But if anything i think ED should at least win some kind of award in sound design

YES I UNDERSTAND THERE WOULDN'T BE ANY SOUND IN SPACE EXCEPT
WHAT IS TOUCHING OR INSIDE YOUR SHIP, BUT HEY ITS A GAME YOU KNOW?

but here is a list of why elite is the best sounding game i've ever played, and I have played a lot of games.
I could've made this neater, but i am lazy.

1. soundtrack (for those who listen to the soundtrack, including capital ship and conflict zone cues)
beautiful choirs, wind sections, and powerful percussion in amazing quality

2. Music cues, when jumping in on shining stars,
dropping out of super cruise on a massive starport,
entering that famous letterbox to reveal the massive internal structures,
or engaging in combat against your most wanted nemesis.

3. surround sound! i understand some people may have bugs with enabling this but it definitely works!

4. Powerful sounding ships and weapons. Roaring thrusters of other ships as well as your own.
Every ship engine sounds unique, and beautiful in their own ways.
The metal flexing/creaking when pushing your ship to the max.
Sound of multi-cannons performing the classic spin-up process,
before unleashing massive projectile rounds in flashes of light.
Sounds of the pure heat and frying power of lasers and amazing energy weapons.
The sound of missiles as they shout and fly toward the enemy.

5. Futuristic sounding ship computer, the finer detail effects.
The twitching, buzzing, and ticking of the augmented super-futuristic flight computer of modern day 3301.
Hear your computer process massive amounts of information as you scan a possible criminal,
or perform a detailed scan on a massive stellar body for the first time.

6. Sounds of the star ports. Hangars open and close while trucks move equipment to their respective locations.
Sounds of the many announcers of different accents warning you of your impending doom if you loiter a landing pad.
Clanging and buzzing of mechanical machines doing their respective jobs.

7 HYPER SPACE. Amazing hyper-space entry sound effects.
Two ways to enter hyper-space and each have their own way of engaging.
Sounds of stars and other stellar bodies passing you at speeds
that are difficult to explain if not educated in the subject.
Dropping out to a super giant star and hearing a musical cue.

8. Galaxy map! Ambiance, ticks, white noise, buzzing,
and selection sounds while browsing the entire milky way.

9. Capital ships! The amazing loud roar of a massive capital ship,
that is entering the area using super large Frame Shift Drives.
The loud buzz of the heavy rail drivers on an Imperial Majestic capital ship.

and so much more that i will probably think of later!


Great game ED I love what you have created and I am even more excited about whats to come!
Can't wait for update 1.1 and 1.2 in Feb/March! See you in the void commanders!
 
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Pity there is no gaming equivalent of the BAFTAs huh? Or is there and I just don't know about it?

Whatever, I agree that Frontier's sound team need to be formally recognised for their outstanding work on Elite.
 
Yep, the sound design in this game should win awards. I think it should win in a few areas really.
Great as it is though, I still cannot have the music turned on. Sometimes I listen to it but maybe it is just me, I have a bit of a darker, deadlier and more void-like experience of space. Not exactly epic or mellow.
But I hearby award FD the deMangler erm... award... for great sound design. The ambient noises, ship sounds, explosions, etc, really attain the objective of putting you in the seat as well as sounding great.
 
Pity there is no gaming equivalent of the BAFTAs huh? Or is there and I just don't know about it?

Whatever, I agree that Frontier's sound team need to be formally recognised for their outstanding work on Elite.
indeed, i dont know if the VGA awards have a sound category
 

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I completely agree with this, and additionally i've just bought an ASP and experienced the gritty, raw and meaty sound of the engines... it makes the ship sound so badass.

Not only is the ASP ship sound so good, but all ships have different sound quirks and it just adds to the feeling of flying something different every time.

The sound design team are outstanding on this game for all the reasons in the OP's post. I'd love to know how many of the sounds were made. Perhaps some sort of show and tell (without giving away any secrets) would be really interesting for us audio geeks :)

The Grudge.
 
I completely agree with this, and additionally i've just bought an ASP and experienced the gritty, raw and meaty sound of the engines... it makes the ship sound so badass.

Not only is the ASP ship sound so good, but all ships have different sound quirks and it just adds to the feeling of flying something different every time.

The sound design team are outstanding on this game for all the reasons in the OP's post. I'd love to know how many of the sounds were made. Perhaps some sort of show and tell (without giving away any secrets) would be really interesting for us audio geeks :)

The Grudge.
agreed, there should be a behind the scenes dev video or something
 
There are indeed a number of SFX that definitely are worth an award...

But I'm quite twofold about it, as some other SFX come in very poor in comparison. It's quite a mix, ranging from "awesome" to "dafuq?!?" ;)

For example, I just dig the SFX that i.e. went into the Eagle... Brilliant, very unique character to it.
Then you jump into an ASP and are beamed right into a WWII Aircraft Simulator ;)
On the other hand, lots of the Station and Outpost ambient SFX is extremely good again.
Then long runs in SuperCruise reveal the endless looping that never escalates with increasing total speed. Makes my ears bleed when doing >500000Ls runs.

When it comes to weapons, I actually find most of them rather neutral at best... Multicannon SFX seems especially weak, so is the Railgun or the Plasma Accelerator.
Lots of powerful weapons with quite a "light" SFX accompanying them.

ASP...For some people, that gurgling dirty motor, is why they fly the damn thing.
 
Nah, i think 'zombie slayer 13 all froth and no substance... The final showdown' on the xbox has that one sewn up...
 
I love how all the different ships have their own distinctive engine sounds. Even if the hauler does sound like a bag full of drowning cats.
 
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