Buildings & Attractions Buildings from both eras should be accessible

Buildings from both the Jurassic Park and World Eras should be available for placing because I really want to redecorate my isla Matanceros park. Now I don't know why anyone else would want to have both eras mixed together but I would like for that to happen.
 
If era mixing is to be a thing, it should be done in a right balanced way. The challenge is era setting is not restricted to the kind of buildings you can place. Both eras have a respective kind of UI, guest models, aviary models, contracts, characters, voice announcer filters, default dino skin settings, map layouts, and (most importantly) gameplay. While similar to each other, both eras have a unique difference in technical gameplay terms.
 
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There is a Mod that does the ERA mixing.
Works perfectly including UI, with exception of the replication of feeders (unecessary because they are the same) and the shortcuts of UCE.

I mean, someone did a mod who works. If Frontier decide to do this will be 100% perfect.

I work with game development. Some improvements on the game are pretty easy to implement bumping only on Gamedesign decisions.

We hope Frontier become more "creative" with the game they made and make these changes to us.
 
There is a Mod that does the ERA mixing.
Works perfectly including UI, with exception of the replication of feeders (unecessary because they are the same) and the shortcuts of UCE.

I mean, someone did a mod who works. If Frontier decide to do this will be 100% perfect.

I work with game development. Some improvements on the game are pretty easy to implement bumping only on Gamedesign decisions.

We hope Frontier become more "creative" with the game they made and make these changes to us.
I have been aware that there have been mods to do this for some time, but they touch little of what I shared above. The way I see how Frontier adds or updates things, based on everything I took notice of, is to make them as cohesive as possible in several aspects you can think of rather than just throwing things in just because.
 
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I have aware that there have been mods to do this for some time, but they touch little of what I shared above. The way I see how Frontier adds or updates things, based on everything I took notice of, is to make them as cohesive as possible in several aspects you can think of rather than just throwing things in just because.

Cohesion is important in campaign modes, I agree. But in Sandbox mode, I believe that giving up cohesion in order to provide tools for players to be creative is valid.
Anyway, the main reason we feel the need for this mixture of ages is the fact that the Jurassic Park era is very poor in terms of buildings and attractions, while appealing a lot to our nostalgia and affection for all the original Design of saga.

In addition to this, Jurassic Park allows us to change the entrance to the local park which is missing in Jurassic World mode for example...

These disparities make us want the freedom to make the most of all the mechanics together.

There are several ways to resolve this respecting Gamedesign and we hope that Frontier will untie our hands.
 
That would be cool, and it would also be cool if they did both Jurassic Park and Jurassic World versions of the Aviary
I actually only just recently realized that while the main part of the aviary is the same in both eras, they have different entrances to the building. I thought that at least was nice.

More on topic. I wouldn't mind not being able to mix eras so much if they had taken more inspiriation from JPOG for JP era buildings. For example, the viewing vents, viewing platfofms, baloon tour, the viewing dome.

As far as repetitive concepts that would result from mixing the eras in sandbox, they could just give us new gameplay settings to hand that. For instance "Guest type: JP, JW, both"

My personal reason for wanting mixed eras would be to make a jurassic world park with the ruins of jurassic park buildings as part of the scenery. I think that would be cool.
 
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