Can i get a simple flowchart of the new C&P system from someone?

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And here I was hoping for a simpler, easier to understand C&P system. Instead we got one that’s even more convoluted. Pretty funny.

We had easy.

That got us seal clubbers, suicidewinders and station ramming.

What was that meme about having nice things?
 
eazy:

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With 3.0 coming and Steam sales and whatnot, we are going to get the usual influx of new players.

However, i'll admit, i thought i had a handle of the new C&P system, but then started to think how i will explain it to newbies.... and i really don't know how to.

Can one of you kind folks do a simple flowchat that i could share with people to help explain it?

Getting back to OP ......

The advantage of drawing up a FlowChart is to highlight strengths and weaknesses in a series of dependent procedures. I wonder if Sandro has one he could lend us ?
 
It is to be manipulated...but the devs have put some pain into doing it. If you are killing police to change political situations...there needs to be some pain to those doing that.

BGS is there to be manipulated. Otherwise, what's the point?

But as it is currently, manipulating the BGS through massive killing sprees is too easy, or rather has too little consequences. You're still free to kill as many police as you want, but you should use a dedicated ship for that.

I think what Eagleboy means is that he doesn't think it is meant to be manipultated in the way we do in pushing factions and so forth.

Of course we change it when we do most things within the game, but the BGS is meant to be in the background, kinda unseen as we fly around doing stuff that changes the background slightly for the next time someone visits who then changes it slightly, then the ext person and the next person and so on until you come back and the place is in a different state to what you left it in therefore creating a kind of living and breathing populated galaxy that is in constant flux.

I actually think that is what FDev wanted, but that is not how a lot of people are playing the game. Maybe it has taken them by surprise as to how things have gone. Difficult to know really, but I have virtually stopped all the BGS faction maniulation that I used to do as I find it pretty boring now.
 
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I actually think that is what FDev wanted, but that is not how a lot of people are playing the game. Maybe it has taken them by surprise as to how things have gone. Difficult to know really, but I have virtually stopped all the BGS faction maniulation that I used to do as I find it pretty boring now.

Familiarity breeds contempt.
 
for clarity, the bounty system has been greatly simplified. the days of flowcharting are gone! look, it's really easy:

you do something nasty, you get a bounty per jurisdiction which is nominal except if you murder and got yourself blasted by atr or another idiot like you without visiting the interstellar factor first, then it's rebuy plus a rebuy fraction inversely proportional to the victims rebuy multiplied by notoriety potential which decays except around stations where notoriety is nada and in any case the idiot's claim will be capped at 2 million conglomerated by superpower, except if you changed ships because of heat but if you kept the modules around, granted, there are still some quirks to iron out with modules.

voilà! getting smarter every day. honestly, if you guys don't get this you should be playing tetris, not elite. or ask mohrgan.

I want to believe you held your breath for the entire sentence; and then plausibly turned blue and pass out. I thank you for a little light comedy and your sacrifice for fellow players. o7

Rep'd.
 
BGS isn't really there to be manipulated to begin with. That's why lot of C&P changes are against it.

I'm just going to point out that the BGS exists purely to be manipulated and is a core mechanic of the game. The C&P changes have nothing to do with the BGS, and everything to do with responding to very loud moralising commanders, who do not have a fundamental understanding of how the game even works but want to punish "bad people" all the same.

Garbage in, garbage out. Frontier has done exactly what as asked for. This, will become readily apparent to the greater community who do mostly understand how the game works, and encounter these changes. I'm sure they will be thrilled.
 
I think the main problem and source of salt is that IMO the punishment for the really low end stuff is at present [3.0 Beta] OTT. It'll be a QoL issue that could drive people out of the game :(

"at present" is what - 2.4, beta 2, beta 3, 3.0? Problem is, nobody but FD knows yet how this will look once 3.0 goes live. The state of beta 3 definitely wasn't what will go into the live game, beta 2 still had a major bug in the bounty clearing at the IF. And nobody, including FD, knows yet what kind of adjustments will be done during the weeks after 3.0 went live.

So, you (ok, not you personally) probaby still could blow up enemy planetary generators from an SRV that you transported out there in a Cutter, if you don't mind that Cutter becoming wanted, and clear it (unless you get killed first) by throwing a few thousand Cr. at some IF. Nevertheless, it might be overall cheaper to use a Sidey for that job, even if you do get blown up before you clear the planet and have to jump back from some detention facility to claim your payment.

Edited in RED, I meant in the Beta :)
 
I'm just going to point out that the BGS exists purely to be manipulated and is a core mechanic of the game. The C&P changes have nothing to do with the BGS, and everything to do with responding to very loud moralising commanders, who do not have a fundamental understanding of how the game even works but want to punish "bad people" all the same.

Garbage in, garbage out. Frontier has done exactly what as asked for. This, will become readily apparent to the greater community who do mostly understand how the game works, and encounter these changes. I'm sure they will be thrilled.

Please stop talking nonsense.

BGS does not exist to be manipulated. It is just there. It's goal is to create ever changing universe. People trying to game that system...well, if FD comes and takes away their toys, it is their problem.

I will remind that I don't say BGS shouldn't be seen as part of the game. It totally should be. But going full meta...you can, but no one cares. Especially devs.

Also devs themselves openly said that C&P changes are exactly because of BGS manipulation. So they are lying or not understanding game too?

Stop embarrassing yourself.
 
BGS isn't really there to be manipulated to begin with. That's why lot of C&P changes are against it.

Is this what everyone thinks? Is this why PVP is looked down on?

It is 100% supposed to be manipulated. Its the primary objective players fight over.

It happens in 2 ways, Political between player groups or factions. Who is controlling faction in the system controls the cops in that system.

Powerplay, you fight over the set objectives(systems) in the game or systems and use a different type of push and pull system with Media and ship killing. With no risks to be wanted.

Both based around PVP. Both based around effecting one player group or another.

Its all PVP at the end of the day no matter how we look at it.

Oh and something something modes. You get the idea.
 
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