Engineers Can I disable the engineers patch?

I am wondering if there is an ini file or something that I can turn this patch off with?

I ask because I find very little reason to engade at all with this content. Unfortunately the content is getting in the way of my playing. Like when I am pirate hunting at an extraction site. With all the crap being dropped by ships eventually my radar looks like a snow globe. When I am mining my drones will stop because my material storage is full. Constant interdictions from pirates that are WAY over leveled.

What do I get in return for all of these issues? A grindy, overly random wild goose hunt. Where the design philosophy seems to be " how do we force players to stay". Which ironically has the opposite effect. Not " How do we make players come back wanting more."

I say kill it with fire. Redesign the entire patch from the ground up. Until then. Can I disable it?


------ I have added this because I dont think my post is all that constructive ----


Here is what I would add to the patch to make it more fun. Not one asked but I think it is only fair to be more constructive with my complaints.

Firstly I would add a players auction house. This way people can buy the mats they need from other players. This will also open up another avenue of play where players can make some good cash hunting down rare resources.

Secondly I would add a threat level on systems. If enough players hunts down pirates in that area threat level will go down. Making it safe for newer players. So fewer over powered spawns. Then increase the bounty on overpowered spawns by 2x-3x. Making them worth hunting down for seasoned players.

Thirdly. Kill the randomness from the engineers entirely. Also kill the tierd upgrades. Instead each upgrade has 5 "unlockable" slots. Once you gain rep you can then unlock more of these slots. These slots represent optional addons to the upgrade. So for example you have a base upgrade, which is very cheap, that increases your lasers damage by 20% but increases the power draw to 40%. A optional addon slot would decrease power draw by 20% but requires rare matts to do so. Maybe a second upgrade slot would increase fire range by 10%. That will also require a rare matt but because you have 2 optional extra upgrade you have just increases the base cost with 2 common and one uncommon matt. This should make it rewarding enough for new players to want to engage from the very start of play. But alow enough head room for seasoned players to really tweak their kitt if they are willing to pay the crazy cost of a full 5 slot upgrade.

Fourthly. For god/gods/spaghetti monsters sake. NEVER(!!) make a player grind pointless upgrades to unlock another tier. Make it anything else. Brides, favours of a dodgy nature or even things that will make you lay awake at night regretting ones actions. Just no pointless upgrade grinding.

Fifthly. Add more kitt into the game to help people track down resources. Planet surface scanners. Astriod scanners. Ship scanners. Add what you need to the game to make it a viable build for players who wants to make money from it. When combined with the auction house.

Sixth-ly. Add options to your radar to remove the clutter for players who wants to avoid the snowglobe effect.
 
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I am wondering if there is an ini file or something that I can turn this patch off with?

I ask because I find very little reason to engade at all with this content. Unfortunately the content is getting in the way of my playing. Like when I am pirate hunting at an extraction site. With all the crap being dropped by ships eventually my radar looks like a snow globe. When I am mining my drones will stop because my material storage is full. Constant interdictions from pirates that are WAY over leveled.

What do I get in return for all of these issues? A grindy, overly random wild goose hunt. Where the design philosophy seems to be " how do we force players to stay". Which ironically has the opposite effect. Not " How do we make players come back wanting more."

I say kill it with fire. Redesign the entire patch from the ground up. Until then. Can I disable it?

In the Launcher screen you should have options for Elite: Dangerous 2.1 and Elite: Dangerous 1.6. Simply select 1.6.
 
I am wondering if there is an ini file or something that I can turn this patch off with?

I ask because I find very little reason to engade at all with this content. Unfortunately the content is getting in the way of my playing. Like when I am pirate hunting at an extraction site. With all the crap being dropped by ships eventually my radar looks like a snow globe. When I am mining my drones will stop because my material storage is full. Constant interdictions from pirates that are WAY over leveled.

What do I get in return for all of these issues? A grindy, overly random wild goose hunt. Where the design philosophy seems to be " how do we force players to stay". Which ironically has the opposite effect. Not " How do we make players come back wanting more."

I say kill it with fire. Redesign the entire patch from the ground up. Until then. Can I disable it?

Ummm... The (considered and well evaluated) fix will be, spawn more materials, more often... ie: Your snow globe is going to get more snowy!



In the Launcher screen you should have options for Elite: Dangerous 2.1 and Elite: Dangerous 1.6. Simply select 1.6.
:)
 
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How would that work with transferring all my stuff? Does mining work the same for example?

- - - - - Additional Content Posted / Auto Merge - - - - -

Maybe going back to 1.6 is a good idea? But I would have to have to start from scratch again. Is there somewhere that outlines how it works and answers any common questions?
 
I am wondering if there is an ini file or something that I can turn this patch off with?

I ask because I find very little reason to engade at all with this content. Unfortunately the content is getting in the way of my playing. Like when I am pirate hunting at an extraction site. With all the crap being dropped by ships eventually my radar looks like a snow globe. When I am mining my drones will stop because my material storage is full. Constant interdictions from pirates that are WAY over leveled.

What do I get in return for all of these issues? A grindy, overly random wild goose hunt. Where the design philosophy seems to be " how do we force players to stay". Which ironically has the opposite effect. Not " How do we make players come back wanting more."

