Nope - not even close.
Its the design of the game. There is no problem.
There are people who want to play with other people. There are people who don't. Both get their wish because of the way the game has been designed and built.
No. The game doesnt break it for me. Its broken for everyone. Yeah im using the word EVERYONE, because every single bit of it effects everyone. Just like engineers does from the top down. Just like the time vs time battle the BGS is. And so on. But hey, I dont know anything right? I havnt taken part in any of these things to know, its not like I havnt taught this stuff to anyone or anything...
I'm playing a trading/mining/exploring game - I have no interest in PvP. If you don't like the tiny influence I have on the game you can trade to counteract it. Elite establishes a game world where not all actions can be stopped with violence.
The real world has rugby balls and baseball bats, but neither are compulsory.
Cheers, Phos.
Have to disagree with you here. I play BGS in whatever mode my enemy uses or open as I'm playing against somebody.
There is a problem that you can choose to play against someone from solo to avoid the consequences of playing against them.
That isn't choosing not to play with other people, it's choosing to play against them from a safe zone.
It's a fact of life with the game so I don't cry about it, but I would like to see it changed so a PvP PMF can only have their BGS attacked in open when they have system control.
And I say this as a PvE player whose only PvP fight against a ganker involved me reaching the rebuy screen. I'm much better at rabbiting.
Well if you were really speaking for everyone you'd probably meet with more agreement than argument.
I also like the engineers.
No. The game doesnt break it for me. Its broken for everyone. Yeah im using the word EVERYONE, because every single bit of it effects everyone.
Fair enough. But how do you feel they will be given extra help against you by essentially having a megaship?
This aint the real world. This is a game First and Foremost. Get over that hurdle and maybe you can see the problems here.
I doubt that it breaks the game for the players that choose not to get involved in PvP (given, from what one Dev has indicated, Frontier are well aware that the majority of players don't get involved in PvP).
Games can and do borrow real world concepts. There isn't a problem here: the designers have established a world where you can affect other people without facing violence. I like it that way.
See you in solo - or maybe not.
Cheers, Phos.
There has to be consequences for your actions. And in solo or private there is not. You seem to have no problem attacking someone within them. So reduce your influence to 0 and you can continue on your way.
However, there is pirating, massacre missions and so on. This game is built on violence. And I like it that way.
If I could see you in solo Id be there.
Cheers, 90s.
When will you learn that some people play this game for other reasons than PvP?
The different modes allow that.
Yeah, whats the famous word around here? Indirect PVP? They do. And its not balanced what so ever.
Do you really think when they designed and created powerplay from the beginning. Do you really think they foreseen mobius and other Large player groups existing? And now we have Player factions with ships incoming too.
you know that saying "mobius ruined the game". It was intentional. But it stopped gameplay in its tracks. Which is why everything has been at a standstill until the thargoids were finally introduced. And it created Burst content.
We were supposed to be fighting over territories and have you noticed the weapons are balanced around PVP activities? Hmmmm.
They dont take part in it because 1, missions suck, they dont scale properly rebuy hurts(and it should somewhat). 2. Engineers cause a major issue in progression and balancing.
Its human nature. people are going to take the easy way out. But what that did, was cause certain features not to work.
So yeah, it does effect everyone. 100%. And like it or not as more people play this game and get involved with those aspects of the game. More and more people speak up about it. Like I said elsewhere.
I can never say another word, and someone else is going to come along and say the same thing. And they have been long before I got here.
I want to be clear, I dont want solo and private to go away. Its needed and I can respect that. But there are people that couldnt care less about effecting others from within them. They just want to go exploring or do some trading whatever. But they arent doing it to effect someone else intentionally. They could reduce the amount of influence those modes give allowing people to fight for territory in open, allowing risk vs reward IN A GAME CALLED ELITE DANGEROUS.
When will you learn that some people play this game for other reasons than PvP?
The different modes allow that.
There has to be consequences for your actions. And in solo or private there is not. You seem to have no problem attacking someone within them. So reduce your influence to 0 and you can continue on your way.
However, there is pirating, massacre missions and so on. This game is built on violence. And I like it that way.
If I could see you in solo Id be there.
Cheers, 90s.
That's fair enough, but aren't you basing your opinion on a mistaken premise? The background simulation is played by shifting token values that can be shifted in any of the client connectivity modes. Shooting at other players doesn't even affect it by as much as a fraction of a percent, taking into account by the time you've shot one player down in open connectivity mode, 30 other players have slipped past you in solo, group, and the parallel modes on the Xbox ans PS4 platforms![]()