Building the game around NOT walking!

I always assumed the bubble/canopy opened up like on a BMW Isetta (urkel car)

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Couldn't it be more like a Sterling Nova?

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"Space legs" are overrated anyways....I mean it is the future and "walking" in space should be a thing from the past. The future belongs to those who "float"

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I've been worried about this ever since we got the blacked out transition screen for SRVs. At this rate walking around in your ship will be a cosmetic add-on that ends up being tacked on as a timesink that will be ignored/bypassed in combat. I kind of doubt that we'll even ever get seating animations. And moving about the ship will be a blacked out cutscene where we instantly appear in the different rooms. Likewise at stations.

I'm thinking spacelegs are going to be wasted effort. An optional setting that puts you at a competitive disadvantage.

For PvP, yes. I can't even begin to imagine how they're going to reach a compromise between Spacelegs and non-Spacelegs players without restricting them to their own game worlds.

As a PvE feature, maybe Frontier will get rid of the optional base game mode for players who own Season 3.
 
For PvP, yes. I can't even begin to imagine how they're going to reach a compromise between Spacelegs and non-Spacelegs players without restricting them to their own game worlds.

As a PvE feature, maybe Frontier will get rid of the optional base game mode for players who own Season 3.

I don't think Frontier is going to split the code. Nor will they walk back the convenience of instant travel. They already decided to throw open that Pandora's box. More likely they will tack on new layers of telepresence handwavium to bypass the question altogether. It's going to just get more and more nonsensical until the logic implodes into a coin op arcade game. You will need at least a 3 beer buzz to keep the immersion/simulation intact.
 

I want space legs because I don't want to end up like that.

AND other reasons. [yesnod]

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the problem is not the devs but the community it self... just imagine the forums after the day 1 of the change :)

"MAH CR/HR got cutten in half"

"why do i need to hand bounties by walking, arent we at 3333, where is internet"

"why do i need to walk to the SRV?"

"why do i need to walk to my other ship?"

and on and on and on ...

I choose to believe you are wrong. ;)

We will be nothing but happy and ecstatic! [yesnod]
 
What a strange thread. We always knew space legs was going to be some time off. It will come when it comes, and presumably, walk around ships, get off ships, visit space bars (perhaps). Other mechanics don't interfere with that in any way.

Sure, you might be able to walk to your fighter bay or SRV bay and get in at that point... but i can pretty much guarantee, you'll do it once, and then every time afterwards you will take the quick option via the menu to get there.

FD have said, no space legs until there is something to do with space legs, so you can be sure there will be reasons to get out of our ships on legs... although as with SRVs, it might be a bit contrived.

I'm looking at the "fidelity" and "immersion" that Star Citizen is planning/doing with theirs, and i bet sooner or later, the complaints will start, people will be asking for fast travel between the cockpit and the exit. Have you seen how long it takes to do that trip in some of the big ships? Not sure they CIG will allow that though, not sure it would work in their game allowing it.

Regardless, its not like FD are going to whip up space legs overnight just because some people think it needs to be priotized. Its going to be a lot of work, and its fairly certain that they are already working on stuff for the next several patches ahead. Would be crazy to put all that work on hold and start space legs causing further delays to new content.... unless, they are being sneaky, and what Braben said was a false flag, and they really are working on space legs already.

Anyway, time will tell. No point getting all wibbly wobbly over it.
 
Sure, you might be able to walk to your fighter bay or SRV bay and get in at that point... but i can pretty much guarantee, you'll do it once, and then every time afterwards you will take the quick option via the menu to get there.

[video=youtube;Q3Sq-s7V_qg]https://www.youtube.com/watch?v=Q3Sq-s7V_qg[/video]
 
"Immersion" shouldn't be a dirty word. Doesn't everyone who plays games like ED want to feel like they're really flying a spaceship, carving their way through the cosmos as a pirate/entrepreneur/bountyhunter, even just a little bit? Does anyone play it entirely detached, simply as a minmax spreadsheet with a starfield screensaver?
 
Unfortunately, this is exactly what I thought when I heard "telepresence".

I would have made a thread, but didn't feel like risking flak. Thanks for taking the bullet OP.

I think "space legs" is on the bottom of the dev list. If it's on at all.

That's a real shame.

Sure, FD may claim they have been working on it for over a year now, but what do they know?
 
Sure, you might be able to walk to your fighter bay or SRV bay and get in at that point... but i can pretty much guarantee, you'll do it once, and then every time afterwards you will take the quick option via the menu to get there.

Honestly, how often do people have to be reminded that humans are not ants, and whatever one human wants is not what another human wants?

In X:R I land every time, and walk to whom I need to speak every time. Always. Maybe you dont. You can use the menu. That is fine. Others have a different opinion. That is also fine.
 
What a strange thread. We always knew space legs was going to be some time off. It will come when it comes, and presumably, walk around ships, get off ships, visit space bars (perhaps). Other mechanics don't interfere with that in any way.

