FDev -
This is a (hopefully better) re-articulation of the thread below:
https://forums.frontier.co.uk/threa...they-are-for-the-gamepad.588203/#post-9467906
Unless I am missing something, I can not get Elite Dangerous (on the PC +/- VR) to treat ALL the analog inputs as analog bindings for the Galaxy Map, System Map, and on-foot (EDO). They will only act as digital inputs with a constant speed when deflected 1/2 way from deadzone. The throttle, yaw, roll, pitch etc work fine during flight but nowhere else. I have a gamepad and it works perfectly/consistently everywhere. A difference I noted is that with the T.Flight HOTAS X that all analog inputs show as "Joy +RZ" or "Joy -RZ", etc. The gamepad shows an icon like "Ls" or "Rs" along with a direction indicator - and it IS treated as analog. This makes navigating the GM, SM, and on-foot very nice indeed. The gamepad bindings work out-of-the-box, too. I can sneak up on systems in any axis using the gamepad... I can walk slowly in onfoot in any direction,e tc, but not with a HOTAS because it's one speed only. Not good. What am I missing?
Would it be possible for Fdev to make using a HOTAS more precise in areas other than just flight? I think that since the HOTAS works at all in GM, SM, and on-foot.. shouldn't it work properly?
Thank you.
Also - a VR virtual keyboard within ED (even if it were the Oculus built-in VR keyboard) would be a MASSIVE QOL improvement.
This is a (hopefully better) re-articulation of the thread below:
https://forums.frontier.co.uk/threa...they-are-for-the-gamepad.588203/#post-9467906
Unless I am missing something, I can not get Elite Dangerous (on the PC +/- VR) to treat ALL the analog inputs as analog bindings for the Galaxy Map, System Map, and on-foot (EDO). They will only act as digital inputs with a constant speed when deflected 1/2 way from deadzone. The throttle, yaw, roll, pitch etc work fine during flight but nowhere else. I have a gamepad and it works perfectly/consistently everywhere. A difference I noted is that with the T.Flight HOTAS X that all analog inputs show as "Joy +RZ" or "Joy -RZ", etc. The gamepad shows an icon like "Ls" or "Rs" along with a direction indicator - and it IS treated as analog. This makes navigating the GM, SM, and on-foot very nice indeed. The gamepad bindings work out-of-the-box, too. I can sneak up on systems in any axis using the gamepad... I can walk slowly in onfoot in any direction,e tc, but not with a HOTAS because it's one speed only. Not good. What am I missing?
Would it be possible for Fdev to make using a HOTAS more precise in areas other than just flight? I think that since the HOTAS works at all in GM, SM, and on-foot.. shouldn't it work properly?
Thank you.
Also - a VR virtual keyboard within ED (even if it were the Oculus built-in VR keyboard) would be a MASSIVE QOL improvement.
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