Modes Can we get more players into Open Play?

Unrelated to bullying (just the term bullying in a video in a game is a funny concept in itself), if you engage in PP you cannot be griefed/bullied/harassed (any other SJW word)
I wasn't talking about PP Darling.

Here's the quote I replied to:
https://forums.frontier.co.uk/showt...to-Open-Play?p=6147016&viewfull=1#post6147016

There's a connection to other people playing and enjoying PvP. Maybe that's a hint?
you also shouldnt be able to bypass a PVP territory war whether you are being a trader/scout/data delivery/combatant.
If there was one, of course you should. But thank Zeus there isn't a PvP territory war.

No where you can go: this is our clubhouse, you're not allowed here because I am the Head Grand Visor General Commander of Lave or any of that kindergarten stuff. :)
 
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Common, its not like SOLO players really care for PP, what, do they just sit privately and expand/fortify/undermine a system by themselves, what is the point, I dont see it happening. If PP will be removed from PG/solo nothing will change for them, they will scream about "MUH CONTENT" which they never touched to begin with.

Do you have any EVIDENCE beyond your own assumption that solo/PG players do not care of PP?
Do you have any EVIDENCE that PP is meant to be player by pewpew? (and if it is, why the hell it is not rewarding pewpew but rather PvE activity)
 
Do you have any EVIDENCE beyond your own assumption that solo/PG players do not care of PP?
Do you have any EVIDENCE that PP is meant to be player by pewpew? (and if it is, why the hell it is not rewarding pewpew but rather PvE activity)

I don't do any powerplay because I've got enough on my plate already, but I always thought Powerplay was about the PVP pew pew? Didn't Frontier say they were going to offer bonuses for any Powerplay activities done in open?
 
I don't do any powerplay because I've got enough on my plate already, but I always thought Powerplay was about the PVP pew pew? Didn't Frontier say they were going to offer bonuses for any Powerplay activities done in open?

There were some "musings" by Sandro about possible bonuses, but that was years ago (Robert has all the stuff about that somewhere).
Also, PowerPlay is not about PvP because... PvP is absolutely worthless in terms of PP. In start, shooting competing player had merit value of zero. These days it has merit value of ONE.

PP was, and still remains to be, mainly PvE activity. Of course, PvP crew wants to think it should be PvP activity where non-PvP players would be forced to come into gunsights of PvP players who pretend to play PP but actually just want cheap and easy kills offered to them. Because PvP is essentially worthless in terms of PP and PvP people apparently want to only participate in PP through this worthless activity.
 
Do you have any EVIDENCE beyond your own assumption that solo/PG players do not care of PP?
Do you have any EVIDENCE that PP is meant to be player by pewpew? (and if it is, why the hell it is not rewarding pewpew but rather PvE activity)

They don't know what actual "evidence" is. I keep showing them, but they just don't get it.
 

Robert Maynard

Volunteer Moderator
There were some "musings" by Sandro about possible bonuses, but that was years ago (Robert has all the stuff about that somewhere).

Here (11th March 2016):

And since I'm in the mood for pulling hand grenades :), here's another thing to chew on: I'm currently rather taken by the concept of a success multiplier for Commanders in Open Play. this modifier would not improve personal gains from power play activities, but it would magnify the effectiveness of a power's actions (expand, oppose, fortify, undermine). And the effect would probably be significant.

My thinking for this? At the moment, any way I slice it, I can't come to any conclusion other than Commanders in Open Play have a tougher time than those in Private Groups or Solo. So the playing field is basically uneven as it stands and in this case, maybe change could make things better.

.... and here (15th March 2016):

Hello Commanders!

A couple of clarifications:

* This change, which remember is nothing more than a suggestion at this point, would have no effect on personal gain. It would affect success values for expansion, fortification and undermining only, not the merits you earned.

* It does not, and is not, meant to be a panacea to make the actual activities of Powerplay better. It's best to think of it as activity agnostic. That's not to say that we don't want to improve the activities (we do!), just that this is not aimed at that.

