Ummm... Let's correct that, at least as regards Notoriety?
If you cant leave your PC on with you docked at a station overnight -------> dont do the crime
Electricity bill = pay to play
Ummm... Let's correct that, at least as regards Notoriety?
If you cant leave your PC on with you docked at a station overnight -------> dont do the crime
And here I was hoping for a simpler, easier to understand C&P system. Instead we got one that’s even more convoluted. Pretty funny.
With 3.0 coming and Steam sales and whatnot, we are going to get the usual influx of new players.
However, i'll admit, i thought i had a handle of the new C&P system, but then started to think how i will explain it to newbies.... and i really don't know how to.
Can one of you kind folks do a simple flowchat that i could share with people to help explain it?
It is to be manipulated...but the devs have put some pain into doing it. If you are killing police to change political situations...there needs to be some pain to those doing that.
BGS is there to be manipulated. Otherwise, what's the point?
But as it is currently, manipulating the BGS through massive killing sprees is too easy, or rather has too little consequences. You're still free to kill as many police as you want, but you should use a dedicated ship for that.
I actually think that is what FDev wanted, but that is not how a lot of people are playing the game. Maybe it has taken them by surprise as to how things have gone. Difficult to know really, but I have virtually stopped all the BGS faction maniulation that I used to do as I find it pretty boring now.
It is to be manipulated...but the devs have put some pain into doing it. If you are killing police to change political situations...there needs to be some pain to those doing that.
for clarity, the bounty system has been greatly simplified. the days of flowcharting are gone! look, it's really easy:
you do something nasty, you get a bounty per jurisdiction which is nominal except if you murder and got yourself blasted by atr or another idiot like you without visiting the interstellar factor first, then it's rebuy plus a rebuy fraction inversely proportional to the victims rebuy multiplied by notoriety potential which decays except around stations where notoriety is nada and in any case the idiot's claim will be capped at 2 million conglomerated by superpower, except if you changed ships because of heat but if you kept the modules around, granted, there are still some quirks to iron out with modules.
voilà! getting smarter every day. honestly, if you guys don't get this you should be playing tetris, not elite. or ask mohrgan.
BGS isn't really there to be manipulated to begin with. That's why lot of C&P changes are against it.
I think the main problem and source of salt is that IMO the punishment for the really low end stuff is at present [3.0 Beta] OTT. It'll be a QoL issue that could drive people out of the game![]()
"at present" is what - 2.4, beta 2, beta 3, 3.0? Problem is, nobody but FD knows yet how this will look once 3.0 goes live. The state of beta 3 definitely wasn't what will go into the live game, beta 2 still had a major bug in the bounty clearing at the IF. And nobody, including FD, knows yet what kind of adjustments will be done during the weeks after 3.0 went live.
So, you (ok, not you personally) probaby still could blow up enemy planetary generators from an SRV that you transported out there in a Cutter, if you don't mind that Cutter becoming wanted, and clear it (unless you get killed first) by throwing a few thousand Cr. at some IF. Nevertheless, it might be overall cheaper to use a Sidey for that job, even if you do get blown up before you clear the planet and have to jump back from some detention facility to claim your payment.
I'm just going to point out that the BGS exists purely to be manipulated and is a core mechanic of the game. The C&P changes have nothing to do with the BGS, and everything to do with responding to very loud moralising commanders, who do not have a fundamental understanding of how the game even works but want to punish "bad people" all the same.
Garbage in, garbage out. Frontier has done exactly what as asked for. This, will become readily apparent to the greater community who do mostly understand how the game works, and encounter these changes. I'm sure they will be thrilled.
BGS isn't really there to be manipulated to begin with. That's why lot of C&P changes are against it.
No, this is NOT what everyone thinks. Eagleboy just likes to do mental gymnastics to explain how every system in the game is a flawless work of art from the gods themselves. "If the C&P is complicated, it's just because you're doing it wrong" sort of thing.