Can i get a simple flowchart of the new C&P system from someone?

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Sorry Agony,
No can do. I'm just as confused as you (probably more). When they said it was a simulation I didn't think they meant a legal simulation lol.

I am off exploring when 3.0 hits to see the new sights and avoid the inevitable slo-mo car crash that I think the new C&P will end up being. But hey if I'm wrong at least I will come back as exploration elite!

Ninja'd ...my plan too :)
 
Read the link I provided in this thread's post # 19. It is a decent breakdown, written by Sandro. Unless you want to have a vague uneasy feeling about the future. If so, no one can help.
 
Sorry Agony,
No can do. I'm just as confused as you (probably more). When they said it was a simulation I didn't think they meant a legal simulation lol.

I am off exploring when 3.0 hits to see the new sights and avoid the inevitable slo-mo car crash that I think the new C&P will end up being. But hey if I'm wrong at least I will come back as exploration elite!

Join us on silly ships 3! We leave about 1 week after 3.0 lands.

The closest thing I've seen to the flow chart you asked for is this post from Sandro (See post # 25):

https://forums.frontier.co.uk/showt...g-credit-for-real-money?p=6401954#post6401954

Yeah, that really doesn't seem to explain everything and no help in making a flow chart.
 
With 3.0 coming and Steam sales and whatnot, we are going to get the usual influx of new players.

However, i'll admit, i thought i had a handle of the new C&P system, but then started to think how i will explain it to newbies.... and i really don't know how to.

Can one of you kind folks do a simple flowchat that i could share with people to help explain it?

It's pretty simple:

Do anything at all > bounty > jail.

There you go.

Okay, fine, in slightly more detail.

- Do anything at all > bounty > magically somehow survive destruction attempt by ATC or station > IF > bankrupt
or
- Do anything at all > bounty > destroyed by ATC or station > Jail > bankrupt.

Believe that should assist in the rapid understanding of the new criminal system in 3.0. Basically, just don't do anything, at all, and you are fine.
 
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It's pretty simple:

Do anything at all > bounty > jail.

There you go.

Okay, fine, in slightly more detail.

- Do anything at all > bounty > magically somehow survive destruction attempt by ATC or station > IF > bankrupt
or
- Do anything at all > bounty > destroyed by ATC or station > Jail > bankrupt.

Believe that should assist in the rapid understanding of the new criminal system in 3.0. Basically, just don't do anything, at all, and you are fine.

Yaddida Yaddita. Take a lack of understanding, and mix it with some resentment, then fill to the top with snark. The perfect "I-Don't-Know" cocktail.

The link explains it pretty well. Just no Flow Chart. What's the fascination with a chart, anyway?

For years people have been saying what E|D Open needs is a C&P overhaul. "There has to be consequences for being a criminal." "Bring it on, I relish the chance to play a criminal." "If there was a C&P system, certainly more people will play in open."

Now it's been demonstrated, explained and tested. The response? "Lock us up and throw away the key why don't ya?" "You're gonna kill <Insert cause here>." "If I'm going to have to pay all my credits for a bounty, I'm just gonna kill everything."

So much for giving the players what they want. I am just flabbergasted.
 
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Yaddida Yaddita. Take a lack of understanding, and mix it with some resentment, then fill to the top with snark. The perfect "I-Don't-Know" cocktail.

Actually I understand it just fine. That the people affected, will almost invariably be those who make a mistake and not those who have actually asked for a contextually relevant criminal code, so they have one to operate in, shouldn't be lost on anyone. This was indeed the case during beta. And it absolutely will be the case in Live.

People just doing anything at all, making a mistake, and experiencing excessive consequences. That demographic? It's not the "bad guys". It never is. They already understand the situation.

It's the people who speed in stations, shoot endless cops and haven't ever been held accountable, that will be. As much as that's unintentionally a bit amusing, it's potentially not as constructive as you'd like to intimate. Explain it? No-one should have to. The fact that it even needs explaining, is ridiculous. Thanks for missing the point, entirely. o7
 
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Actually I understand it just fine; but I'm not explaining it to anyone. No one should have to. Thanks for missing the point, entirely, and instead going for the typical snark. o7

Right. In space everything should be obvious. What you wrote, didn't even reflect what's going on with a comical view. Nothing deep there. Just resentment.
 
