Can someone explain to me how to scan data ports in settlements without being caught?

Final update on this thread.

10/10

Again, might be confirmation bias, but now found 2 opinion polls at once in the active settlement.

Anyway, job done.

Now i get to see what horrors FD have in store for me to unlock the next engineer....
 
Final update on this thread.

10/10

Again, might be confirmation bias, but now found 2 opinion polls at once in the active settlement.

Anyway, job done.

Now i get to see what horrors FD have in store for me to unlock the next engineer....
did you remember to keep all the media and entertainment data you happened across while you were getting the opinion polls? If not, you might be back sooner than you think.

Although, honestly? Large extraction settlements can be almost as good as tourist sites for the data and they're way better for assets like tungsten carbide and chemical superbase that you'll need to upgrade your weapons, along with the carbon/titanium plating for your suits. One of them has like three hab data ports in the warehouse and another in the hab building - I honestly prefer them as a general purpose farming site. Sure, you won't hyperfocus those polls as quickly as a tourist settlement, but unlocking the engineers is kinda pointless if you don't have the materials to get yourself some mod slots on your gear.
 
did you remember to keep all the media and entertainment data you happened across while you were getting the opinion polls? If not, you might be back sooner than you think.

Although, honestly? Large extraction settlements can be almost as good as tourist sites for the data and they're way better for assets like tungsten carbide and chemical superbase that you'll need to upgrade your weapons, along with the carbon/titanium plating for your suits. One of them has like three hab data ports in the warehouse and another in the hab building - I honestly prefer them as a general purpose farming site. Sure, you won't hyperfocus those polls as quickly as a tourist settlement, but unlocking the engineers is kinda pointless if you don't have the materials to get yourself some mod slots on your gear.

Haven't sold anything yet. Before i sell anything i will cross check with Inara to make sure i won't need it.

Anyway, opinion polls got. Now at extraction site trying to get surveillance equipment... see my other thread.
 
Useless foot missions. I get caught and die all the time, even if I am doing nothing, and it's dam near impossible to get anything on the bases without 10 damn soldiers showing up to light you up. Fix this. Totally unplayable!
 
Useless foot missions. I get caught and die all the time, even if I am doing nothing, and it's dam near impossible to get anything on the bases without 10 damn soldiers showing up to light you up. Fix this. Totally unplayable!
Git gud.
 
Useless foot missions. I get caught and die all the time, even if I am doing nothing, and it's dam near impossible to get anything on the bases without 10 damn soldiers showing up to light you up. Fix this. Totally unplayable!

Umm.. if you're doing nothing wrong you shouldn't be busted for anything. If you are being busted you are either:

1) In a restricted area
2) Near someone you've killed or a door you have forced open
3) Being observed downloading restricted data
4) You have a bounty on you
5) You have a cloned profile on you
6) You're seen interacting with something you shouldn't be (opening a containment unit for example)
7) You try and do something you shouldn't be doing without disabling settlement alarms

There are bugs with the game, but the stealth gameplay works well and as intended, so there is nothing to fix here.

Once you get practiced its fairly easy to take out NPCs you need to, to get the appropriate authorization, etc. But you do need to learn.

If you can't figure out why you are getting busted, record it happening, post a video, and people can explain where you are going wrong.
 
Maybe this decade EDevs - who insisted on giving us a shooter DLC - learn to code the option who allow us to CARRY a dead body away and hide him, in order to avoid alarms...
You know, like other titles do, for.... some 20 years now.
 
Absurdly enough, bodies being found doesn't trigger alarms, only searches.
So, if they found a body in the room where you are because you need to do something there, will not trigger alarm ? ....and they won't start shooting at you immediately ?....
 
So, if they found a body in the room where you are because you need to do something there, will not trigger alarm ? ....and they won't start shooting at you immediately ?....
if one hasn't been spotted or heard, npc will go in allert mode (yellow on the radar and shield up if they have one equipped) but not red / hostile
 
"Stealth":
Source: https://www.youtube.com/watch?v=nHbh9UG1pSE

Source: https://www.youtube.com/watch?v=YADaAg2JxiE

Source: https://www.youtube.com/watch?v=DYzehwIrP_A


Last one was after alarms were disabled, but it wouldn't have mattered because none of the NPCs lived long enough to finish an alarm call after spotting me anyway. Settlement alarms were still active, but never triggered, in the first two.

So, if they found a body in the room where you are because you need to do something there, will not trigger alarm ? ....and they won't start shooting at you immediately ?....

They won't trigger an alarm without seeing you directly. They will shoot at you if they encounter you in the immediate vicinity of a dead body.

If you kill someone and leave the immediate area, they will search for a bit, then give up. If you kill someone and stay in the area, you can just keep killing people as they show up to investigate, and they'll never have time to trigger an alarm, unless they spot you and aren't interrupted. You can kill people in a crowd, one at a time, from a distance, and they'll never spot you, or raise the alarm, even if they see their friends dropping dead from pink plasma softballs left and right.

