Open's not dead, but space is so big that if you're not involved in a CG, or visiting engineers it can feel empty - and probably as it should.
Even when you do see another hollow square "out there" they rarely interact - as there is nothing to fundamentally DO together with a random you have just met (unless you fight).
If there was some content (not CG related) that benefited ppl teaming up, then that's what they would do.
The only way to get more people into Open, is to give them in-game reasons to do so (> just PvP) & incentives and things to do.
But to do so would mean the rewards are better in Open than in Group and Solo - I am not sure that players involved in those modes would agree to those changes or if indeed FD would have the courage to implement them (if indeed that is the strat they want to follow).
I've said before that I enjoy the randomness and potential risk of Open, so it's good for me. If you don't want to play that way, that's fine but favoring my playstyle is going to annoy a lot of people.
Even when you do see another hollow square "out there" they rarely interact - as there is nothing to fundamentally DO together with a random you have just met (unless you fight).
If there was some content (not CG related) that benefited ppl teaming up, then that's what they would do.
The only way to get more people into Open, is to give them in-game reasons to do so (> just PvP) & incentives and things to do.
But to do so would mean the rewards are better in Open than in Group and Solo - I am not sure that players involved in those modes would agree to those changes or if indeed FD would have the courage to implement them (if indeed that is the strat they want to follow).
I've said before that I enjoy the randomness and potential risk of Open, so it's good for me. If you don't want to play that way, that's fine but favoring my playstyle is going to annoy a lot of people.