This is all fascinating, the narratives being woven in this thread.
Hell, there's even a small chance it's not nonsense!
Well, the title DOES imply "Bring on the Doom!" so, we all have to do our part.
And you can mod X4 quite nicely also (i did a good mod build of it a few years back), although that Elite DNA (principally the awesome simulated galaxy) is just special imho.
As I mentioned a dozen posts back, Starfield is scheduled for release around 11/11/2022 (gee, just like Skyrim, huh?). As with a number of their games, I assume mods will be allowed (and all over the place). Fine with me as long as it's a single player game. I expect the first mod I'll get is a coffee cup holder on my ship's command chair.
I think it's kind of obvious that FDev would want to fix the EDO lighting and fps drops, integrating the EDO planet generation engine into EDH, and possibly get those disparate PC players into the same universe before they tackle consoles and VR..
Just as an observer, it seemed to me that they realized how bad the optimization was on EDO once it was released and needed to fix that for Console release. As an observer, it also seemed to me that they tried fixing things, caused 20 more bugs each time they did, adding 20 new things and basically going in 15 different directions at the same time while not fixing the actual issue that stops them from releasing on console. I could be wrong, so please don't no one take my observations as gospel.
If a change in management of the entire operation means that someone sets a goal and says "I want this done yesterday" it'll mean that the thing gets fixed, the roadblock to console release is smashed out of the way, and things can get going on their own mad way. We'll get Thargoids on foot, maybe get COL 70 Sector opened to continue the Thargoid narrative, and the console users will get to have their brains eaten by aliens along with us PC players. No one wants to die alone.