* The reason this benefit would only apply to Open as opposed to in Private Groups is fairly clear I think: we have no way to control distribution in Private Groups. Folk could start a Private Group where everyone was pledged to a single power. This would effectively then be Solo in terms of dealing with the potential threat of other Commanders.

* I would not want to introduce this into any aspect of the game except Powerplay because Powerplay is the only aspect of the game that explicitly uses the concept of adversarial multiplayer, as opposed to the more vague ways that minor factions operate.

Hope this info helps.

.... and here (6th December 2016):

https://www.youtube.com/watch?v=uetVzNINdKU;t=26m40s

Sandro Sammarco said:
The first one's from Robert Maynard and he's saying "Has the pin been pulled on the hand grenade I posted in a Collusion Piracy thread?". Just for context this was, I was musing out loud about potentially Open Play Powerplay having some benefit to success over and above Private Groups and Solo - I just want to reiterate that was just me musing, we're not going to do that at the moment, there are no plans to do it, but it is still an interesting thought, nothing's ever completely off the table but nothing to announce at the moment.
 
Do you have any EVIDENCE beyond your own assumption that solo/PG players do not care of PP?
Do you have any EVIDENCE that PP is meant to be player by pewpew? (and if it is, why the hell it is not rewarding pewpew but rather PvE activity)

Im a solo player and I dont care about PP, I did try it and checked the reddit for the one I was pledged to, but its so boring I stopped it.

I do however feel that that this could have been somthing for the pvp players, the chance to shape the political lanscape of the game, and it could have been somthing for people to fight for, and I do think it should be open only, but im not FD and as they seemed to have forgoton about the droppped ball on this one its gone to the way of other things in game, I cant remember the last time I opened the PP map, its like many things in ED I no longer care.

Shame really as PP could have been so much more and even got someone like me who hates PVP (I do it other games) in ED its not why I brought it, but having somthing to fight for and feeling part of the power your ment to be fighting for, I dont get that feeling playing in solo and moving some cargo about, but if it was more than just doing a bit of BSG play then yeah I might have rigged a fighter and gone and found some Fed surporting scum.

Im not clued up on PP so I might be talking out of me rear here but it looks so cool, but then you get into it and its meh...
 
Yes, where would anyone get the idea that Power Play was intended for PVP.........


Oh wait



https://youtu.be/0545WHDzT7w?t=2110
And yet the actual powerplay mechanics revolve around the movement of PvE tokens, PvP isn't reward at all, and they deliberately include all three modes. As the old saying goes, actions speak louder than words, and Frontiers actions are quite clear.

I will say this: the quality of PvPers in Powerplay is a lot higher than in the main game. Every single one of them had the courtesy of treating me as a human being by communicating with me, as opposed to a target to boil as quickly as possible.
 
Right, so you have PVP players in here, saying why Power Play doesnt work for its intended purpose, PVP.

And you and others are in here "oohhhhhh muh solo play", shooting down anything the PVP players say.

And that is why Power Play is nearly dead.

The general consensus I got, about why Powerplay is unattractive, is that there isn't a wide variety of activities to do. Your choices are ABA cargo runs, or combat farming. You cannot gather exploration data to bolster your power, mine to fortify a system, or use the mission board to undermine an enemy. This means that unless you like the two activities I listed above, Powerplay isn't fun.

Bottom line is that the way Powerplay is designed, players have to choose between playing Powerplay, or playing the rest of the game. Is it any wonder most of the community chose the rest of the game?
 
Question: Why are more players needed in open?

How much of a difference will it really make?

Polls tend to show approx 40% of players play in Open. That's still a lot of empty space out there.
 
Question: Why are more players needed in open?

How much of a difference will it really make?

Polls tend to show approx 40% of players play in Open. That's still a lot of empty space out there.

Answer: Because some people think they are Sag A* and the universe revolves around them.

After about 6 months, there would be no difference to what we have now. As more and more people would leave the game or learn how "Block" works.

