Community Event / Creation Buckyball Racing Club presents: The A* Challenge

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Have you considered a 10t tank for a little extra cushion, and so you shouldn't ever need to wait an extra second when the cooldown finishes? I'm assuming 2t would be enough for a 20-25ly jump in a "racing conda", so you'd be able to get out of jail if you accidentally jumped into a T-Tauri system, rather than hitting the rat-signal or self-destructing.

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Nice one! Good luck. :)

I'll aim to make my next Asp run on the Thanksgiving Weekend then, maybe there'll be a few of us in Sadge at the same time. I'm not sure whether I'll ever have an explorer conda, so making another attempt to regain the Asp record is best I can manage in the near future.

8t means I have to be close to 99% fuel tank before I can jump on most jumps. This seems to add 4-5 sec after the cool down before I can initiate the next jump. This adds up of course, so I'm counting on a reduced number of jumps to compensate, about 51 jumps less. So far I've overlooked 8-10 non-scoopables on the trial runs (I did one already). Fortunately it turns out that you really can jump on fumes so I've been able to jump to a scoopable and save the day (and my ship) and avoid embarrasing calls to the fuel rats or facepalm moments..

Self-destruct is part of plan already, so that'll just be practice. Adding the 2t is like "safety first" - on these runs it's more "speed first" for me.:)

"Hello?"
"Fuel rats speaking, how are you today sir?"
"Not good, I'm on my way to Sgr A*, and..."
"And you're out of fuel, sir?"
"Yes"
"Okay, we'll get you sorted, sir. How far are you, and how long have you been out?"
"I'm about halfway there, and I've been out for, lets see, about 4 hours"
"That's pretty good, sir. If I may ask, what happened?"
"Thank you. I was on my way in this 8t fuel tank Anaconda, an..."
"Wait just a moment, sir. Did you say 8t fuel tank? - don't you know that's insane? - are you by any chance doing the BuckyBall run?"
"Yeah, I know, it's cutting it really close, even for someone in the BuckyBall race"
"Well, never mind that sir, we can still save your exploration data. 'that crazy lot, it's every single day, "Umm, I'm a BuckyBaller and a sorry excuse for a Cmdr, and I've run, surprise, surprise, out of fuel'"
"Yeah, about that. I didn't bring any scanners, so I don't have any explor"
"duh,duh,duh,duh,duh"
"Hello?, hello?, hello? - strange, must have lost the connection. Oh, well, I'll just sit here and wait for the Fuel Rats to come and rescue, I'm sure I'll get sorted, he said that right?. Them Fuel Rats lads, they are the best!"

Sorry, it's a long way from Sothis, and nothing to do, but submitting to NPC interdictions, and flipping them the bird while you speed away :)
 
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8t means I have to be close to 99% fuel tank before I can jump on most jumps. This seems to add 4-5 sec after the cool down before I can initiate the next jump.
I'd definitely consider using a 10t tank for speed purposes then, the 2t surplus when you jump into a system will save you a lot of those 4-5 sec, but you'll still be refueling after hitting the jump button, so you'll have the 2t surplus back again in the next system to reduce your refuel time again. The hit on your jump range from the 2t tank is likely to be tiny, maybe 2-3 jumps over the entire run. Whereas every second added to your average time per jump will add 10-15 minutes to to total time. (1 second average per system adds about 15 minutes to a 740 jump Asp route to Sadge, my average jump rate was about a second slower than Rusti's and we both used exactly 737 jumps if I remember correctly).
 
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I'd definitely consider using a 10t tank for speed purposes then, the 2t surplus when you jump into a system will save you a lot of those 4-5 sec, but you'll still be refueling after hitting the jump button, so you'll have the 2t surplus back again in the next system to reduce your refuel time again. The hit on your jump range from the 2t tank is likely to be tiny, maybe 2-3 jumps over the entire run. Whereas every second added to your average time per jump will add 10-15 minutes to to total time. (1 second average per system adds about 15 minutes to a 740 jump Asp route to Sadge, my average jump rate was about a second slower than Rusti's and we both used exactly 737 jumps if I remember correctly).

Well, I have to do 2 trips anyway, so I'll try it out. Thanks for the tip, Raiko.
 
If someone can remind me exactly what date Thanksgiving is this year, I might join the convoy. I've been thinking I need to see about re-taking that top T6 spot...
 
8t means I have to be close to 99% fuel tank before I can jump on most jumps. This seems to add 4-5 sec after the cool down before I can initiate the next jump. This adds up of course, so I'm counting on a reduced number of jumps to compensate, about 51 jumps less. So far I've overlooked 8-10 non-scoopables on the trial runs (I did one already). Fortunately it turns out that you really can jump on fumes so I've been able to jump to a scoopable and save the day (and my ship) and avoid embarrasing calls to the fuel rats or facepalm moments.. Self-destruct is part of plan already, so that'll just be practice. Adding the 2t is like "safety first" - on these runs it's more "speed first" for me.:)
My thought on this: Put in the safety tank. Here's why: You mess up ONCE, you're done. More to the point, consider what the A* run is designed to do. It is a test of crisis, of mental acuity under fatigue. You might be perfect through all 9 hours or so... maybe. But if you're wrong once...