The link explains it pretty well. Just no Flow Chart. What's the fascination with a chart, anyway?

Umm... i see no mention there of going to jail systems. I don't think it pays a very good picture at all. Its just a list of features.

Thing is, to explain it to newcomers, it needs to be clear in the mind of the person doing the explaining. Furthermore it needs to be simple enough to be easily understood by the newcomer who will already be overwhelmed by a load of info.

The original system was a bit useless but simple to explain. Commit a crime, get a bounty in the jurisdiction. If you die in the jurisdiction your bounty is cleared, or you can pay it off.

The current system was a bit more complicated, but still explainable in a few sentences. Like the first system, but no paying off now, the penalty is time based, duration dependent on the crime. Once that time has expired it becomes dormant but can be reactivated by a scan. If the dormant period expires, then it becomes a legacy fine that you can pay off.

Ok, not so simple, but something someone can get their head around.

Now, how are we going to explain the new system to the newbies? Linking Sandro's post there doesn't do it and any newbie is probably going to come away more confused than before.
 
Umm... i see no mention there of going to jail systems. I don't think it pays a very good picture at all. Its just a list of features.

Thing is, to explain it to newcomers, it needs to be clear in the mind of the person doing the explaining. Furthermore it needs to be simple enough to be easily understood by the newcomer who will already be overwhelmed by a load of info.

The original system was a bit useless but simple to explain. Commit a crime, get a bounty in the jurisdiction. If you die in the jurisdiction your bounty is cleared, or you can pay it off.

The current system was a bit more complicated, but still explainable in a few sentences. Like the first system, but no paying off now, the penalty is time based, duration dependent on the crime. Once that time has expired it becomes dormant but can be reactivated by a scan. If the dormant period expires, then it becomes a legacy fine that you can pay off.

Ok, not so simple, but something someone can get their head around.

Now, how are we going to explain the new system to the newbies? Linking Sandro's post there doesn't do it and any newbie is probably going to come away more confused than before.

Well, I thought it could start by addressing, and discussing what facts we do have. But, whatever. Dismissing what the Lead Designer has written because it's not perfect for your use, is childish.
 
Right. In space everything should be obvious. What you wrote, didn't even reflect what's going on with a comical view. Nothing deep there. Just resentment.

Can you debate the topic, and not the person? Try.

Clear laws mean clear boundaries. Sandy is extremely smart, and has therefore decided something smart must be done; it is neither practical, or particularly understandable. Good laws, are universal, clear and define the terms. They can be comprehended, and don't need a flow chart to explain.

This is not what we have. And it's going to be people who are not paying attention, or do not have experience within elite (new players) that will wear the brunt, of other people's hubris.

edit: so that would be a no? Ok. muted. Consistent Laws are important; contextless punishment, is not the same thing.
 
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Can you debate the topic, and not the person? Try.

Clear laws mean clear boundaries. Sandy is extremely smart, and has therefore decided something smart must be done; it is neither practical, or particularly understandable. Good laws, are universal, clear and define the terms. They can be comprehended, and don't need a flow chart to explain.

This is not what we have. And it's going to be people who are not paying attention, or do not have experience within elite (new players) that will wear the brunt, of other people's hubris.

All of that to the only guy who brought facts to the table. Awesome.
 
All i'm getting so far is this:

[video=youtube;uRNoIUqfaqA]https://www.youtube.com/watch?v=uRNoIUqfaqA&t=25s[/video]

25 seconds if it doesn't automatically go there.
 
I happen to think that the distinction between Fines and Bounties is significant. Fines can be payed off, while Bounties attach to the ship. I think that Notoriety is separate, but entangled with the C&P, that is interesting to me. Some stuff stays the same, like Jurisdictions are still system based, until you get separate notice from a Super Power after your ship's bounties exceeds 2 Mil, then you face the interest of a Super Power. Cool, right?

The Hot Ship concept is pretty cool. It let's you "Wear a mask". While system jurisdiction let's you pick where you do your dirty work. There's lots to discuss, rather than baseless distractions.

All i'm getting so far is this:

https://www.youtube.com/watch?v=uRNoIUqfaqA&t=25s

25 seconds if it doesn't automatically go there.

Yep, Memes and sarcasm even after you were offered to discuss what we know. It's obvious.
 