Those 40% in Open already prove that the "Block" feature works well. As we have some PvP'ers moaning they are lonely.
Yet other Open only players saying it's quite busy.
 
Here (11th March 2016):



.... and here (15th March 2016):



.... and here (6th December 2016):

https://www.youtube.com/watch?v=uetVzNINdKU;t=26m40s

Those plans for a Powerplay bonus for those who play in Open always sounded reasonable to me. I'm surprised it hasn't been implemented. I guess there will be quite a few players who are still enjoying this activity, and don't want it used as a method to ensure the Pirates get their Trader fodder. <shrug>
 
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For me there's 2 things wrong with Open based Powerplay.

1. I'm being entirely selfish, because I'm not interested in Powerplay. Other players who are enjoying Powerplay outside of Open will be screwed over.
2. Humans. If I can buy a cheap 2nd account and align myself with a competing faction, my buddies can shoot me again and again and again ruining the competing faction. Humans will do anything to game the system. So a nice simple system is out. It will need to be convoluted and catch these sort of exploits.

As always, in theory it sounds good, in practise it's quite the pickle.
 
2. Humans. If I can buy a cheap 2nd account and align myself with a competing faction, my buddies can shoot me again and again and again ruining the competing faction. Humans will do anything to game the system. So a nice simple system is out. It will need to be convoluted and catch these sort of exploits.

I think you conflating two different things. You could make PowerPlay Open only, and keep the same exact rules that it has now. Or open bonus like mentioned in the now locked thread.

Your concerns come if the rules change and you get more impact for actual PVP. Although I'd rather see that sort of activity tracked and players banned vs limiting game play. Doing something like you mentioned isn't new.
 
I think you conflating two different things. You could make PowerPlay Open only, and keep the same exact rules that it has now. Or open bonus like mentioned in the now locked thread.

Your concerns come if the rules change and you get more impact for actual PVP. Although I'd rather see that sort of activity tracked and players banned vs limiting game play. Doing something like you mentioned isn't new.
Yeah, I should have specified Open Powerplay with PvP influence. Since the format of having natural enemies/allies suits PvP.
 
2. Humans. If I can buy a cheap 2nd account and align myself with a competing faction, my buddies can shoot me again and again and again ruining the competing faction. Humans will do anything to game the system. So a nice simple system is out. It will need to be convoluted and catch these sort of exploits.

This is why we can't have nice things.

Last time I sat down and tried to design a rewarding and fun opt-in PvP system, I think it included an ELO system, a system to judge relative ship strengths, total played-time with a particular faction (to minimize easy 5th column sabotage), and a whole list of special cases.

Given how much actual development resources would be required to make this work, I'd rather they put that energy into giving minor factions more of a personality, by giving them allies and enemies, and reacting to you working for them. I've always considered it absurd that I can help oust a faction from its seat of power, and still be fed the fatted calf when I visit.

Its still something in my wish list, though, just not very high on it.
 
Yes in theory, but we all know that there will be some abusers that when things go really bad for them they will jump to solo, its just a safety path that exists to anyone at anytime, thats the main issue with it, when people loose they will try to find a way to exploit something, this "exploit" shouldn't be available for them.

Just imagine a football (soccer) game where there is an additional empty field with an empty goal and any team can go to that field during the match and score into that empty goal.
What do you think will happen? Are we going to have a fair football match?

The answer is *YES*.
**YES**.
And thrice ***YES***.

Methinks you don't comprehend the meaning of "fair".


Allow me to explain why it appears that your comprehension is a failure.

*BOTH* teams can go to the empty field. Whenever they like. That is 100% perfectly *BALANCED* and therefore Fair. With a capital F.


Likewise, with Elite: Dangerous. All players have the inherent right and ability to choose and hop between any of the 3 Modes as they so desire. Likewise, it is perfectly and 100% balanced. Likewise, this is Fair. Also with a capital F.


Now,,, do you have any more questions about Fairness?

Yours Aye

Mark H
 
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