Newcomer / Intro Bubble?

For me the bubble is basically a radius of about 200LY from Sol where inhabited planets start thinning out. There are a few small inhabited sections up to 1000LY out then its off into the black.
 
what do you guys think is the quickest way to make money?
Right now?
Ok, since you don't have/play Odyssey, exobiology is out.
There's a CG going on right now which will pay ~50kCr/ton of Bertrandite if you buy it elsewhere at regular market price (so ~30...40 MCr. per Cutter round trip).
If you want to do missions, the usual receipe means you first focus on getting your local rep up to allied (i.e., keep returning to one station and choose the REP reward for every completed mission). Once you are allied, you will (should) be offered missions in the 1...2 MCr. range. Slightly dangerous, possibly illegal - but fast and lucrative. I prefer the missions where you are required to scan or disable ground bases of other factions. Yes, that will get you wanted by these other factions, so it may be advisable to keep the location of the nearest suitable (i.e. in a nearby system where the offended faction has no presence) Interstellar Factor in your bookmarks. You don't need a SRV for these missions (ignore the description), you can scan the data points from a small ship when you are close enough (<<100 meters) and have deployed hardpoints so your datalink scanner is actually active. Some medium and most large ships have often trouble getting close enough - I use a purpose built and engineered Viper Mk.III for that.
If you want to try your hand at combat, the ususal way is to find a (low/medium) RES (resource extraction site), follow the police around and then tag the baddies they're shooting at. Usually, the baddies will still focus on the police, which means you will get the bounty payout once the baddies are killed by the police (provided you actually hit them within a time window before they explode). It is, however, recommended to not accidentally shoot the police... seeing the whole RES turn red (=hostile) on your radar can be a brown trouser moment. High RES still have police and are supposed to have juicier targets - but those targets can also obliterate a starter ship in what feels like one blast. Hazardous RES have no police...
 
Is the Anaconda bigger or better than the Type 9? You mentioned the 3 times the price before and I think that makes perfect sense. I'm working on it!
The Anaconda is longer than the Type 9, has just over half the cargo capacity, has its weapons much closer together which is good for all sorts of things and jumps about twice as far.
A major downside is it costs around twice as much.

The Type 9 is a bulk cargo ship though it can do other stuff, the Anaconda is much more multi role.

Back in the day the Anaconda was the ship to go for of the two however that was before the Type 9 got reworked, the price differential was still the same but the Type 9 had at least 256 tonnes less cargo capacity and its performance was worse than it is now.
 
You can register at EDSM here: https://www.edsm.net/en/auth/register

Then once you are logged in, you can select "import journal" from the drop-down at top right of the page:
edsm jnl import.jpg

Journals can be found on your hard drive, usually somewhere like c:\users\ username \Saved Games\Frontier Developments\Elite Dangerous
 
The Anaconda is longer than the Type 9, has just over half the cargo capacity, has its weapons much closer together which is good for all sorts of things and jumps about twice as far.
A major downside is it costs around twice as much.

The Type 9 is a bulk cargo ship though it can do other stuff, the Anaconda is much more multi role.

Back in the day the Anaconda was the ship to go for of the two however that was before the Type 9 got reworked, the price differential was still the same but the Type 9 had at least 256 tonnes less cargo capacity and its performance was worse than it is now.
Well I broke down and bought the Type 9, But holy moly! Only about an 8LY jump for starters. LOL Yikes! I'm trying to outfit it. Using my Cobra to go wherever the modules are and calling the Type 9 to follow. But I do love the ship. I think it's super cool looking.
 
