[INDEPENDENT] Buckyball Racing Club

sorry aspect ratio so 960 x200 or there abouts..
How's this look? Since I'm not working in a vector format, it's a little tedious making size changes, and prone to introducing blurriness.

cFdvvWw.png
 
How's this look? Since I'm not working in a vector format, it's a little tedious making size changes, and prone to introducing blurriness.

Nice.

Heres what ive got planned for the buggyball.

buggyball1wasat_banner.png

the text im still editing together (this is the long form one ill clean up in a few days the link is here:- http://www.3drjb.com/bbra/buggyball.txt )

couple of things would be good to test.. Alec had a go and teleported back to elwood camp when he entered his ship at ferguson.
ive called for landing permission and the ship has landed 50km away. Ive raced feguson to elwood and the ship turned up at ferguson when called for.
ive also blown up and appeared at behring. the 3rd station 200km away. some of this could just be me selecting the wrong station when asking for permission to dock.
but itd be good to get more eyes on it if any of you want to test the route.

ATM im thinking Elwood to ferguson one way.. as it seems the stabler of the runs.. but we could go both ways.. ?
also while im still allowing just 2 screenshots.. start and end..as an unofficial time. that for official end of race times a video needs to be submitted somewhere and reviewed.
I know usually we wouldn't force anyone to take a vid cap. but as this also requires horizons.. is an experimental event.. and its really easy to just fly between the bases.. I think we need it.

the chat above about time stamping.. and auto screen shooting is cool.. and if we get a clock on the dash of the SRV we can look at startlines.. and what not. but as we tradidtionally go from a landing pad..
it seemed that ship to ship via buggy was the easiest way to log the race initially.. then say top 10 need to upload vid evidence at the end.
im including a link to what I think is a decent open source bit of vid software OBS. in the text.. I dunno if anyone's going to have any issues with a vid submission... maybe itll put people off.. but I cant really see any other way to prove a time that could be so easily faked by just flying the distance after a break. my estimates of a 30 min vid size wise is what 300 mb. uploaded to you tube .. which is all pretty easy to make an account. what do you guys think?

I was going to post a thread in the horizons general with a heads up about the race.. this weekend.. then the race thread in community events Monday.
EDIT:- I should add that I did post a bug about the landing problems.. Ill try and dig the thread out and link it.
https://forums.frontier.co.uk/showthread.php?t=215922&p=3297604&viewfull=1#post3297604
here it is.. lol, yes when it all goes funky.. I started creating bollards in front of the buggy when I asked for permission to land. ahh they were the days
 
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I don't have a problem with uploading a video to YouTube, especially if it's only necessary for the top few places (as I'm not usually one of them! Curses!!!!).

I think that it's going to be the only way to go really for races other than starship pad-to-pad or pad-to-system races, other than going off trust. We're a generally very friendly bunch, and I've no problems trusting everyone not to cheat, but it would only take one incident to spoil things for everyone, so it's probably best to avoid that. :)

The lack of suitable station-to-station possibilities for buggyball is also a problem. I might feel differently when we eventually have atmospheric worlds with varied terrain, but at the moment you'd need to find a very, very special airless rock to interest me in a race that lasted more than an hour. So I think you will need to use the lat/long of permanent crash sites, mountain tops, etc as start or finish locations.

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BTW I'm planning to have a go at some CGs (sorry Robin!) and BGS stuff before the next race, but I'll have a shot at driving around an SRV, docking requests, recall ship, etc if I can and I'll send you some feedback.
 
BTW I'm planning to have a go at some CGs (sorry Robin!) and BGS stuff before the next race, but I'll have a shot at driving around an SRV, docking requests, recall ship, etc if I can and I'll send you some feedback.
lol at CGs apology ;) , yes please.. test wise.. can you see if dismissing the ship once you are out of range.. has any effect on landing permission. I think the next time I test it when im back in game on the weekend.. ill see if just leaving your ship at elwood.. could be the cause and if dismissing it once you are in the buggy works to counter any weirdness. I think it auto dismisses after a certain distance. the real test is driving to the next base.. and requesting landing.. but I appreciate that's gonna mean running the route.
 