I plan to go a two-jump-and-safety for my run. The reasons are twofold. The first reason for the safety is something I encountered in my Asp run a couple of months back. I would jump into an unscoopable, prepare to go to the next link in the chain... and it wouldn't be able to jump, because the thruster tank had just topped off. Thus, I would have to spend precious time replotting. The second reason is that it provides a bit more flexibility in scooping, which I suspect might come in handy with the Anaconda.
 
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My thought on this: Put in the safety tank. Here's why: You mess up ONCE, you're done. More to the point, consider what the A* run is designed to do. It is a test of crisis, of mental acuity under fatigue. You might be perfect through all 9 hours or so... maybe. But if you're wrong once...

I plan to go a two-jump-and-safety for my run. The reasons are twofold. The first reason for the safety is something I encountered in my Asp run a couple of months back. I would jump into an unscoopable, prepare to go to the next link in the chain... and it wouldn't be able to jump, because the thruster tank had just topped off. Thus, I would have to spend precious time replotting. The second reason is that it provides a bit more flexibility in scooping, which I suspect might come in handy with the Anaconda.

He did mention in that post that he could make an emergency jump on fumes. It's a good point about the thruster tank topping up though, I remember during my 2-jump tank run to Sadge that a couple of times when making a second jump after an unscoopable I'd be worried about the fact that BOTH tanks looked empty during the jump-transition.

In that case I was worried that the thruster tank wouldn't be able top up and I'd be stranded just out of scoop range. :D
 
Filthy Federation Scum ! Your Buckyball rules mean nothing to me !
I present to you the ACHENAR BALL !

I started with a Courier at Dawes Hub in Achenar and flew straight to Sagittarius A* !
The Details : https://forums.frontier.co.uk/showthread.php?t=192069
My build : http://coriolis.io/outfit/imperial_...wRjOV2mSA==.CwBhGYEYWs7c8RA=?bn=Incorruptible
My proofs :
Xvjrp13.png

j7yGOlI.png

nyis0yw.png
 
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Filthy Federation Scum ! Your Buckyball rules mean nothing to me !
I present to you the ACHENAR BALL !

I pledge allegiance to no man (or woman) but nevertheless salute your achievement.

If you respond to the next COL 285 ratsignal with "2 jumps" I am going to be VERY suspicious tho!
 
Hi Cmdr, congratulations on your run!

I have just one question; how much of Sgr A* did you bring back?

PS: Please don't spread the idea of bringing back small pieces of Sgr A*, since if enough Cmdr's were to bring back pieces of it, someday it'll be gone! - and we really don't want that to happen, now would we?
 
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Hi Cmdr, congratulations on your run!

I have just one question; how much of Sgr A* did you bring back?

PS: Please don't spread the idea of bringing back small pieces of Sgr A*, since if enough Cmdr's were to bring back pieces of it, someday it'll be gone! - and we really don't want that to happen, now would we?

See that white dot next to the small arc of my cockpit ? That's how big.
(Quickly did the math, I end up with something alone the lines of 8,513,356 kilometers of radius.)
 
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Hi all.

I had a free day today so thought I'd do a bit of a test run on the Sag A* racing circuit. Not brave enough for smaller ship flight times so fitted my conda for racing, planned the route, and set off. I went with a 2-jump + backup strategy because I'm new to this and that seemed risky enough. Added a couple of scanners to keep me amused on the way back, but was still a competitive fit. In-flight entertainment mostly consisted of X-Files, QI, and a Scissor Sisters album. Had a bit of a false start, as I had a couple of close encounters within a few jumps of the start line so I returned to port to repair and then set out slightly later than originally planned. :)

Happy with the time overall, but I'm a little frustrated that the whole second half was plagued by long jump times so I think I'm going to pick a quieter time for a second try. Based on my own pace data I'm pretty confident I can improve the time substantially, so I imagine the course record will fall the next time someone serious goes for it.

Cmdr name: StokeMeAClipper
Ship name: Pinpoint
Ship type: Anaconda
Total race time: 9:57:38 (awaiting confirmation from official race coordinator)
 
Based on my own pace data I'm pretty confident I can improve the time substantially, so I imagine the course record will fall the next time someone serious goes for it.
we'd all like to see that im sure.
nice time for 'new' guy. there should be more attempts these days now you can get 30+ mil an hour on smuggling missions to get the conda and big scoop.
 
Well well, found someone who's usually at the END of the race!

kKMrpuP.png

It's Metta, he's on his way back to the core after spending some time in populated space.

OjnD7UO.png

Hey there!

---- Update----

Also ran into a fellow Fuel Rat, CMDR Aguri!

cdegJGM.png

I can definitely say, this Imperial Eagle is a really nice looking ship.
 
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Cmdr name: StokeMeAClipper
Ship name: Pinpoint
Ship type: Anaconda
Total race time: 9:57:38 (awaiting confirmation from official race coordinator)

Just to echo what others said... Bravo, great time for a first run!

And as Hanekura Shizuka alluded to, the current record might not last too much longer... There are a few heavy hitters prepping for runs at the moment, could be an interesting month or two ahead :)
 
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