Ok, not a flowchart. And the situation is still fluid, both with the current discussion on the KWS and possible associated changes, any differences between beta and 3.0 and any further tuning after 3.0 goes live.

Do something bad -> you get a fine or a bounty. Either of these will prevent you from accessing services on a station which is controlled by the issuing faction. A fine can be paid off in the station office, a bounty needs to be cleared through the interstellar factors (If you want to get rid of it).
Have a locally valid bounty -> if you get scanned, local security can kill you, as well as bounty hunters (NPC or players). In this case, you will respawn in a detention center and have to pay off the bounty as well as your rebuy.
Kill a clean ship -> in addition to the bounty, you gain notoriety. Notoriety will also block you from access to the IF and decays at 1 point/2 hours play time.
Don't like flying with a bounty -> get a different ship. The bounty is tied to the ship and its modules. So keep a second ship around for those lucrative little wet jobs. One hitch: since you can't access station services while wanted, you'll need to switch ships in an anarchy port.

Fine print: the amount of the bounty is calculated by a complicated formula, taking into account both the value of your ship as well as the ship you killed. Get a sufficiently high bounty, and you'll go on the Galaxy's most wanted list and will be chased not only by local police, but also by the superpowers. Get sufficiently bad, and you'll get an elite police force after your sorry backside. You'll notice it when that happens.
 
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Sandy is extremely smart, and has therefore decided something smart must be done

for clarity, the bounty system has been greatly simplified. the days of flowcharting are gone! look, it's really easy:

you do something nasty, you get a bounty per jurisdiction which is nominal except if you murder and got yourself blasted by atr or another idiot like you without visiting the interstellar factor first, then it's rebuy plus a rebuy fraction inversely proportional to the victims rebuy multiplied by notoriety potential which decays except around stations where notoriety is nada and in any case the idiot's claim will be capped at 2 million conglomerated by superpower, except if you changed ships because of heat but if you kept the modules around, granted, there are still some quirks to iron out with modules.

voilà! getting smarter every day. honestly, if you guys don't get this you should be playing tetris, not elite. or ask mohrgan.
 
Ok, not a flowchart. And the situation is still fluid, both with the current discussion on the KWS and possible associated changes, any differences between beta and 3.0 and any further tuning after 3.0 goes live.

Do something bad -> you get a fine or a bounty. Either of these will prevent you from accessing services on a station which is controlled by the issuing faction. A fine can be paid off in the station office, a bounty needs to be cleared through the interstellar factors (If you want to get rid of it).
Have a locally valid bounty -> if you get scanned, local security can kill you, as well as bounty hunters (NPC or players). In this case, you will respawn in a detention center and have to pay off the bounty as well as your rebuy.
Kill a clean ship -> in addition to the bounty, you gain notoriety. Notoriety will also block you from access to the IF and decays at 1 point/2 hours play time.
Don't like flying with a bounty -> get a different ship. The bounty is tied to the ship and its modules. So keep a second ship around for those lucrative little wet jobs. One hitch: since you can't access station services while wanted, you'll need to switch ships in an anarchy port.

Fine print: the amount of the bounty is calculated by a complicated formula, taking into account both the value of your ship as well as the ship you killed. Get a sufficiently high bounty, and you'll go on the Galaxy's most wanted list and will be chased not only by local police, but also by the superpowers. Get sufficiently bad, and you'll get an elite police force after your sorry backside. You'll notice it when that happens.

Ok, and at what point do you get sent to prison and how do you get out?

I believe what the OP is looking for is a 3.0 equivalent of the following, which has always been very useful as a guide to all Cmdrs, new or old:

https://drive.google.com/file/d/0B00TuDphtYTCZGc1Umdpem11R0U/view

Once things have settled down in live 3.0 it would be great if someone could make a new one. It needs to cover Notoriety as well as Bounties in their various forms.

Very much that!
 
Ok, and at what point do you get sent to prison and how do you get out?


You go to prison if you are killed in a lawful system where your bounty is valid. You get out when you pay off the bounty fine (that is equivalent to the severity of the crime(s) with the ship value and notoriety variables applied) either with credits on hand or from selling off other assets.

If you want to avoid that trouble, just stash your wanted ship in an anarchy or other friendly system (where your bounties aren't valid), and hop in another ship until you can/want to pay of the hot ship
 
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