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I'm likely to spend as long trying to find the garage to rejoin my ship as I am driving from one station to the other.
 
BuggyBall sounds good looking forward to giving it a go.

I don't normally do video but don't have a problem doing it. I will probably reduce the quality post capture to speed my upload if that is ok?

Exploding SRV bug "fixed" just in time. When I say fixed it seems to be 50% damage cap from a wheel lol.

I guess lat/long/fixed POI to bases is another option.
 
I'm likely to spend as long trying to find the garage to rejoin my ship as I am driving from one station to the other.

bbwasat_map.jpg
Not sure if you can see from the map.. but the small pads are closest arriving at ferguson.. and further away from the start at elwood. medium pad to medium pad at the top of the bases on the above map would probably be the shortest distance by a few hundred meters? and maybe easiest to navigate to.. im not sure yet what the rotational period is but its pretty different at night. it could be half a day. I need to work it out.

Exploding SRV bug "fixed" just in time. When I say fixed it seems to be 50% damage cap from a wheel lol.
I guess lat/long/fixed POI to bases is another option.
it was runnable before that fix.. but yeah.. ive blown up before with what I thought was a decent amount of hull inexplicably on a test run so its cool they spotted it .
ive died on the slope going down to ferguson before.. and inside the crater in the middle.

theres a whole other discussion to be had about what we would need to do regarding submission for any buggy races that aren't pad to pad with screenshot.
from reviewing every vid.. to marshalling the course at a set time.. or doing more what elite racers do.. I wouldn't want to impose strict race times on anyone..
part of the buckyball charm is you can do it anytime to suit. within the event. that also usually avoids any unwanted harassment of any racer.
the ship to ship method ive gone for with this race.. I think is the closest to a normal race we have but with buggys. but yeah .. if there's some easy way to do it.. cool.
ive found other courses but they are all way over 50km. 200km is 2 hrs racing.. ive found 2 of those. and racing a buggy for 4-8 hrs..
im sure would appeal to some .. as attested for in the sag a. im not sure its the right place to start with a race concept to the group..
this is experimental.. and half the reason for that.. is its buggy's with no clock and the other half is.. it seems a bit buggy..
what with landing permission weirdness.. and death casuing you to spawn at behring point hundreds of km away. sometimes.. ;)
 
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I've just realised that I haven't missed buggyball! For some reason I thought it was this week and that my test runs for robin would be the only chance I'd get (he's probably completely confused by all my pm's now). Anyway, I just wanted to say that I really really enjoyed the test run. There's something truly extraordinary about heading out in the SRV with a genuine desination in mind and then, half an hour of hard driving later, coming over a rise to see ship exhaust trails rising into the sky and the twinkling lights of another base. There are whole new aspects to this event (like genuine route planning) and so much to learn about handling the SRV. I urge everyone to give this one a go ... it's going to be amazing. Oh, and I really want to run this with a few other players in the same instance. Expect lots of friend requests when I get back from my short holiday.
 
I'll give this race a go for sure, for longer races then it depends how much I enjoy the first one I guess. Alec enjoys it, and he seems a pretty good judge of what's fun, so maybe I'll enjoy it enough to still enjoy 2-4 hour races. :)

For "evidence" of arriving at a non-pad location (bearing in mind that a podium finisher would need to submit a full video anyway), would this work?

Submit a short 10-30 second video clip showing:
  1. SRV cockpit with the correct planet, latitude and longitude
  2. SRV enters the ship's vehicle hangar
  3. CMDR switches to the galmap, showing the current Galactic Time

These clips would be short enough to easily upload to YouTube / Dropbox / PlayTV or whatever, and then if you finish in the top places, or like editing / uploading videos you can upload the entire run later. :)

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If ships consistently land a significant lat/long distance away then I guess this would be dodgy, but it would still work in reverse (GalMap-deploy-drive away clip) for a lat/long to starport race.

(Obviously lat/long to metres varies with the size of the planet).
 
