I love this discussion about how we all play. I think it epitomizes the reality that we're trying to work with as race organizers; specifically that no set of rules about when or how to run races is going to create an all-inclusive experience. (At least, that's my take on what I'm reading.

) I'm of the opinion that people will race when they want to race, and there are simply too many outside variables for us to expect to influence attendance.
Two races exist that can be run at any time...and they're successful. The A* Challenge is successful because it can be done at any time, and people say to themselves, "I wanted to go there anyway...might as well try the race." The Black Riband is similar, with people saying to themselves, "I'm already doing that anyway...might as well try the race."
ElectricZ's events are successful because of nostalgia, but also because many of them are relevant. During Beta, the races related to a larger unlocked playing field, while BBR9 was associated with travelling to a new station; both of which come back to "I wanted to go there anyway...might as well try the race."
Beyond that the BRC races are mostly racing races, catering to most of us here as dedicated racers. We seek to understand the rules of the race, the nature of the course, and the limits of our capabilities; then we go out and do our best to win. These kinds of races are only ever going to be popular with the core racing group, because they lack relevance to a wider audience.
That is why I want races associated with Community Goals: "I'm going to be doing that anyway...might as well try the race."
Lacking that I think we need more races that cater to the way people play the game outside of racing, and that are more relevant to their interests rather than ours as racers.
I am not advocating that we get rid of the races made by racers, for racers. I love how well designed Turbo Hour is; I love the routing challenges associated with things like Art of Pandemonium; and I love the ship-tuning challenges of The Mischief Mile. We absolutely need those for ourselves.
But challenging races are draining to participate in and honestly, MWM races are not going to alleviate that; and I say that as the guy who proposed the idea. I say it because a small time slot doesn't equate with a reduced challenge for the racer.
What we need are more casual races in the schedule that draw in new audiences; races that the dedicated racers can be comfortable skipping. Or not because those races are relevant to other things that they were wanting to go do anyway.
Without good foreknowledge of CGs, we don't have a lot of control over relating our races to what people are already doing in the game. What we can do is relate them to general activities, and make them available often, if not permanently. No one feels pressured to run The Black Riband or A* Challenge, nor would anyone feel pressured to run in any other fixture race, "I'll get to it when it's convenient." And that's okay.