Well I broke down and bought the Type 9, But holy moly! Only about an 8LY jump for starters. LOL Yikes! I'm trying to outfit it. Using my Cobra to go wherever the modules are and calling the Type 9 to follow. But I do love the ship. I think it's super cool looking.
IMHO you have skipped a few steps in getting a T9 already.
A competent T9 will cost around 100M with rebuy cost of 8M so need 100M to outfit with A/D modules and 3 x 8M rebuy cost (124M).
I would go with the following before Anaconda or T9:
DBX/ASPX for exploration over 1000LY away to build up Cr.
Python for mining Platinum with 192T Cargo
Krait II for AXCZ/Combat/Haz Rez - it has 5 Hard points for guns/AXMC's

Note When you do get T9 - use for cargo/transport/CG's, etc
When you get Anaconda - it is great for Mining/Tissues Samples/Maelstrom Samples and also some combat due to number of modules.
(other ships equivalent or better have to be grinded through Powerplay)
 
Well I broke down and bought the Type 9, But holy moly! Only about an 8LY jump for starters. LOL Yikes! I'm trying to outfit it. Using my Cobra to go wherever the modules are and calling the Type 9 to follow. But I do love the ship. I think it's super cool looking.
Ship transfer has made this bit so much easier.

Given about 90 million above the purchase price and access to the right engineer you will have it jumping over twice as far while hauling 742 tonnes.
 
IMHO you have skipped a few steps in getting a T9 already.
A competent T9 will cost around 100M with rebuy cost of 8M so need 100M to outfit with A/D modules and 3 x 8M rebuy cost (124M).
I would go with the following before Anaconda or T9:
DBX/ASPX for exploration over 1000LY away to build up Cr.
Python for mining Platinum with 192T Cargo
Krait II for AXCZ/Combat/Haz Rez - it has 5 Hard points for guns/AXMC's

Note When you do get T9 - use for cargo/transport/CG's, etc
When you get Anaconda - it is great for Mining/Tissues Samples/Maelstrom Samples and also some combat due to number of modules.
(other ships equivalent or better have to be grinded through Powerplay)
Thank you for the awesome advice! Kinda moot now though since I already bought it. I'm sure you're right though. I could always store it and start over. It's not like the game's going anywhere right? lol
 
Do you have a good build for it maybe? I was looking at this one for mining... https://coriolis.io/outfit/type_9_heavy?code=A0pktpFklndpsif62m2m2m--0204--0707Cj4fCe32C0C0P91l2i.Iw18ZQ==.Aw18ZQ==..EweloBhA2AWEoFMCGBzANokICMF8KERA

Do you see a better coriolis aRJay?
I would tweak your mining build like this
Apart from setting the power priorities I have fitted the biggest refinery with 10 processing bins it is a lot less of a bottleneck than the one you had. Mining lasers are greedy illegetimates so expect your capacitor (power distributor) to drain very quickly engineering it when you can will help.

The theoretical build I was basing my figures on was this one

This is the one I hauled Beryllium out to the Witchhead Nebula in

As you can see they have some or more engineering on them.
 
If I could necro this... how does one tell how far outside of the bubble they are? I know there's an engineering prerequisite that requires on travel 5,000 ly from the bubble, so there must be some kind of firm definition of its outline, yes?
 
If I could necro this... how does one tell how far outside of the bubble they are? I know there's an engineering prerequisite that requires on travel 5,000 ly from the bubble, so there must be some kind of firm definition of its outline, yes?
Make a note of the system that you are in, and then head out into the black select a distant star, if you can 5000 ly away. When you get there, plot a course back to your starting location. If it says the distance is more than 5000 LY, you have gone the distance. If not, head further away.

Steve
 
Make a note of the system that you are in, and then head out into the black select a distant star, if you can 5000 ly away. When you get there, plot a course back to your starting location. If it says the distance is more than 5000 LY, you have gone the distance. If not, head further away.

Steve
semi- ninja'd ;)


Your Codex Stats page shows you the figure for furthest from start location.

If you use EDD, you can set your "Home" system (in settings) then there is a box which shows you exactly how far away from that you are (there is also a box for how far from Sol - you can't change that). So you can if you like change the "Home" system to your starting location and so keep track of that distance.
 
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