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I've just realised that I haven't missed buggyball! For some reason I thought it was this week and that my test runs for robin would be the only chance I'd get (he's probably completely confused by all my pm's now). Anyway, I just wanted to say that I really really enjoyed the test run. There's something truly extraordinary about heading out in the SRV with a genuine desination in mind and then, half an hour of hard driving later, coming over a rise to see ship exhaust trails rising into the sky and the twinkling lights of another base. There are whole new aspects to this event (like genuine route planning) and so much to learn about handling the SRV. I urge everyone to give this one a go ... it's going to be amazing. Oh, and I really want to run this with a few other players in the same instance. Expect lots of friend requests when I get back from my short holiday.
that does explain a few pms yes lol.
feel free to organise a time for a live run.. im kind of encouraging that in the race txt.. but the nature of starting from pads.. means that they'll be an offset in distance each racer will have in a group.. so bare that in mind.
I raced with anuranium at night before xmas.. and it was great fun.. but he left me in a cloud of dust. and I saw his beams on the other side of a crater going up as I was going down at one point.
 
Submit a short 10-30 second video clip showing:
  1. SRV cockpit with the correct planet, latitude and longitude
  2. SRV enters the ship's vehicle hangar
  3. CMDR switches to the galmap, showing the current Galactic Time
Actually, thinking about this - since the GalMap is available from the SRV, wouldn't these short video clips work even without entering a ship? So for example you could begin your race at the top of the big ramp at the starport (similar to the ramp at the start of a rally stage, or cycling time-trail?) or a specific lat/long. Start in the GalMap with the clock showing, then switch to the SRV cockpit view with the correct lat/long. Reverse for a stage end. A 2-3 second video clip would then validate a non-podium start/finish.

See I'm really keen for a race that involves something like the base-jumping that Alec and his friends do, but you've got to survive (so no 9km mountains I guess!) and reach a settlement at the end.

And using this, you wouldn't have the problem of offset starting locations if you raced someone live. :)
 
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For "evidence" of arriving at a non-pad location (bearing in mind that a podium finisher would need to submit a full video anyway), would this work?

Submit a short 10-30 second video clip showing:
  1. SRV cockpit with the correct planet, latitude and longitude
  2. SRV enters the ship's vehicle hangar
  3. CMDR switches to the galmap, showing the current Galactic Time

Pretty sure you can access GalMap from the buggy. Typically as long as terrain is good ship lands within a couple of hundred meters. It can be further though is terrain is bad.

I'm up for running with others. Will be running as "CMDR Heat Shield" since Markzx59 is 600ly from Sag A.
 

Ozric

Volunteer Moderator
Buggyball sounds awesome, but only 3 days...

A couple of things:

Your ship does automatically take off when you get over 2Km away from it, I have not tested to see if it is the same if it is on a landing pad, but I imagine it would be as it would need to free up the pad for someone else to use.

I think I'm going to have to drop the bitrate on my videos because to get nice quality I run at 10,000 and a 30 minute video would be much bigger than 300Mb. Maybe I'll halve it for a test run and see what that gives me.

I'm going to take a break tonight but I'll give the run a go tomorrow while watching Educating Ed.

Love the idea of a live run, how about if for the start of it we were at the entrance/exit of the first station? We could all line up and then set off at the same time, the chances of enough of us reaching the finishing station at the same time to cause congestion is low. You'd just have to remember to take off straight away to free up the pads at the other end.
 
yeah sorry ozric I think my half an hour vid was half 1080p size.

with a bit of effort sure.. we can just do a race from wherever to wherever like the elite racers do.
having this one run anytime and with minimal amount of judication.. from pad to pad.. was closest to our way of racing I thought. I personally didn't want to copy what they were doing.. but that certainly doesn't mean im going to be against any of you guys doing it. or maybe it can be different.. alot of the complication of sorting out the judication is the reason ive suggested this one is base to base.. rather than organising a start time and start line..
trying to explain myself here.. I didn't want to just do what the elite racers where doing. whether that's good or bad.. or whatever.. I wanted to make it more like a buckyball. maybe the whole thing isn't compatible with the format.. heres a good chance to find out in an experimental slot.
 
