch and it has been completely removed. I wonder why? Anyone knows if there's any history behind its removal? In any case i'd like to request for it to return in one of the upcoming versions, it seemed nice.

Here's the video. The jump starts at about 2.40.
 
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I would guess that was done because you can get mass locked by other ships, multiplying your charge time by a factor of 12, 14, etc., so the timing would actually be wrong. You could be waiting minutes instead of 14 secs when flying next to a T9 and not boosting.
 
Well, we know how to count down from 4 to 0. Really! :) How about instead of counting down, a "Entering hyperspace" message is heard at 004. Also this request could also add something...
 
It's amazing to see the amount that's changed in just 2 years!

Yeah, really. It's gone from rough to more elegant. From now on, i guess we'll mainly see major additions and not so major improvements.

Well, every period of time has something special to remember...
 
The only current sound I don't really like is that dink dink noise when you get when you hit an enemies shields.

I know it's just supposed to be an indicator sound but it has this weak feel to it which I don't think represents energy impacting on a shield very well.

I also didn't used to like the ADS honk, but changed my mind when I heard it from above while sat in an SRV, that things is intense. :eek:
 
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