Sure, you might be able to walk to your fighter bay or SRV bay and get in at that point... but i can pretty much guarantee, you'll do it once, and then every time afterwards you will take the quick option via the menu to get there.

FD have said, no space legs until there is something to do with space legs, so you can be sure there will be reasons to get out of our ships on legs... although as with SRVs, it might be a bit contrived.

I'm looking at the "fidelity" and "immersion" that Star Citizen is planning/doing with theirs, and i bet sooner or later, the complaints will start, people will be asking for fast travel between the cockpit and the exit. Have you seen how long it takes to do that trip in some of the big ships? Not sure they CIG will allow that though, not sure it would work in their game allowing it.

Regardless, its not like FD are going to whip up space legs overnight just because some people think it needs to be priotized. Its going to be a lot of work, and its fairly certain that they are already working on stuff for the next several patches ahead. Would be crazy to put all that work on hold and start space legs causing further delays to new content.... unless, they are being sneaky, and what Braben said was a false flag, and they really are working on space legs already.

Anyway, time will tell. No point getting all wibbly wobbly over it.

We now know that space legs are a VERY long way off. Since Frontier is chopping vital branches off that tree of possiblity already, it must be so distant that they have no idea how it will fit into the current game. Which means it very likely will end up like Power Play or CQC, a separate tacked on feature, and in many ways a hindrance. Not well thought out or integrated.

There will be no going back to snail walking, dismounting your ship in real time to battle space pirate boarding parties, rescuing players stranded on a desert moon, physically transferring players between ships, scooping up players in escape pods to become part of your crew, etc etc.

It's all been pre reduced to a "join random schmoe in virtual lobby" button.
 
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I do think frontier has shot themselves in the currently-nonexistent foot by having space legs come so late in the development plan. There's a lot of stuff that will need to be redesigned once it's added in. Even core stuff, like how cargo is loaded / unloaded. It would look odd to stand in the cargo bay, and have an entire hold worth of cargo just suddenly appear. Continuing to have a mission board, instead of walking to the individual contracts and talking to them is a missed opportunity. Stuff like that would dramatically change the time scale of individual missions. One play season may only be enough time for one or two missions if things moved at a realistic first-person scale. The payouts and effects of missions would need major rebalancing.
 
Are we running before we can walk?

NOT being able to walk, and building the game up without this feature is making less and less sense and creating weirder work-arounds, such as tele-presence.

It seems to be really inefficient, how much of the game will have to be re-made once we can walk?

I'm starting to suspect we may never get to walk outside our ships.

For example where is the door in your SRV?

Yup. I have a feeling FDEV is dangling SpaceLegs like a carrot we'll never catch just to keep us interested. They've been inserting so many obtuse workarounds to avoid SpaceLegs that I doubt we'll ever get it at this point. It's almost like FDEV continually builds up technical debt that hinders any real progress.
 
I do think frontier has shot themselves in the currently-nonexistent foot by having space legs come so late in the development plan. There's a lot of stuff that will need to be redesigned once it's added in. Even core stuff, like how cargo is loaded / unloaded. It would look odd to stand in the cargo bay, and have an entire hold worth of cargo just suddenly appear. Continuing to have a mission board, instead of walking to the individual contracts and talking to them is a missed opportunity. Stuff like that would dramatically change the time scale of individual missions. One play season may only be enough time for one or two missions if things moved at a realistic first-person scale. The payouts and effects of missions would need major rebalancing.

I think you're being rosey if you believe they will "redesign" inconvenience into the game to allow for Space Legs. When has Frontier ever done such a thing? Do you remember the uproar when they considered nerfing the the ADS to update the scanning mechanic? Lol. This is it. Telepresence will define the limits of Space Legs now, not the other way around.

After a year of teleporting across the galaxy instantly, the popular demand for space legs will diminish as more and more people start to view that feature the same way some people view engineer cargo or ship transfer times.
 
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I think you're being rosey if you believe they will "redesign" inconvenience into the game to allow for Space Legs. When has Frontier ever done such a thing? Do you remember the uproar when they considered nerfing the the ADS to update the scanning mechanic? Lol. This is it. Telepresence will define the limits of Space Legs now, not the other way around.
Yeah, the whole point things are like that is for them to be convinient and quick, not because space legs isn't here yet. If the plan would be to have it later on done by walking from ship to ship they would keep the current necessary teleport distance as short as possible.

Walking from ship to ship will still be there if space legs come (at least I believe so) but doing that will be something along the lines of palying self imposed ironman.
 
By the year 3000 we as a collective will have finally successfully identified ourselves as nonphysical entities and with that have the psychic cohesion to no longer
need to drag these neuromechanical water bags around to perform actions ...just as we in ED do now (even tho when you look down the subc habit of seeing arms still lingers) and thus having space legs will be
a massive downgrade.

Say no to space legs ---yuk
 
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