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is the reason ive suggested this one is base to base.. rather than organising a start time and start line.. and doing it like elite racers.
I'm completely in favour of how you're running this race and I'm looking forward to it.

Just thinking of ways around the problem of these being the only two settlements with landing pads that are within an hour of each other. I'm actually expecting this first event to take me a lot longer than 30 minutes as well, because I think I've probably spent less than an hour in an SRV so far. :)

I'd also like to be able to run starship races to interesting non-station locations occasionally, such as Mitterrand Hollow, or the launch site of the DWE. I think that the 2-3 second cockpit/galmap video clip solves the "no clock in the cockpit" problem for many players.
 

Ozric

Volunteer Moderator
yeah sorry ozric I think my half an hour vid was half 1080p size.

with a bit of effort sure.. we can just do a race from wherever to wherever like the elite racers do.
having this one run anytime and with minimal amount of judication.. from pad to pad.. was closest to our way of racing I thought. I personally didn't want to copy what they were doing.. but that certainly doesn't mean im going to be against any of you guys doing it. or maybe it can be different.. alot of the complication of sorting out the judication is the reason ive suggested this one is base to base.. rather than organising a start time and start line..
trying to explain myself here.. I didn't want to just do what the elite racers where doing. whether that's good or bad.. or whatever.. I wanted to make it more like a buckyball. maybe the whole thing isn't compatible with the format.. heres a good chance to find out in an experimental slot.

I wasn't suggesting copying them, one of the things I like most about BRC (aside from the crazy company obviously ;)) is, as you said, no restrictions on when you run the race. I was just thinking if we're going to do a live race on one day (like we did for BBR9) then that would be a way for us all to start at the same time. You would still need to take a picture at the end of your run to verify the finish time, but you'd know no-one jumped the start.

I think we can make it work, though like Furrycat the biggest problem I see is trying to find the correct hangar at the second station... :D

If it is viable then it could be extended too. Space station > Surface station > Buggy to next surface station > Space station :D
 
I'd also like to be able to run starship races to interesting non-station locations occasionally, such as Mitterrand Hollow, or the launch site of the DWE. I think that the 2-3 second cockpit/galmap video clip solves the "no clock in the cockpit" problem for many players.

I was thinking about a race where you are a detective.. or on a photojournalist assignment to go to certain places and take a shot. Mitterrand Hollow is on the list.. screenshots would admissible if they were in sequence with the start finish shot. itd just help a lot for all kinds of races if we had a clock somewhere on the vehicle you were in. outside dock.

the ultimate buggyball would of course be.. east to west coast USA when they make it happen.
 
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I was thinking about a race where you are a detective.. or on a photojournalist assignment to go to certain places and take a shot. Mitterrand Hollow is on the list.. screenshots would admissible if they were in sequence with the start finish shot. itd just help a lot for all kinds of races if we had a clock somewhere on the vehicle you were in. outside dock.

the ultimate buggyball would of course be.. east to west coast USA when they make it happen.

You must spread some Reputation around before giving it to robinjb again.

IOU +Rep

I'll be up for both those races (although I won't be racing coast to coast in a single sitting). :)

I really do wish that we could just toggle on and off a HUD clock.
 
I was thinking about a race where you are a detective.. or on a photojournalist assignment to go to certain places and take a shot. Mitterrand Hollow is on the list.. screenshots would admissible if they were in sequence with the start finish shot. itd just help a lot for all kinds of races if we had a clock somewhere on the vehicle you were in. outside dock.

This was vaguely the idea I had for my race (assuming I couldn't find more surface bases a short drivable distance apart). I thought maybe we could land somewhere, drive out to a recogniseable land feature, "photograph" it, recall ship, fly somewhere else, repeat. A slight problem I've had with that tho' is that procedural terrain generation doesn't seem to produce "recogniseable features" (it's all just a bit Milton Keynes) .. although, having said that, by the third time of testing robin's route I was definitely spotting quite a few landmarks (even small ones) that I recognised.
 
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