Ok, some points:
- To those saying space legs can't or shouldn't happen "because programming it is hard" - you're wrong. How do I know this? Well, I'm a developer myself, not in the game industry but I have plenty of experience with 3D programming as a hobby. This stuff has been done so many times by people as experienced as the FD team that it's all just a question of overall design; will it fit in with the other game elements? Can they make it compelling and/or not cheesy? If your argument is that it will add too many bugs - c'mon, this game is in development, everything they do will introduce bugs, it's part of the process. Considering the rather large chunks of "new game" they've added (I won't say content) it's kind of remarkable how few bugs there have actually been. I will say that it's really a testament to those among us who are dedicated to playing the beta (I'm not one of them) that this is possible.
- To those assuming space legs = FPS - not necessarily. It really doesn't have to be, I'd be sooo happy if they'd just add the ability to walk around the ship and check out the various quarters that I'm sure it would sustain me for another few months at least (no guarantee that I won't start begging for pew pew gameplay before a that time is up!)

- Re: the debate about what FD "said" it would be - I do believe it was Braben, if not it was someone else who is deeply involved, who said that the interiors of ships are in fact already designed and modeled for walking around. Braben also did say that he would like to see hunting for game on life-bearing planets (that doesn't sound like a promise), but in speaking on when we can get space legs, he said with what I detected as a bit of an exasperated tone that there "has to be something to *do*" before it is implemented. I took from that that there are parties within FD that want to put in the basics of space legs (probably the minimum - walking around the cockpit) but Braben resists, probably because in his view it *is* a waste of resources to do that when other gameplay that *he* wants to see could be worked on instead. I would have taken cockpit-only space legs over a few things that have appeared, but it's not my game, so whatever.
- To those assuming that space legs is "a long way off" - I do believe we all thought landing on planets was a long way off as well, but bang, they did it in season 2. As far as we know space legs could be in 3.0.
- To those assuming FD will make it another disappointing tack-on like CQC - I won't say it's impossible, but I HIGHLY doubt it. I think for some of you you're taking your evidence from Star Citizen, which is a huge mistake. They have a bolt-on because they're a sham and they're concentrated on making "pretty" (read: useless) content to sell more vapour ships to the gullible. FD, if nothing else, is committed to making a *game*, and if they were happy to make space legs a one-off novelty that wasn't part of the full game, I do believe they would have done that already. Just listen to Braben, as I said above, he wants space legs but he wants some sort of gameplay around it first. For him gameplay isn't running around a platform to ogle your ship (I hope), it has to be tied in with the existing game components somehow (CQC not withstanding).
Look, I want space legs as much as the next person but I do want them to do it right. I know for a fact it's not a question of how hard it is, it's a question of where they're at with their design milestones and what they've decided, internally, will bring in the most new players and keep existing players around. I disagree with a lot of the choices they've made, it seems (I think they released too early, I think their choices to "keep people playing" are way too centered around "modern tedium", I get the sense they make design choices without anyone in house *really* playing through how it works in practice, etc), but I have some faith they will keep the basic promises they've made and that's why I'm still around.