I say kill it with fire. Redesign the entire patch from the ground up. Until then. Can I disable it?

Although I know this is just a silly passive-aggressive complaint thread that you've started, I actually have a technical answer for you. You can actually "disable" all of Horizons (2.1) by logging into Elite Dangerous (1.6) from your launcher instead. You won't be able to land on planets (or do anything else that was introduced in Season 2) but effectively for you the Engineers won't exist because it will be impossible to access them while playing 1.6 instead of 2.1. However, other players and NPCs will still have engineering mods and you will actually gain nothing from doing this. In fact it's not really much different from just playing 2.1 and pretending Engineers doesn't exist, except by logging into 1.6 you are limited to only being able to do the things you could do prior to Horizons (2.0), meaning no SRV use, etc.
 
"Although I know this is just a silly passive-aggressive complaint thread that you've started"

No it is not. It genuinely is such a problem that it is getting in the way of me having fun. I know it is easy to try and write someones complaints off by labeling a person as something worth ignoring. But no. If these problems are solved by doing that without loosing what I have already gotten. Then I will be doing it.
 
Yes, same CMDR, same account, just you can't access the surface and engineer materials aren't availible.

Wonder what happens if you've landed on a plant in 2.1 and then exit... and then run the game in 1.6?! Throws you into orbit?
 
Wonder what happens if you've landed on a plant in 2.1 and then exit... and then run the game in 1.6?! Throws you into orbit?

Yep, exactly that.

It's an exploit if you lose your ship on (or under) the surface, spawns you in orbit.

* Edit* Ian says 'trick', I say exploit. Same difference.
 
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"Wonder what happens if you've landed on a plant in 2.1 and then exit... and then run the game in 1.6?! Throws you into orbit?"

I think that every molecule in the universe will explode at the speed of light. :)

10 points if you know what that is referencing :)
 
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"Wonder what happens if you've landed on a plant in 2.1 and then exit... and then run the game in 1.6?! Throws you into orbit?"

I think that every molecule in the universe will explode at the speed of light. :)

10 points if you know what that is referencing :)

"Don't cross the streams"?
 
Yes.

It's a trick I have used when I once ended up INSIDE the planet.

Hmmm.... Considers trade route between a station to a planet base....

In 2.1 flies down to base, buys 700t of Palladium. Exits... Loads in 1.6 appearing all the way up in orbit... and flies back to station... Saving a good couple of minutes probably :)



ps: Apologies for going off-topic!
 
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Hmmm.... Considers trade route between a station to a planet base....

In 2.1 flies down to base, buys 700t of Palladium. Exits... Loads in 1.6 appearing all the way up in orbit... and flies back to station... Saving a good couple of minutes probably :)



ps: Apologies for going off-topic!

Would it not take you longer to logout of the game, reboot the game, start in normal space, spool the FSD vs. leaving station and just jumping?
 
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"Wonder what happens if you've landed on a plant in 2.1 and then exit... and then run the game in 1.6?! Throws you into orbit?"

I think that every molecule in the universe will explode at the speed of light. :)

10 points if you know what that is referencing :)

Actually Susanna has posted a thread on this here: https://forums.frontier.co.uk/showt...tion-or-just-low-on-fuel-whatever-it-might-be What the game does if you're in the SRV on a planet when you launch into 1.6 is that you are simply returned you to your ship in orbit and the game just puts the SRV you were in back into your ship's SRV bay. As it turns out this is a great way to get your SRV unstuck if it's embedded in terrain and you can't get it out from logging in/out of the game on the surface. I tried this trick recently when my SRV got stuck in a settlement wall while doing a data point run and it worked great, I was just back in my ship about 1.2 Mm orbital altitude with the SRV back in the bay. Interestingly enough, the SRV retained the damage it had sustained while on the surface and wasn't instantly repaired like it would have been when boarding your ship normally. So I would have had to deploy/reboard to get the SRV repaired by the ship, but other than that it worked perfectly.
 
"Although I know this is just a silly passive-aggressive complaint thread that you've started"

No it is not. It genuinely is such a problem that it is getting in the way of me having fun. I know it is easy to try and write someones complaints off by labeling a person as something worth ignoring. But no. If these problems are solved by doing that without loosing what I have already gotten. Then I will be doing it.

You don't seem to have understood what I typed. You gain absolutely nothing by logging into 1.6. It just means you can't land on planets, and since the engineers are all on planets you can't access them. That is all. It doesn't make the game any more or less playable because the other players and NPCs you encounter in space still have their own engineering mods. You just miss out on an aspect of the game that you could otherwise gain at least some benefit from. The fact that you would still think asking "Can I turn it off?" is still a valid question when you've been told that doing so would not give you any benefit at all is why it's a passive-aggressive complaint. It's a form of complaining without actually complaining directly because instead you're saying you want to "not play Engineers" while still playing the game, when you could just as easily ignore that aspect of gameplay entirely. The other issues you mentioned, such as NPC interdictions, etc., are part of 1.6 gameplay. They have nothing to do with whether you choose to mod your ship and will cause you just as much difficulty whether you log in 1.6 or 2.1.
 
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