I don't recall an outcry because of the possibility to change engine trail colour,
Not sure what exhaust colors have to do with space cats.
I'll ask TJ.
lmao whatJust needs a bit of tolerance. I occasionally meet people who take exception to a simple o7 Cmdr (intended as a respectful greeting). I'm not going to stop doing it, although I may greet that person a different way if I remember to (Wheaton's law), and won't worry too much if I don't, because it is their position that is extreme not my own.
And, just for added game play.. the limpets explode, creating a "cloud" of paint through which the player must fly their ship.Maybe to have the capability, you should be required to have a Painting Limpet Controller, and the required stock of coloured paints... and it should take some time... depending on how many limpets you have doing the work - and if you're interrupted for any reason, your ship looks ridiculous
I've heard this will be part of the update introducing the ARX currency system for cosmetics.
I've actually rather enjoyed cosmetics being a part of game-play in the game, needing to go to stations to change them around.
Here are a few key points for me:
Learning to recognize ships by sight on expeditions and the like. This includes things like fleet roster pics. https://www.distantworlds2.space/fleet-showcaseLooking forward to coming back from the black to pickup my gold squadron trophy and apply my Distant Worlds 2 decal. A bit of extra wind in my sails, and an element of reward for the undertaking.And of course the obvious, changing a ship's appearance out in the middle of nowhere, including things like ship kits, doesn't make much sense contextually in the game.
So, yeah, I'd prefer the application of ship cosmetics remain a compelling part of game-play than something applied frivolously with no in-game context supporting it.
Thanks.
Why not start the game at a screen where you can choose whatever ship you want, paint it however you like, load it up with whatever weapons and modules you like, and then choose which star system you want to be in?
Because convenience is king, is it not?
"Everybody should not have convenience because i don't like it"
I belive this is the same mindset that bought us transfer time for ships and modules in a game that already is a big timesink.
No sir, your idea is less than ideal to say the least.
Well, no, not really, it's just a logical extension of the argument rather than hyperbole.
Part of the appeal of the game for me is that rewards take time, though that is much less obvious than it used to be. I got a real kick out of being away in the black for 12 months, and finally docking at my home port with a sand-blasted paint job that only then was I able to refresh. There are still things that I haven't done, 18 months later, because they take time - and that is a good part of the appeal and longevity value in the game, for me. I even have a paint-job that I've not yet applied, because I don't have the rank for the ship it is relevant to.
I know I could just ignore the ability to apply new paint anytime and leave it until I dock, but it somehow represents another little chip away at the game's ethos, as others have said. Relatively minor in the grand scheme of things, I suppose
I was opposed to ship transfers completely (before they were introduced), I was against the idea of module storage (and transfer) too. So naturally I voted for delayed but cheaper ship transfers over faster but more expensive.
As did 70% of the playerbase (that expressed a preference). People overlook that stat.
Why did i get an image of Dave Lister thereIt's just a slave, flying a canister, holding a paint brush out a hole in the side.
Why did i get an image of Dave Lister there