Can i not add a path to group grid that ISNT 0/4/8m???????

I simply want to add a path to an existing group grid so i can build a plaza above the ground that matches the wall height of 6m. The game forces you to build on a grid which is 90% of the time useful, but the 10%percent that it doesnt work and it makes absolutely no sense. I can build a path without the grid at any height level, but if i use the group grid for the path im limited to only 0/4/or 8m, even though ALL GRID ITEMS can be put to 0m incremental height adjustment. I can even do 6m high path if i grab the grid from an existing 6m high path piece, but i cant match a building group??? Does no one see how frustrating this is?
My issue is that i want to hide the keeper entrance, (Btw id really like to see some addtional keeper and guest gates,especially guest gates) inside a tunnel UNDER a shopping plaza at 4m and i build over it. NOPE. Cant do it, the above plaza path for some reason, is obstructed over the keeper gate and barrier grid square. Im assuming because of the barrier/gate. So ok, let me build a little taller because i guess i 4m wall isnt high enough to get over the obstruction. Ok lets stack another wall...8m...ugh that looks weird...too tall....lets try 2m on top of 4m...ok., not bad, now let me add the path to the grid from this group like i do with all my buildings....ok.....Shift to raise path up to meet the wall.....4m/...8m.....4m....8m.....4m....8m......why isnt it meeting up with a 6m wall? I dont understand the function get grid from group, if its only relevant if the group is built at 0 4 or 8 meters tall. It is SO restricting when i can work around it anyways without using the grid but then i lose the alignment that building on the grid provides. This honestly feels like a bug because i cant make sense why this is the case.
 
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This thing bothers me too, and I find that get grid from group generally gives you the horizontal grid, i.e. on the floor, but there is no such thing as a vertical grid when you are constructing and neither is there for paths, so they generally default to being ground level.
I have a workaround that usually lets me build paths at other heights and hopefully works out for you - select your grid from group as normal, and build two path pieces next to each other at the 0m level, then leave grid mode and make sure angle lock is at 90 degrees (to ensure everything remains in line with your buildings) and build a third path piece in that row as stairs up (I think these are 2m tall per piece) three times or however many that it is at the vertical level you want to build the path, then make a flat piece at the end at that level. Delete the floor and stairs and now select this flat piece as grid reference.
This would obviously be much easier if they would simply let you put paths at levels other than 0/4/8 etc meters in the first place!
 
I always thought a good idea for pathing would be to use what is essentially the auto-complete feature in Planet Coaster coaster construction. If you have 2 paths, even if one is raised higher, it would be handy to then select Point 1 on Path 1, Point 2 on Path 2, Confirm! Great that just made the steps in the most optimised shape starting and ending exactly where I wanted. This should allow more accurate start and end of the transitioning path or steps. The pathing kind of already does this I guess but it's making it's own auto-complete choices mostly.
 
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