It's really quite lenient and overly so. Of course there are other constrains that are equally silly in the other direction (e.g. not being able to move bodies), but stealth in this game is not hard, just silly.

the stealth gameplay works well and as intended, so there is nothing to fix here.

I'm not really keen on EDO's stealth gameplay. It may not be outright broken, but there is massive room for improvement. We need more environmental interactivity and more aware, proactive, NPC AI. It should be harder, but for the right reasons.
 
if one hasn't been spotted or heard, npc will go in allert mode (yellow on the radar and shield up if they have one equipped) but not red / hostile
You didn't answer my question: they will or will not rise the alarm / attack you on sight if they spot you near a dead body ?
The answer - I will answer myself since you do not want -- the answer is YES - they will rise the alarm and YES they will attack if they found a body in the same room / near you.
And yes, I think also here is a lot of room to improve the AI behavior - but I do not believe this will come in near future, are a lot of bugs to be patched, game breaking ones, graphic others ( bodies floating, NPC stuck in the walls peppering at you with gun fire but invulnerable if you return fire) , bugged missions, things who need to be solved first...
 
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You didn't answer my question: they will or will not rise the alarm / attack you on sight if they spot you near a dead body ?
The answer - I will answer myself since you do not want -- the answer is YES - they will rise the alarm and YES they will attack if they found a body in the same room / near you.

You can't move dead bodies, but you can move your CMDR, and they need to see you for a couple of seconds before actually going hostile. It's very easy to not get caught.
 
You can't move dead bodies, but you can move your CMDR, and they need to see you for a couple of seconds before actually going hostile. It's very easy to not get caugh
Easy for you, not so easy for a newbie like me - usually a NPC show up exactly on the door I was ready to use in order to leave the area, and I end up in cross fire with un-eng weapons and un-engineered suits... But I suppose is a learning curve, and I am not there yet...
 
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To power a base on you need a power cell though ;)

Don't have one yet. Was thinking about finding a very weak unprotected base and just robbing theirs for such situations.

At shut down bases there are usually bodies lying around then?

Of course, there is also the matter of finding shut down bases....



The tourist base i'm at has a grand total of 1.
most power cells can be found at crash ships sites too. just take out the sentry drones or scav's guarding the place, i use the srv has it takes them out a lot quicker. The jump on the crashed ship and open up the maglock, grab the power cell (might be degraded) but it will work i think. Never try stealthie tactics either. But that just me I'm more of Rambo style:) and use ship to kill everything with non seeker missiles. so you get a fine for murder and abet of notoriety but a few hours and it gone.

and most engineer weapons can now be found at starports.weapons shop i never engineered a suit or weapon yet!
 
Easy for you, not so easy for a newbie like me - usually a NPC show up exactly on the door I was ready to use in order to leave the area, and I end up in cross fire with un-eng weapons and un-engineered suits... But I suppose is a learning curve, and I am not there yet...

I haven't done a whole lot of the on-foot gameplay yet...mostly been testing and tuning shadows. My CMDR has never upgraded a suit or infantry weapon and has not yet visited any of the Odyssey Engineers. Most of his stuff is G3, and about 80% has a mod, but it's all off-the-shelf, purchased with credits from a Pioneer Supplies store.

Yes, there is a learning curve, but it's not a steep one and what passes for stealth gameplay is not particularly deep.
 
I haven't done a whole lot of the on-foot gameplay yet...mostly been testing and tuning shadows. My CMDR has never upgraded a suit or infantry weapon and has not yet visited any of the Odyssey Engineers. Most of his stuff is G3, and about 80% has a mod, but it's all off-the-shelf, purchased with credits from a Pioneer Supplies store.

Yes, there is a learning curve, but it's not a steep one and what passes for stealth gameplay is not particularly deep.
I play for less than 2 weeks, so.... not there yet :p
 
So, if they found a body in the room where you are because you need to do something there, will not trigger alarm ? ....and they won't start shooting at you immediately ?....

This is part of the skill of it. Be aware of the locations of all NPCs, keep an eye on your radar, and don't be in the same room as a dead body when other NPCs are near. Since you are the outsider guilt will be presumed.

Its not that hard.

1) When you first land at a base, go to a terminal and tag all the NPCs.

2) When you're in a location where you are going to do naughty stuff, take a minute and look at patrol routes. Also look for those who wander between buildings, usually workers. They can pop up a bit randomly, so you'll still have to keep your eyes open for them wandering later. Its mainly the guards you have to worry about anyway.

3) When taking NPCs out, follow them and take them out in corners or areas where others are less likely to see/walk near.

4) If an NPC does discover the body then:
4a) If they haven't seen you, just get out of the area until they stop searching
4b) If they have seen you, take them out before they call for backup
 
I'm not really keen on EDO's stealth gameplay. It may not be outright broken, but there is massive room for improvement. We need more environmental interactivity and more aware, proactive, NPC AI. It should be harder, but for the right reasons.

Right, my point is thought its not a bug, so nothing to fix.

I wouldn't like it to become too much harder though. I've done a lot of stealth missions now and depending on objective placement and where the settlement alarms are, some of them have quiet sweaty moments and can take time to do.
 
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